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    Searched refs:clearMask (Results 1 - 8 of 8) sorted by null

  /external/mesa3d/src/gallium/drivers/swr/
swr_clear.cpp 37 UINT clearMask = 0;
48 clearMask |= (SWR_ATTACHMENT_COLOR0_BIT << i);
55 clearMask |= SWR_ATTACHMENT_DEPTH_BIT;
61 clearMask |= SWR_ATTACHMENT_STENCIL_BIT;
73 SwrClearRenderTarget(ctx->swrContext, clearMask, i,
80 clearMask &= ~(SWR_ATTACHMENT_DEPTH_BIT | SWR_ATTACHMENT_STENCIL_BIT);
84 clearMask &= ~(SWR_ATTACHMENT_COLOR0_BIT << c);
  /external/deqp/modules/gles2/functional/
es2fColorClearTest.cpp 153 deUint8 clearMask;
155 clearMask = 0xF;
157 clearMask = (rnd.getUint32() & 0xF);
158 gl.colorMask((clearMask&0x1) != 0, (clearMask&0x2) != 0, (clearMask&0x4) != 0, (clearMask&0x8) != 0);
162 clearOps.push_back(ClearInfo(tcu::IVec4(clearX, clearY, clearWidth, clearHeight), clearMask, clearCol));
201 deUint8 clearMask = op.m_colorMask;
202 if ((clearMask & 0x1) && !(spanKnownMask & 0x1)) spanColor.setRed(clearCol.getRed())
    [all...]
es2fDepthStencilClearTests.cpp 69 : clearMask (0)
79 deUint32 clearMask;
261 case 0: clear->clearMask = GL_DEPTH_BUFFER_BIT; break;
262 case 1: clear->clearMask = GL_STENCIL_BUFFER_BIT; break;
263 case 2: clear->clearMask = GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT; break;
267 clear->clearMask = GL_DEPTH_BUFFER_BIT;
271 clear->clearMask = GL_STENCIL_BUFFER_BIT;
308 gl.clear (clear->clearMask);
421 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask)
465 if ((clear->clearMask & GL_STENCIL_BUFFER_BIT) == 0 || clear->stencilMask == 0
    [all...]
  /external/deqp/modules/gles3/functional/
es3fColorClearTest.cpp 153 deUint8 clearMask;
155 clearMask = 0xF;
157 clearMask = (rnd.getUint32() & 0xF);
158 gl.colorMask((clearMask&0x1) != 0, (clearMask&0x2) != 0, (clearMask&0x4) != 0, (clearMask&0x8) != 0);
162 clearOps.push_back(ClearInfo(tcu::IVec4(clearX, clearY, clearWidth, clearHeight), clearMask, clearCol));
201 deUint8 clearMask = op.m_colorMask;
202 if ((clearMask & 0x1) && !(spanKnownMask & 0x1)) spanColor.setRed(clearCol.getRed())
    [all...]
es3fDepthStencilClearTests.cpp 69 : clearMask (0)
79 deUint32 clearMask;
264 case 0: clear->clearMask = GL_DEPTH_BUFFER_BIT; break;
265 case 1: clear->clearMask = GL_STENCIL_BUFFER_BIT; break;
266 case 2: clear->clearMask = GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT; break;
270 clear->clearMask = GL_DEPTH_BUFFER_BIT;
274 clear->clearMask = GL_STENCIL_BUFFER_BIT;
311 gl.clear (clear->clearMask);
424 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask)
468 if ((clear->clearMask & GL_STENCIL_BUFFER_BIT) == 0 || clear->stencilMask == 0
    [all...]
  /external/skia/bench/
Benchmark.h 100 * flags &= ~clearMask;
104 void setPaintMasks(uint32_t orMask, uint32_t clearMask) {
106 fClearMask = clearMask;
  /external/skia/src/pathops/
SkIntersections.cpp 80 int clearMask = ~((1 << index) - 1);
81 fIsCoincident[0] += fIsCoincident[0] & clearMask;
82 fIsCoincident[1] += fIsCoincident[1] & clearMask;
  /frameworks/base/core/java/android/view/
View.java     [all...]

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