/external/swiftshader/src/OpenGL/libGLES_CM/ |
Framebuffer.cpp | 64 void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer) 66 mColorbufferType = (colorbuffer != 0) ? type : GL_NONE_OES; 67 mColorbufferPointer = lookupRenderbuffer(type, colorbuffer); 128 Renderbuffer *colorbuffer = mColorbufferPointer; local 130 if(colorbuffer) 132 return colorbuffer->getRenderTarget(); 243 Renderbuffer *colorbuffer = getColorbuffer(); local 245 if(!colorbuffer) 250 if(colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0 404 Renderbuffer *colorbuffer = mColorbufferPointer; local 426 Renderbuffer *colorbuffer = mColorbufferPointer; local [all...] |
Framebuffer.h | 29 class Colorbuffer; 41 void setColorbuffer(GLenum type, GLuint colorbuffer); 89 DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
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Context.cpp | 305 Colorbuffer *colorbufferZero = new Colorbuffer(defaultRenderTarget); 1322 Renderbuffer *colorbuffer = framebuffer->getColorbuffer(); local [all...] |
/external/swiftshader/src/OpenGL/libGL/ |
Framebuffer.cpp | 64 void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer) 66 mColorbufferType = (colorbuffer != 0) ? type : GL_NONE; 67 mColorbufferPointer = lookupRenderbuffer(type, colorbuffer); 128 Renderbuffer *colorbuffer = mColorbufferPointer; local 130 if(colorbuffer) 132 return colorbuffer->getRenderTarget(); 234 Renderbuffer *colorbuffer = getColorbuffer(); local 236 if(!colorbuffer) 241 if(colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0 [all...] |
Framebuffer.h | 32 class Colorbuffer; 44 void setColorbuffer(GLenum type, GLuint colorbuffer); 88 DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
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Context.cpp | 288 Colorbuffer *colorbufferZero = new Colorbuffer(defaultRenderTarget); 1403 Renderbuffer *colorbuffer = framebuffer->getColorbuffer(); local [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Framebuffer.cpp | 82 void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer, GLuint index, GLint level, GLint layer) 84 mColorbufferType[index] = (colorbuffer != 0) ? type : GL_NONE; 85 mColorbufferPointer[index] = lookupRenderbuffer(type, colorbuffer, level, layer); 172 Renderbuffer *colorbuffer = mColorbufferPointer[index]; local 174 if(colorbuffer) 176 return colorbuffer->getRenderTarget(); 269 Renderbuffer *colorbuffer = mColorbufferPointer[index]; local 270 return colorbuffer ? colorbuffer->getLayer() : 0; 317 Renderbuffer *colorbuffer = getColorbuffer(i) local 496 Renderbuffer *colorbuffer = getReadColorbuffer(); local 559 Renderbuffer *colorbuffer = getReadColorbuffer(); local [all...] |
Framebuffer.h | 30 class Colorbuffer; 42 void setColorbuffer(GLenum type, GLuint colorbuffer, GLuint index, GLint level = 0, GLint layer = 0); 109 DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
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Context.cpp | 300 Colorbuffer *colorbufferZero = new Colorbuffer(defaultRenderTarget); 2006 Renderbuffer *colorbuffer = framebuffer->getColorbuffer(0); local 3328 egl::Image *colorbuffer = framebuffer->getRenderTarget(drawbuffer); local [all...] |
utilities.cpp | 623 Renderbuffer *colorbuffer = framebuffer->getColorbuffer(0); local 625 if(!colorbuffer) 630 sw::Format internalformat = colorbuffer->getInternalFormat(); [all...] |
/device/generic/goldfish-opengl/system/renderControl_enc/ |
renderControl_entry.cpp | 21 void rcOpenColorBuffer(uint32_t colorbuffer); 22 void rcCloseColorBuffer(uint32_t colorbuffer); 23 void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer); 26 void rcFBPost(uint32_t colorBuffer); 28 void rcBindTexture(uint32_t colorBuffer); 29 void rcBindRenderbuffer(uint32_t colorBuffer); 30 EGLint rcColorBufferCacheFlush(uint32_t colorbuffer, EGLint postCount, int forRead); 31 void rcReadColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels); 32 int rcUpdateColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels); 33 int rcOpenColorBuffer2(uint32_t colorbuffer); [all...] |
renderControl_enc.cpp | 549 void rcOpenColorBuffer_enc(void *self , uint32_t colorbuffer) 567 memcpy(ptr, &colorbuffer, 4); ptr += 4; 574 void rcCloseColorBuffer_enc(void *self , uint32_t colorbuffer) 592 memcpy(ptr, &colorbuffer, 4); ptr += 4; 600 void rcSetWindowColorBuffer_enc(void *self , uint32_t windowSurface, uint32_t colorBuffer) 619 memcpy(ptr, &colorBuffer, 4); ptr += 4; 708 void rcFBPost_enc(void *self , uint32_t colorBuffer) 726 memcpy(ptr, &colorBuffer, 4); ptr += 4; 758 void rcBindTexture_enc(void *self , uint32_t colorBuffer) 776 memcpy(ptr, &colorBuffer, 4); ptr += 4 [all...] |
/external/deqp/modules/gles2/functional/ |
es2fFboRenderTest.cpp | 356 Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo = 0, deUint32 colorbuffer = 0, deUint32 depthbuffer = 0, deUint32 stencilbuffer = 0); 409 Framebuffer::Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo, deUint32 colorbuffer, deUint32 depthbuffer, deUint32 stencilbuffer) 413 , m_colorbuffer (colorbuffer) 1324 deUint32 colorbuffer = 1; local [all...] |
/external/deqp/modules/gles3/functional/ |
es3fFboRenderTest.cpp | 140 Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo = 0, deUint32 colorBuffer = 0, deUint32 depthStencilBuffer = 0); 614 : FboRenderCase (context, config.getName().c_str(), "Shared colorbuffer", config) 643 // Fbo B - don't create colorbuffer 744 : FboRenderCase (context, config.getName().c_str(), "Shared colorbuffer clears", config) 754 deUint32 colorbuffer = 1; local 759 // Single colorbuffer 762 context.bindTexture(GL_TEXTURE_2D, colorbuffer); 770 context.bindRenderbuffer(GL_RENDERBUFFER, colorbuffer); 774 // Multiple framebuffers sharing the colorbuffer 780 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorbuffer, 0) [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.hpp | 606 ReferenceContext (const ReferenceContextLimits& limits, const rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::MultisamplePixelBufferAccess& stencilbuffer); [all...] |
sglrReferenceContext.cpp | 312 ReferenceContext::ReferenceContext (const ReferenceContextLimits& limits, const rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::MultisamplePixelBufferAccess& stencilbuffer) 315 , m_defaultColorbuffer (colorbuffer) 320 , m_viewport (0, 0, colorbuffer.raw().getHeight(), colorbuffer.raw().getDepth()) [all...] |