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Searched
refs:createRandomShaderCase
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/gles2/functional/
es2fRandomShaderTests.cpp
38
gls::RandomShaderCase*
createRandomShaderCase
(Context& context, const char* description, const rsg::ProgramParameters& baseParams, deUint32 seed, bool vertex, bool fragment)
72
vertexGroup->addChild(
createRandomShaderCase
(m_context, "Random expressions in vertex shader", params, seed, true, false));
73
fragmentGroup->addChild(
createRandomShaderCase
(m_context, "Random expressions in fragment shader", params, seed, false, true));
74
combinedGroup->addChild(
createRandomShaderCase
(m_context, "Random expressions in vertex and fragment shaders", params, seed, true, true));
103
vertexGroup->addChild(
createRandomShaderCase
(m_context, "Scalar conversions in vertex shader", params, seed, true, false));
104
fragmentGroup->addChild(
createRandomShaderCase
(m_context, "Scalar conversions in fragment shader", params, seed, false, true));
105
combinedGroup->addChild(
createRandomShaderCase
(m_context, "Scalar conversions in vertex and fragment shaders", params, seed, true, true));
132
vertexGroup->addChild(
createRandomShaderCase
(m_context, "Vector swizzles in vertex shader", params, seed, true, false));
133
fragmentGroup->addChild(
createRandomShaderCase
(m_context, "Vector swizzles in fragment shader", params, seed, false, true));
160
vertexGroup->addChild(
createRandomShaderCase
(m_context, "Comparison operators in vertex shader", params, seed, true, false))
[
all
...]
/external/deqp/modules/gles3/functional/
es3fRandomShaderTests.cpp
39
gls::RandomShaderCase*
createRandomShaderCase
(Context& context, const char* description, const rsg::ProgramParameters& baseParams, deUint32 seed, bool vertex, bool fragment)
74
vertexGroup->addChild(
createRandomShaderCase
(m_context, "Random expressions in vertex shader", params, seed, true, false));
75
fragmentGroup->addChild(
createRandomShaderCase
(m_context, "Random expressions in fragment shader", params, seed, false, true));
76
combinedGroup->addChild(
createRandomShaderCase
(m_context, "Random expressions in vertex and fragment shaders", params, seed, true, true));
105
vertexGroup->addChild(
createRandomShaderCase
(m_context, "Scalar conversions in vertex shader", params, seed, true, false));
106
fragmentGroup->addChild(
createRandomShaderCase
(m_context, "Scalar conversions in fragment shader", params, seed, false, true));
107
combinedGroup->addChild(
createRandomShaderCase
(m_context, "Scalar conversions in vertex and fragment shaders", params, seed, true, true));
134
vertexGroup->addChild(
createRandomShaderCase
(m_context, "Vector swizzles in vertex shader", params, seed, true, false));
135
fragmentGroup->addChild(
createRandomShaderCase
(m_context, "Vector swizzles in fragment shader", params, seed, false, true));
162
vertexGroup->addChild(
createRandomShaderCase
(m_context, "Comparison operators in vertex shader", params, seed, true, false))
[
all
...]
Completed in 90 milliseconds