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    Searched refs:createRandomShaderCase (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/gles2/functional/
es2fRandomShaderTests.cpp 38 gls::RandomShaderCase* createRandomShaderCase (Context& context, const char* description, const rsg::ProgramParameters& baseParams, deUint32 seed, bool vertex, bool fragment)
72 vertexGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex shader", params, seed, true, false));
73 fragmentGroup->addChild(createRandomShaderCase(m_context, "Random expressions in fragment shader", params, seed, false, true));
74 combinedGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex and fragment shaders", params, seed, true, true));
103 vertexGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex shader", params, seed, true, false));
104 fragmentGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in fragment shader", params, seed, false, true));
105 combinedGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex and fragment shaders", params, seed, true, true));
132 vertexGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in vertex shader", params, seed, true, false));
133 fragmentGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in fragment shader", params, seed, false, true));
160 vertexGroup->addChild(createRandomShaderCase(m_context, "Comparison operators in vertex shader", params, seed, true, false))
    [all...]
  /external/deqp/modules/gles3/functional/
es3fRandomShaderTests.cpp 39 gls::RandomShaderCase* createRandomShaderCase (Context& context, const char* description, const rsg::ProgramParameters& baseParams, deUint32 seed, bool vertex, bool fragment)
74 vertexGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex shader", params, seed, true, false));
75 fragmentGroup->addChild(createRandomShaderCase(m_context, "Random expressions in fragment shader", params, seed, false, true));
76 combinedGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex and fragment shaders", params, seed, true, true));
105 vertexGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex shader", params, seed, true, false));
106 fragmentGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in fragment shader", params, seed, false, true));
107 combinedGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex and fragment shaders", params, seed, true, true));
134 vertexGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in vertex shader", params, seed, true, false));
135 fragmentGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in fragment shader", params, seed, false, true));
162 vertexGroup->addChild(createRandomShaderCase(m_context, "Comparison operators in vertex shader", params, seed, true, false))
    [all...]

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