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    Searched refs:cur_pass (Results 1 - 2 of 2) sorted by null

  /external/mesa3d/src/mesa/main/
atifragshader.c 79 prog->numArithInstr[prog->cur_pass >> 1]++;
180 if ((curProg->cur_pass == 1) &&
350 ctx->ATIFragmentShader.Current->cur_pass = 0;
374 if (curProg->interpinp1 && (ctx->ATIFragmentShader.Current->cur_pass > 1)) {
382 if ((ctx->ATIFragmentShader.Current->cur_pass == 0) ||
383 (ctx->ATIFragmentShader.Current->cur_pass == 2)) {
386 if (ctx->ATIFragmentShader.Current->cur_pass > 1)
391 ctx->ATIFragmentShader.Current->cur_pass = 0;
443 if (curProg->cur_pass == 1) {
445 curProg->cur_pass = 2
    [all...]
mtypes.h 2209 GLubyte cur_pass; member in struct:ati_fragment_shader
    [all...]

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