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Searched
refs:cur_pass
(Results
1 - 2
of
2
) sorted by null
/external/mesa3d/src/mesa/main/
atifragshader.c
79
prog->numArithInstr[prog->
cur_pass
>> 1]++;
180
if ((curProg->
cur_pass
== 1) &&
350
ctx->ATIFragmentShader.Current->
cur_pass
= 0;
374
if (curProg->interpinp1 && (ctx->ATIFragmentShader.Current->
cur_pass
> 1)) {
382
if ((ctx->ATIFragmentShader.Current->
cur_pass
== 0) ||
383
(ctx->ATIFragmentShader.Current->
cur_pass
== 2)) {
386
if (ctx->ATIFragmentShader.Current->
cur_pass
> 1)
391
ctx->ATIFragmentShader.Current->
cur_pass
= 0;
443
if (curProg->
cur_pass
== 1) {
445
curProg->
cur_pass
= 2
[
all
...]
mtypes.h
2209
GLubyte
cur_pass
;
member in struct:ati_fragment_shader
[
all
...]
Completed in 1449 milliseconds