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Searched
refs:current_alpha
(Results
1 - 3
of
3
) sorted by null
/prebuilts/misc/windows/sdl2/test/
testdraw2.c
28
static int
current_alpha
= 255;
variable
56
current_alpha
+= cycle_direction;
57
if (
current_alpha
< 0) {
58
current_alpha
= 0;
61
if (
current_alpha
> 255) {
62
current_alpha
= 255;
67
(Uint8) current_color, (Uint8)
current_alpha
);
99
current_alpha
+= cycle_direction;
100
if (
current_alpha
< 0) {
101
current_alpha
= 0
[
all
...]
testintersections.c
29
static int
current_alpha
= 255;
variable
57
current_alpha
+= cycle_direction;
58
if (
current_alpha
< 0) {
59
current_alpha
= 0;
62
if (
current_alpha
> 255) {
63
current_alpha
= 255;
68
(Uint8) current_color, (Uint8)
current_alpha
);
testsprite2.c
30
static int
current_alpha
= 0;
variable
129
current_alpha
+= cycle_direction;
130
if (
current_alpha
< 0) {
131
current_alpha
= 0;
134
if (
current_alpha
> 255) {
135
current_alpha
= 255;
138
SDL_SetTextureAlphaMod(sprite, (Uint8)
current_alpha
);
Completed in 828 milliseconds