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    Searched refs:deCeilFloatToInt32 (Results 1 - 22 of 22) sorted by null

  /external/deqp/modules/gles2/functional/
es2fReadPixelsTests.cpp 208 const int rowPitch = m_alignment * deCeilFloatToInt32(float(pixelSize * width) / (float)m_alignment);
218 const deUint8 redThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().redBits, formatBitDepths.x()))));
219 const deUint8 greenThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().greenBits, formatBitDepths.y()))));
220 const deUint8 blueThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().blueBits, formatBitDepths.z()))));
221 const deUint8 alphaThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().alphaBits, formatBitDepths.w()))));
es2fVertexTextureTests.cpp 343 const int ix0 = deCeilFloatToInt32(ldru.x() * (float)region.w - 0.5f);
344 const int ix1 = deCeilFloatToInt32(ldru.z() * (float)region.w - 0.5f);
345 const int iy0 = deCeilFloatToInt32(ldru.y() * (float)region.h - 0.5f);
346 const int iy1 = deCeilFloatToInt32(ldru.w() * (float)region.h - 0.5f);
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es2fTextureUnitTests.cpp 437 const deInt32 maxLevel = (lodMax + epsilon < 0.5f) ? (0) : (deCeilFloatToInt32(lodMax + epsilon + 0.5f) - 1);
438 const deInt32 minLevel = (lodMin - epsilon < 0.5f) ? (0) : (deCeilFloatToInt32(lodMin - epsilon + 0.5f) - 1);
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  /external/deqp/modules/glshared/
glsInteractionTestUtil.cpp 157 int minScissorW = deCeilFloatToInt32(minScissorSize * (float)targetWidth);
158 int minScissorH = deCeilFloatToInt32(minScissorSize * (float)targetHeight);
230 int minW = deCeilFloatToInt32(minSize * (float)targetWidth);
231 int minH = deCeilFloatToInt32(minSize * (float)targetHeight);
glsShaderRenderCase.cpp 681 int ix0 = deCeilFloatToInt32(sx0 - 0.5f);
682 int ix1 = deCeilFloatToInt32(sx1 - 0.5f);
683 int iy0 = deCeilFloatToInt32(sy0 - 0.5f);
684 int iy1 = deCeilFloatToInt32(sy1 - 0.5f);
glsFragOpInteractionCase.cpp 189 const int minW = deCeilFloatToInt32(minSize * (float)targetW);
190 const int minH = deCeilFloatToInt32(minSize * (float)targetH);
glsVertexArrayTests.cpp     [all...]
glsShaderLibraryCase.cpp     [all...]
glsDrawTest.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fReadPixelsTests.cpp 314 const int rowPitch = m_alignment * deCeilFloatToInt32(float(pixelSize * rowWidth) / (float)m_alignment);
356 const int rowPitch = m_alignment * deCeilFloatToInt32((float)(pixelSize * rowWidth) / (float)m_alignment);
363 const deUint8 redThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().redBits, formatBitDepths.x()))));
364 const deUint8 greenThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().greenBits, formatBitDepths.y()))));
365 const deUint8 blueThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().blueBits, formatBitDepths.z()))));
366 const deUint8 alphaThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().alphaBits, formatBitDepths.w()))));
es3fVertexTextureTests.cpp 438 const int ix0 = deCeilFloatToInt32(ldru.x() * (float)region.w - 0.5f);
439 const int ix1 = deCeilFloatToInt32(ldru.z() * (float)region.w - 0.5f);
440 const int iy0 = deCeilFloatToInt32(ldru.y() * (float)region.h - 0.5f);
441 const int iy1 = deCeilFloatToInt32(ldru.w() * (float)region.h - 0.5f);
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es3fTextureUnitTests.cpp 593 const deInt32 maxLevel = (lodMax + epsilon < 0.5f) ? (0) : (deCeilFloatToInt32(lodMax + epsilon + 0.5f) - 1);
594 const deInt32 minLevel = (lodMin - epsilon < 0.5f) ? (0) : (deCeilFloatToInt32(lodMin - epsilon + 0.5f) - 1);
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  /external/deqp/external/vulkancts/modules/vulkan/fragment_ops/
vktFragmentOperationsScissorMultiViewportTests.cpp 390 const int numCols = deCeilFloatToInt32(deFloatSqrt(static_cast<float>(numScissors)));
391 const int numRows = deCeilFloatToInt32(static_cast<float>(numScissors) / static_cast<float>(numCols));
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  /external/deqp/framework/delibs/debase/
deMath.h 213 DE_INLINE deInt32 deCeilFloatToInt32 (float x) { return (deInt32)(deFloatCeil(x)); }
  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktSampleVerifierUtil.cpp 82 levelBounds[0] = deCeilFloatToInt32(lodBounds[0] + 0.5f) - 1;
vktSampleVerifier.cpp 470 stepMax = deCeilFloatToInt32 (lodFracBounds[1] * (float)mipmapSteps);
  /external/deqp/framework/common/
tcuRasterizationVerifier.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderBuiltinVarTests.cpp     [all...]
vktShaderRender.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fPrimitiveBoundingBoxTests.cpp 118 pixelBox.z() = deCeilFloatToInt32(vertexBox.z() + size/2.0f);
119 pixelBox.w() = deCeilFloatToInt32(vertexBox.w() + size/2.0f);
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  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineMultisampleTests.cpp 702 const deUint32 maskCount = deCeilFloatToInt32(float(m_multisampleStateParams.rasterizationSamples) / 32);
    [all...]
  /external/deqp/framework/opengl/
gluTextureTestUtil.cpp     [all...]

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