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    Searched refs:deFloatCos (Results 1 - 22 of 22) sorted by null

  /external/deqp/framework/common/
tcuMatrixUtil.hpp 60 float c = deFloatCos(radians);
84 float c = deFloatCos(radiansX);
98 float c = deFloatCos(radiansY);
112 float c = deFloatCos(radiansZ);
tcuCPUWarmup.cpp 77 a = deFloatCos(a + (float)b);
tcuVectorUtil.hpp 428 TCU_DECLARE_VECTOR_UNARY_FUNC(cos, deFloatCos)
  /external/deqp/modules/gles2/functional/
es2fMultisampleTests.cpp 518 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f),
519 Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f),
552 renderLine(Vec2(0.0f, 0.0f), Vec2(deFloatCos(angle)*0.95f, deFloatSin(angle)*0.95f), Vec4(1.0f));
674 angleCos = deFloatCos(angle);
748 angleCos = deFloatCos(angle);
929 Vec3 pt0 (3.0f*deFloatCos(angle + 2.0f*DE_PI*0.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*0.0f/3.0f), 1.0f);
930 Vec3 pt1 (3.0f*deFloatCos(angle + 2.0f*DE_PI*1.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*1.0f/3.0f), 0.0f);
931 Vec3 pt2 (3.0f*deFloatCos(angle + 2.0f*DE_PI*2.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*2.0f/3.0f), 0.0f);
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es2fShaderConstExprTests.cpp 77 {"cos", "cos(${T} (3.2))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatCos(3.2f) },
es2fTextureUnitTests.cpp 323 deFloatCos(rotAngle), -deFloatSin(rotAngle), 0.0f,
324 deFloatSin(rotAngle), deFloatCos(rotAngle), 0.0f,
    [all...]
es2fRasterizationTests.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fMultisampleTests.cpp 686 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f),
687 Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f),
720 renderLine(Vec2(0.0f, 0.0f), Vec2(deFloatCos(angle)*0.95f, deFloatSin(angle)*0.95f), Vec4(1.0f));
836 angleCos = deFloatCos(angle);
910 angleCos = deFloatCos(angle);
    [all...]
es3fPrimitiveRestartTests.cpp 313 float fx = centerX + 0.9f * deFloatCos((float)i*2.0f*DE_PI / (float)numVertices) / (float)numCols;
385 float fx = centerX + 0.9f * deFloatCos((float)i*2.0f*DE_PI / (float)numArcVertices) / (float)numCols;
es3fShaderConstExprTests.cpp 78 {"cos", "cos(${T} (3.2))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatCos(3.2f) },
es3fTextureUnitTests.cpp 431 deFloatCos(rotAngle), -deFloatSin(rotAngle), 0.0f,
432 deFloatSin(rotAngle), deFloatCos(rotAngle), 0.0f,
    [all...]
es3fRasterizationTests.cpp     [all...]
  /external/deqp/framework/randomshaders/
rsgBuiltinFunctions.hpp 268 return deFloatCos(inVal);
345 inMax = deFloatCos(deFloatMax(outMin, rangeMin));
346 inMin = deFloatCos(deFloatMin(outMax, rangeMax));
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineInputAssemblyTests.cpp 474 vertex.position = tcu::Vec4(primitiveSizeX * deFloatCos(stepAngle), primitiveSizeY * deFloatSin(stepAngle), 0.0f, 1.0f);
482 tcu::Vec4(primitiveSizeX * deFloatCos(stepAngle * float(primitiveNdx + 1)), primitiveSizeY * deFloatSin(stepAngle * float(primitiveNdx + 1)), 0.0f, 1.0f),
783 vertex.position = tcu::Vec4(primitiveSizeX * deFloatCos(stepAngle * float(primitiveNdx)), primitiveSizeY * deFloatSin(stepAngle * float(primitiveNdx)), 0.0f, 1.0f),
792 tcu::Vec4(primitiveSizeX * deFloatCos(stepAngle * float(primitiveNdx + 1)), primitiveSizeY * deFloatSin(stepAngle * float(primitiveNdx + 1)), 0.0f, 1.0f),
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  /external/deqp/framework/delibs/debase/
deMath.h 139 DE_INLINE float deFloatCos (float a) { return (float)cos(a); }
  /external/deqp/modules/gles31/functional/
es31fMultisampleTests.cpp 520 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f),
521 Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f),
    [all...]
es31fShaderMultisampleInterpolationTests.cpp 810 data[(triangleNdx * 3 + 1) * 3 + 0] = tcu::Vec4(2.0f * deFloatCos(angle), 2.0f * deFloatSin(angle), 0.0f, 1.0f);
814 data[(triangleNdx * 3 + 2) * 3 + 0] = tcu::Vec4(2.0f * deFloatCos(nextAngle), 2.0f * deFloatSin(nextAngle), 0.0f, 1.0f);
    [all...]
es31fGeometryShaderTests.cpp     [all...]
es31fTextureMultisampleTests.cpp 249 const tcu::Vec2 p = tcu::Vec2(deFloatCos(((float)i)/20.0f*DE_PI*2) * 0.5f + 0.5f, deFloatSin(((float)i)/20.0f*DE_PI*2) * 0.5f + 0.5f);
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  /external/deqp/modules/egl/
teglGetFrameTimestampsTests.cpp 649 gl.clearColor((1.0f + deFloatSin(colorAngle)) / 2.0f, 0.7f, (1.0f + deFloatCos(colorAngle)) / 2.0f, 1.0f);
  /external/deqp/external/vulkancts/modules/vulkan/rasterization/
vktRasterizationTests.cpp     [all...]
  /external/deqp/modules/gles3/performance/
es3pBufferDataUploadTests.cpp 611 a = deFloatCos(a + (float)b);
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