HomeSort by relevance Sort by last modified time
    Searched refs:depthBuffer (Results 1 - 24 of 24) sorted by null

  /external/swiftshader/src/OpenGL/libGLES_CM/
Device.cpp 39 depthBuffer = nullptr;
135 if(depthBuffer)
137 depthBuffer->release();
138 depthBuffer = nullptr;
187 if(!depthBuffer)
193 sw::Rect clearRect = depthBuffer->getRect();
200 depthBuffer->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height());
327 void Device::setDepthBuffer(egl::Image *depthBuffer)
329 if(this->depthBuffer == depthBuffer)
    [all...]
Device.hpp 58 void setDepthBuffer(egl::Image *depthBuffer);
79 egl::Image *depthBuffer;
Context.cpp 1343 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); local
1873 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); local
    [all...]
  /external/deqp/modules/glshared/
glsFragmentOpUtil.hpp 119 const tcu::PixelBufferAccess& depthBuffer,
131 const rr::MultisamplePixelBufferAccess& depthBuffer,
glsFragmentOpUtil.cpp 214 const rr::MultisamplePixelBufferAccess& depthBuffer,
219 m_fragmentProcessor.render(colorBuffer, depthBuffer, stencilBuffer, &m_fragmentBuffer[0], m_fragmentBufferSize, faceType, state);
224 const tcu::PixelBufferAccess& depthBuffer,
263 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer),
273 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer),
  /external/swiftshader/src/OpenGL/libGLESv2/
Device.cpp 43 depthBuffer = nullptr;
161 if(depthBuffer)
163 depthBuffer->release();
164 depthBuffer = nullptr;
219 if(!depthBuffer)
225 sw::Rect clearRect = depthBuffer->getRect();
232 depthBuffer->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height());
383 void Device::setDepthBuffer(egl::Image *depthBuffer)
385 if(this->depthBuffer == depthBuffer)
    [all...]
Device.hpp 69 void setDepthBuffer(egl::Image *depthBuffer);
107 egl::Image *depthBuffer;
Context.cpp 2027 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); local
2847 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); local
3366 egl::Image *depthbuffer = framebuffer->getDepthBuffer(); local
    [all...]
  /external/deqp/framework/referencerenderer/
rrFragmentOperations.hpp 137 void executeDepthCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer);
138 void executeDepthWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& depthBuffer);
rrFragmentOperations.cpp 165 void FragmentProcessor::executeDepthCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer)
174 float depthBufferValue = depthBuffer.getPixDepth(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); \
192 deUint32 depthBufferValue = depthBuffer.getPixelUint(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()).x(); \
199 DE_ASSERT(sizeof(buffer) >= (size_t)depthBuffer.getFormat().getPixelSize()); \
201 tcu::PixelBufferAccess access(depthBuffer.getFormat(), 1, 1, 1, &buffer); \
212 if (depthBuffer.getFormat().type == tcu::TextureFormat::FLOAT || depthBuffer.getFormat().type == tcu::TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV)
251 void FragmentProcessor::executeDepthWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& depthBuffer)
261 depthBuffer.setPixDepth(clampedDepth, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y());
    [all...]
  /external/swiftshader/src/Renderer/
Renderer.hpp 192 float *depthBuffer;
233 Surface *depthBuffer;
Renderer.cpp 616 draw->depthBuffer = context->depthBuffer;
619 if(draw->depthBuffer)
621 data->depthBuffer = (float*)context->depthBuffer->lockInternal(0, 0, q * ms, LOCK_READWRITE, MANAGED);
622 data->depthPitchB = context->depthBuffer->getInternalPitchB();
623 data->depthSliceB = context->depthBuffer->getInternalSliceB();
1004 if(draw.depthBuffer)
1006 draw.depthBuffer->unlockInternal();
    [all...]
Context.hpp 465 Surface *depthBuffer;
PixelProcessor.cpp 167 void PixelProcessor::setDepthBuffer(Surface *depthBuffer)
169 context->depthBuffer = depthBuffer;
984 state.quadLayoutDepthBuffer = Surface::hasQuadLayout(context->depthBuffer->getInternalFormat());
    [all...]
PixelProcessor.hpp 200 void setDepthBuffer(Surface *depthBuffer);
QuadRasterizer.cpp 108 zBuffer = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData,depthBuffer)) + yMin * *Pointer<Int>(data + OFFSET(DrawData,depthPitchB));
Context.cpp 227 depthBuffer = nullptr;
528 return depthBuffer && depthBufferEnable;
  /external/deqp/modules/egl/
teglRenderTests.cpp 388 tcu::TextureLevel depthBuffer;
411 depthBuffer.setStorage(getDepthFormat(depthBits), numSamples, width, height);
412 rr::clearMultisampleDepthBuffer(depthBuffer, CLEAR_DEPTH, rr::WindowRectangle(0, 0, width, height));
422 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer.getAccess()),
    [all...]
  /system/core/libpixelflinger/include/pixelflinger/
pixelflinger.h 221 void (*depthBuffer)(void* c, const GGLSurface* surface);
  /pdk/apps/TestingCamera2/src/com/android/testingcamera2/
ImageReaderSubPane.java 432 private Bitmap convertDepthToFalseColor(ShortBuffer depthBuffer, int w, int h,
441 depthBuffer.position(rowStart);
442 depthBuffer.get(yRow);
  /external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
backend.h 549 uint8_t*& depthBuffer, uint8_t*& stencilBuffer, const uint8_t ClipDistanceMask) :
551 clipDistanceMask(ClipDistanceMask), pDepthBuffer(depthBuffer), pStencilBuffer(stencilBuffer) {};
    [all...]
  /frameworks/native/opengl/libagl/
egl.cpp 617 gl->rasterizer.procs.depthBuffer(gl, &depth);
716 gl->rasterizer.procs.depthBuffer(gl, &depth);
800 gl->rasterizer.procs.depthBuffer(gl, &depth);
    [all...]
  /system/core/libpixelflinger/
pixelflinger.cpp 747 GGL_INIT_PROC(procs, depthBuffer);
  /hardware/qcom/camera/msm8998/QCamera2/HAL3/
QCamera3HWI.cpp     [all...]

Completed in 582 milliseconds