/external/swiftshader/src/OpenGL/libGLES_CM/ |
Device.cpp | 39 depthBuffer = nullptr; 135 if(depthBuffer) 137 depthBuffer->release(); 138 depthBuffer = nullptr; 187 if(!depthBuffer) 193 sw::Rect clearRect = depthBuffer->getRect(); 200 depthBuffer->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); 327 void Device::setDepthBuffer(egl::Image *depthBuffer) 329 if(this->depthBuffer == depthBuffer) [all...] |
Device.hpp | 58 void setDepthBuffer(egl::Image *depthBuffer); 79 egl::Image *depthBuffer;
|
Context.cpp | 1343 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); local 1873 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); local [all...] |
/external/deqp/modules/glshared/ |
glsFragmentOpUtil.hpp | 119 const tcu::PixelBufferAccess& depthBuffer, 131 const rr::MultisamplePixelBufferAccess& depthBuffer,
|
glsFragmentOpUtil.cpp | 214 const rr::MultisamplePixelBufferAccess& depthBuffer, 219 m_fragmentProcessor.render(colorBuffer, depthBuffer, stencilBuffer, &m_fragmentBuffer[0], m_fragmentBufferSize, faceType, state); 224 const tcu::PixelBufferAccess& depthBuffer, 263 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer), 273 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer),
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
Device.cpp | 43 depthBuffer = nullptr; 161 if(depthBuffer) 163 depthBuffer->release(); 164 depthBuffer = nullptr; 219 if(!depthBuffer) 225 sw::Rect clearRect = depthBuffer->getRect(); 232 depthBuffer->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); 383 void Device::setDepthBuffer(egl::Image *depthBuffer) 385 if(this->depthBuffer == depthBuffer) [all...] |
Device.hpp | 69 void setDepthBuffer(egl::Image *depthBuffer); 107 egl::Image *depthBuffer;
|
Context.cpp | 2027 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); local 2847 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); local 3366 egl::Image *depthbuffer = framebuffer->getDepthBuffer(); local [all...] |
/external/deqp/framework/referencerenderer/ |
rrFragmentOperations.hpp | 137 void executeDepthCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer); 138 void executeDepthWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& depthBuffer);
|
rrFragmentOperations.cpp | 165 void FragmentProcessor::executeDepthCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer) 174 float depthBufferValue = depthBuffer.getPixDepth(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); \ 192 deUint32 depthBufferValue = depthBuffer.getPixelUint(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()).x(); \ 199 DE_ASSERT(sizeof(buffer) >= (size_t)depthBuffer.getFormat().getPixelSize()); \ 201 tcu::PixelBufferAccess access(depthBuffer.getFormat(), 1, 1, 1, &buffer); \ 212 if (depthBuffer.getFormat().type == tcu::TextureFormat::FLOAT || depthBuffer.getFormat().type == tcu::TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV) 251 void FragmentProcessor::executeDepthWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& depthBuffer) 261 depthBuffer.setPixDepth(clampedDepth, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); [all...] |
/external/swiftshader/src/Renderer/ |
Renderer.hpp | 192 float *depthBuffer; 233 Surface *depthBuffer;
|
Renderer.cpp | 616 draw->depthBuffer = context->depthBuffer; 619 if(draw->depthBuffer) 621 data->depthBuffer = (float*)context->depthBuffer->lockInternal(0, 0, q * ms, LOCK_READWRITE, MANAGED); 622 data->depthPitchB = context->depthBuffer->getInternalPitchB(); 623 data->depthSliceB = context->depthBuffer->getInternalSliceB(); 1004 if(draw.depthBuffer) 1006 draw.depthBuffer->unlockInternal(); [all...] |
Context.hpp | 465 Surface *depthBuffer;
|
PixelProcessor.cpp | 167 void PixelProcessor::setDepthBuffer(Surface *depthBuffer) 169 context->depthBuffer = depthBuffer; 984 state.quadLayoutDepthBuffer = Surface::hasQuadLayout(context->depthBuffer->getInternalFormat()); [all...] |
PixelProcessor.hpp | 200 void setDepthBuffer(Surface *depthBuffer);
|
QuadRasterizer.cpp | 108 zBuffer = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData,depthBuffer)) + yMin * *Pointer<Int>(data + OFFSET(DrawData,depthPitchB));
|
Context.cpp | 227 depthBuffer = nullptr; 528 return depthBuffer && depthBufferEnable;
|
/external/deqp/modules/egl/ |
teglRenderTests.cpp | 388 tcu::TextureLevel depthBuffer; 411 depthBuffer.setStorage(getDepthFormat(depthBits), numSamples, width, height); 412 rr::clearMultisampleDepthBuffer(depthBuffer, CLEAR_DEPTH, rr::WindowRectangle(0, 0, width, height)); 422 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer.getAccess()), [all...] |
/system/core/libpixelflinger/include/pixelflinger/ |
pixelflinger.h | 221 void (*depthBuffer)(void* c, const GGLSurface* surface);
|
/pdk/apps/TestingCamera2/src/com/android/testingcamera2/ |
ImageReaderSubPane.java | 432 private Bitmap convertDepthToFalseColor(ShortBuffer depthBuffer, int w, int h, 441 depthBuffer.position(rowStart); 442 depthBuffer.get(yRow);
|
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
backend.h | 549 uint8_t*& depthBuffer, uint8_t*& stencilBuffer, const uint8_t ClipDistanceMask) : 551 clipDistanceMask(ClipDistanceMask), pDepthBuffer(depthBuffer), pStencilBuffer(stencilBuffer) {}; [all...] |
/frameworks/native/opengl/libagl/ |
egl.cpp | 617 gl->rasterizer.procs.depthBuffer(gl, &depth); 716 gl->rasterizer.procs.depthBuffer(gl, &depth); 800 gl->rasterizer.procs.depthBuffer(gl, &depth); [all...] |
/system/core/libpixelflinger/ |
pixelflinger.cpp | 747 GGL_INIT_PROC(procs, depthBuffer);
|
/hardware/qcom/camera/msm8998/QCamera2/HAL3/ |
QCamera3HWI.cpp | [all...] |