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  /frameworks/rs/
rsProgramStore.cpp 25 bool depthMask, bool ditherEnable,
39 mHal.state.depthWriteEnable = depthMask;
88 bool depthMask, bool ditherEnable,
103 if (existing->mHal.state.depthWriteEnable != depthMask) continue;
114 depthMask, ditherEnable,
145 bool depthMask, bool ditherEnable,
153 depthMask, ditherEnable,
rsProgramStore.h 70 bool depthMask, bool ditherEnable,
81 bool depthMask, bool ditherEnable,
rsg.spec 7 param bool depthMask
  /external/deqp/modules/gles2/functional/
es2fDepthStencilClearTests.cpp 74 , depthMask (false)
86 bool depthMask;
254 clear->depthMask = m_masked ? rnd.getBool() : true;
304 gl.depthMask (clear->depthMask ? GL_TRUE : GL_FALSE);
315 gl.depthMask (GL_TRUE);
331 gl.depthMask(GL_FALSE);
352 gl.depthMask(GL_TRUE);
421 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask)
es2fRandomFragmentOpTests.cpp 112 dst.depthMask = src.depthWriteMask;
323 gl.depthMask(GL_TRUE);
  /external/deqp/modules/gles3/functional/
es3fDepthStencilClearTests.cpp 74 , depthMask (false)
86 bool depthMask;
257 clear->depthMask = m_masked ? rnd.getBool() : true;
307 gl.depthMask (clear->depthMask ? GL_TRUE : GL_FALSE);
318 gl.depthMask (GL_TRUE);
334 gl.depthMask(GL_FALSE);
355 gl.depthMask(GL_TRUE);
424 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask)
es3fRandomFragmentOpTests.cpp 112 dst.depthMask = src.depthWriteMask;
323 gl.depthMask(GL_TRUE);
  /external/deqp/framework/referencerenderer/
rrRenderState.hpp 249 bool depthMask;
283 , depthMask (true)
  /external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
depthstencil.h 218 bool frontFacing, simdscalar interpZ, uint8_t* pDepthBase, const simdscalar& depthMask, const simdscalar& coverageMask,
228 simdscalar vMask = _simd_and_ps(depthMask, coverageMask);
264 simdscalar stencilPassDepthPassMask = _simd_and_ps(stencilMask, depthMask);
265 simdscalar stencilPassDepthFailMask = _simd_and_ps(stencilMask, _simd_andnot_ps(depthMask, _simd_set1_ps(-1)));
backend.cpp     [all...]
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 41 gl->depthMask = &glDepthMask;
glwInitES20.inl 41 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
glwInitES30Direct.inl 63 gl->depthMask = &glDepthMask;
glwInitES31Direct.inl 69 gl->depthMask = &glDepthMask;
  /frameworks/native/opengl/libagl/
state.cpp 96 c->rasterizer.procs.depthMask(c, 1);
536 c->rasterizer.procs.depthMask(c, flag);
  /external/deqp/framework/opengl/
gluES3PlusWrapperFuncs.inl 69 dst->depthMask = src.depthMask;
  /system/core/libpixelflinger/include/pixelflinger/
pixelflinger.h 281 void (*depthMask)(void* c, GGLboolean flag);
  /external/deqp/framework/opengl/simplereference/
sglrContext.hpp 133 virtual void depthMask (deBool mask) = DE_NULL;
sglrContextWrapper.cpp 351 m_curCtx->depthMask(mask);
sglrGLContext.hpp 145 virtual void depthMask (deBool mask);
  /external/deqp/modules/glshared/
glsFragOpInteractionCase.cpp 256 ctx.depthMask(state.depthWriteMask ? GL_TRUE : GL_FALSE);
591 ctx.depthMask (GL_TRUE);
  /external/swiftshader/src/OpenGL/libGLESv2/
Context.cpp 123 mState.depthMask = true;
730 if(mState.depthMask != mask)
732 mState.depthMask = mask;
    [all...]
  /frameworks/base/rs/java/android/renderscript/
RenderScript.java     [all...]
  /external/autotest/client/deps/webgl_mpd/src/debug/
webgl-debug.js 393 ctx.depthMask(true);
  /external/deqp/modules/gles2/performance/
es2pStateChangeCallTests.cpp 236 depthMask,

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