/frameworks/rs/ |
rsProgramStore.cpp | 25 bool depthMask, bool ditherEnable, 39 mHal.state.depthWriteEnable = depthMask; 88 bool depthMask, bool ditherEnable, 103 if (existing->mHal.state.depthWriteEnable != depthMask) continue; 114 depthMask, ditherEnable, 145 bool depthMask, bool ditherEnable, 153 depthMask, ditherEnable,
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rsProgramStore.h | 70 bool depthMask, bool ditherEnable, 81 bool depthMask, bool ditherEnable,
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rsg.spec | 7 param bool depthMask
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/external/deqp/modules/gles2/functional/ |
es2fDepthStencilClearTests.cpp | 74 , depthMask (false) 86 bool depthMask; 254 clear->depthMask = m_masked ? rnd.getBool() : true; 304 gl.depthMask (clear->depthMask ? GL_TRUE : GL_FALSE); 315 gl.depthMask (GL_TRUE); 331 gl.depthMask(GL_FALSE); 352 gl.depthMask(GL_TRUE); 421 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask)
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es2fRandomFragmentOpTests.cpp | 112 dst.depthMask = src.depthWriteMask; 323 gl.depthMask(GL_TRUE);
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/external/deqp/modules/gles3/functional/ |
es3fDepthStencilClearTests.cpp | 74 , depthMask (false) 86 bool depthMask; 257 clear->depthMask = m_masked ? rnd.getBool() : true; 307 gl.depthMask (clear->depthMask ? GL_TRUE : GL_FALSE); 318 gl.depthMask (GL_TRUE); 334 gl.depthMask(GL_FALSE); 355 gl.depthMask(GL_TRUE); 424 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask)
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es3fRandomFragmentOpTests.cpp | 112 dst.depthMask = src.depthWriteMask; 323 gl.depthMask(GL_TRUE);
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/external/deqp/framework/referencerenderer/ |
rrRenderState.hpp | 249 bool depthMask; 283 , depthMask (true)
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/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
depthstencil.h | 218 bool frontFacing, simdscalar interpZ, uint8_t* pDepthBase, const simdscalar& depthMask, const simdscalar& coverageMask, 228 simdscalar vMask = _simd_and_ps(depthMask, coverageMask); 264 simdscalar stencilPassDepthPassMask = _simd_and_ps(stencilMask, depthMask); 265 simdscalar stencilPassDepthFailMask = _simd_and_ps(stencilMask, _simd_andnot_ps(depthMask, _simd_set1_ps(-1)));
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backend.cpp | [all...] |
/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 41 gl->depthMask = &glDepthMask;
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glwInitES20.inl | 41 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
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glwInitES30Direct.inl | 63 gl->depthMask = &glDepthMask;
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glwInitES31Direct.inl | 69 gl->depthMask = &glDepthMask;
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/frameworks/native/opengl/libagl/ |
state.cpp | 96 c->rasterizer.procs.depthMask(c, 1); 536 c->rasterizer.procs.depthMask(c, flag);
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/external/deqp/framework/opengl/ |
gluES3PlusWrapperFuncs.inl | 69 dst->depthMask = src.depthMask;
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/system/core/libpixelflinger/include/pixelflinger/ |
pixelflinger.h | 281 void (*depthMask)(void* c, GGLboolean flag);
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/external/deqp/framework/opengl/simplereference/ |
sglrContext.hpp | 133 virtual void depthMask (deBool mask) = DE_NULL;
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sglrContextWrapper.cpp | 351 m_curCtx->depthMask(mask);
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sglrGLContext.hpp | 145 virtual void depthMask (deBool mask);
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/external/deqp/modules/glshared/ |
glsFragOpInteractionCase.cpp | 256 ctx.depthMask(state.depthWriteMask ? GL_TRUE : GL_FALSE); 591 ctx.depthMask (GL_TRUE);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
Context.cpp | 123 mState.depthMask = true; 730 if(mState.depthMask != mask) 732 mState.depthMask = mask; [all...] |
/frameworks/base/rs/java/android/renderscript/ |
RenderScript.java | [all...] |
/external/autotest/client/deps/webgl_mpd/src/debug/ |
webgl-debug.js | 393 ctx.depthMask(true);
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/external/deqp/modules/gles2/performance/ |
es2pStateChangeCallTests.cpp | 236 depthMask,
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