/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/ |
GLState.java | 134 IGLProperty depthRange = new GLCompositeProperty(GLStateType.DEPTH_RANGE, 140 depthRange);
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/external/swiftshader/src/OpenGL/compiler/ |
Initialize.cpp | 431 TVariable *depthRange = new TVariable(NewPoolTString("gl_DepthRange"), TType(depthRangeStruct)); 432 depthRange->setQualifier(EvqUniform); 433 symbolTable.insert(COMMON_BUILTINS, *depthRange);
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/external/deqp/framework/opengl/simplereference/ |
sglrContext.hpp | 120 virtual void depthRange (double n, double f) = DE_NULL;
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sglrGLContext.hpp | 132 virtual void depthRange (double n, double f);
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sglrGLContext.cpp | 525 void GLContext::depthRange (double n, double f)
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sglrReferenceContext.hpp | 683 virtual void depthRange (double n, double f); [all...] |
sglrReferenceContext.cpp | [all...] |
/external/swiftshader/src/Renderer/ |
Renderer.hpp | 185 float depthRange;
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Renderer.cpp | 587 data->depthRange = Z; [all...] |
/external/swiftshader/src/Shader/ |
SetupRoutine.cpp | 417 Float D = *Pointer<Float>(data + OFFSET(DrawData,depthRange)) / (x1 * y2 - x2 * y1); 449 C = Float4(c * *Pointer<Float>(data + OFFSET(DrawData,depthRange)) + *Pointer<Float>(data + OFFSET(DrawData,depthNear)));
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/external/autotest/client/deps/webgl_mpd/src/debug/ |
webgl-debug.js | 394 ctx.depthRange(0, 1);
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/external/deqp/framework/opengl/wrapper/ |
glwFunctions.inl | 127 glDepthRangeFunc depthRange; [all...] |
glwInitGL30.inl | 65 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
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glwInitGL31.inl | 66 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
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glwInitGL32.inl | 68 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
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glwInitGL33.inl | 71 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
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glwInitGL40.inl | 78 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange"); [all...] |
glwInitGL41.inl | 83 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange"); [all...] |
glwInitGL42.inl | 84 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange"); [all...] |
glwInitGL43.inl | 91 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange"); [all...] |
glwInitGL44.inl | 100 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange"); [all...] |
glwInitGL45.inl | 126 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange"); [all...] |
glwImpl.inl | 980 gl->depthRange(near, far); [all...] |
/external/deqp/framework/platform/null/ |
tcuNullRenderContextInitFuncs.inl | 127 gl->depthRange = glDepthRange; [all...] |
/external/deqp/framework/opengl/ |
gluStateReset.cpp | 665 gl.depthRange (0.0, 1.0); [all...] |