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    Searched refs:depthStencilFormats (Results 1 - 8 of 8) sorted by null

  /external/deqp/modules/gles3/functional/
es3fFboMultisampleTests.cpp 289 static const deUint32 depthStencilFormats[] =
312 for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(depthStencilFormats); fmtNdx++)
313 sampleCountGroup->addChild(new BasicFboMultisampleCase(m_context, getFormatName(depthStencilFormats[fmtNdx]), "", GL_RGBA8, depthStencilFormats[fmtNdx], IVec2(119, 131), samples));
es3fFboRenderTest.cpp     [all...]
es3fTextureSpecificationTests.cpp     [all...]
es3fFramebufferBlitTests.cpp     [all...]
es3fFboInvalidateTests.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fTextureSpecificationTests.cpp 834 } depthStencilFormats[] =
920 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++)
925 shadow3dGroup->addChild(new TexImageCubeArrayDepthCase(m_context, (std::string(depthStencilFormats[ndx].name) + "_cube_array").c_str(), "", depthStencilFormats[ndx].internalFormat, texCubeArraySize, texCubeArrayDepth));
934 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++)
939 shadow3dGroup->addChild(new TexImageCubeArrayDepthBufferCase(m_context, (std::string(depthStencilFormats[ndx].name) + "_cube_array").c_str(), "", depthStencilFormats[ndx].internalFormat, texCubeArraySize, texCubeArrayDepth));
    [all...]
  /external/swiftshader/src/OpenGL/libEGL/
Display.cpp 165 const sw::Format depthStencilFormats[] =
188 for(unsigned int depthStencilIndex = 0; depthStencilIndex < sizeof(depthStencilFormats) / sizeof(sw::Format); depthStencilIndex++)
190 sw::Format depthStencilFormat = depthStencilFormats[depthStencilIndex];
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineDepthTests.cpp     [all...]

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