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    Searched refs:depth_size (Results 1 - 12 of 12) sorted by null

  /external/webp/src/utils/
huffman_encode_utils.c 330 const int depth_size = tree->num_symbols; local
334 while (i < depth_size) {
338 while (k < depth_size && tree->code_lengths[k] == value) ++k;
  /external/mesa3d/src/gallium/state_trackers/glx/xlib/
glx_api.c 181 GLint depth_size, GLint stencil_size,
212 if (stencil_size > 0 && depth_size > 0)
213 depth_size = 24;
237 && (v->mesa_visual.depthBits >= depth_size || depth_size == 0)
255 depth_size, stencil_size,
730 GLint depth_size = 0; local
837 depth_size = *parselist++;
1040 depth_size = 24; /* if Z and stencil, always use 24+8 format */
1041 else if (depth_size > 24
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xm_api.h 101 * depth_size - requested bits/depth values, or zero
119 GLint depth_size,
xm_api.c 729 * depth_size - requested bits/depth values, or zero
748 GLint depth_size,
850 vis->depthBits = depth_size;
859 vis->haveDepthBuffer = depth_size > 0;
885 choose_depth_stencil_format(xmdpy, depth_size, stencil_size);
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  /external/mesa3d/src/mesa/drivers/x11/
xmesa.h 116 * depth_size - requested bits/depth values, or zero
134 GLint depth_size,
fakeglx.c 251 GLint depth_size, GLint stencil_size,
296 && (v->mesa_visual.depthBits >= depth_size || depth_size == 0)
313 depth_size, stencil_size,
873 GLint depth_size = 0; local
980 depth_size = *parselist++;
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xm_api.c 730 * depth_size - requested bits/depth values, or zero
749 GLint depth_size,
854 depth_size,
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  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/drm/
i915_drm.h 89 int depth_size; member in struct:_drm_i915_sarea
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/drm/
i915_drm.h 90 int depth_size; member in struct:_drm_i915_sarea
  /bionic/libc/kernel/uapi/drm/
i915_drm.h 77 int depth_size; member in struct:_drm_i915_sarea
  /external/kernel-headers/original/uapi/drm/
i915_drm.h 142 int depth_size; member in struct:_drm_i915_sarea
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  /external/libdrm/include/drm/
i915_drm.h 142 int depth_size; member in struct:_drm_i915_sarea
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