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Searched
refs:detachFromContext
(Results
1 - 5
of
5
) sorted by null
/frameworks/native/libs/gui/tests/
SurfaceTextureMultiContextGL_test.cpp
52
ASSERT_EQ(OK, mST->
detachFromContext
());
69
ASSERT_EQ(OK, mST->
detachFromContext
());
85
ASSERT_EQ(NO_INIT, mST->
detachFromContext
());
97
ASSERT_EQ(OK, mST->
detachFromContext
());
100
ASSERT_EQ(INVALID_OPERATION, mST->
detachFromContext
());
117
ASSERT_EQ(INVALID_OPERATION, mST->
detachFromContext
());
134
ASSERT_EQ(INVALID_OPERATION, mST->
detachFromContext
());
142
ASSERT_EQ(OK, mST->
detachFromContext
());
158
ASSERT_EQ(OK, mST->
detachFromContext
());
190
ASSERT_EQ(OK, mST->
detachFromContext
());
[
all
...]
/frameworks/base/libs/hwui/
DeferredLayerUpdater.cpp
55
status_t err = mSurfaceTexture->
detachFromContext
();
/frameworks/native/libs/gui/include/gui/
GLConsumer.h
68
// attached to a different context using the
detachFromContext
and
76
// context for the purposes of the attachToContext and
detachFromContext
217
//
detachFromContext
detaches the GLConsumer from the calling thread's
227
status_t
detachFromContext
();
231
// in the 'detached' state iff
detachFromContext
has successfully been
233
//
detachFromContext
call. Calls to attachToContext made on a
241
// current at the time of the last call to
detachFromContext
.
506
// It is set to false by
detachFromContext
, and then set to true again by
/frameworks/base/core/jni/android/graphics/
SurfaceTexture.cpp
349
return surfaceTexture->
detachFromContext
();
/frameworks/native/libs/gui/
GLConsumer.cpp
307
// if we're detached, we just use the fence that was created in
detachFromContext
()
599
status_t GLConsumer::
detachFromContext
() {
601
GLC_LOGV("
detachFromContext
");
605
GLC_LOGE("
detachFromContext
: abandoned GLConsumer");
610
GLC_LOGE("
detachFromContext
: GLConsumer is not attached to a "
619
GLC_LOGE("
detachFromContext
: invalid current EGLDisplay");
624
GLC_LOGE("
detachFromContext
: invalid current EGLContext");
[
all
...]
Completed in 225 milliseconds