/cts/tests/openglperf2/assets/fragment/ |
perspective | 24 float diffuse = max(dot(lightVector, v_Normal), 0.0); 26 diffuse = diffuse + 0.25; 27 // Multiply the diffuse illumination and texture to get final output color. 28 gl_FragColor = (diffuse * texture2D(u_Texture, v_TexCoordinate));
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water | 31 float diffuse = max(dot(lightVector, normal), 0.0); 33 diffuse = diffuse + 0.025; 34 // Use the diffuse illumination to get final output color. 35 gl_FragColor = vec4(1.0 - diffuse, 1.0 - diffuse, 1.0, 1.0 - (diffuse * 0.9));// Semi transparent blue.
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/frameworks/rs/tests/java_api/VrDemo/src/com/example/android/rs/vr/engine/ |
Material.java | 27 * RGB, Opacity diffuse specular, ambient
83 float diffuse = .7f;
local 93 mColor[p + DIFF] = (byte) (255 * diffuse);
118 float diffuse = .7f;
local 125 mMaterialProp[i].mDiffuse = diffuse;
154 float diffuse = (material[i].length > 3) ? material[i][3] / 100.f : .6f;
local 160 mMaterialProp[i].mDiffuse = diffuse;
183 float diffuse = .7f;
local 190 mMaterialProp[i].mDiffuse = diffuse;
270 float diffuse = m[k].mDiffuse * t1 + m[k + 1].mDiffuse * t2; local [all...] |
vr.rs | 170 float diffuse = mat.z * (1/255.f);
171 float lop = (ambient + diffuse * dot_prod) * light * opf;
273 float diffuse = mat.z * (1/255.f);// diffuse
274 float lop = (ambient + diffuse * dot_prod + specular * pow(spec, 10)) * light * opf;
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/frameworks/native/opengl/libagl/ |
light.cpp | 74 init_white(c->lighting.lights[0].diffuse); 81 c->lighting.front.diffuse.r = 82 c->lighting.front.diffuse.g = 83 c->lighting.front.diffuse.b = gglFloatToFixed(0.8f); 84 c->lighting.front.diffuse.a = 0x10000; 253 vmul3(l.implicitDiffuse.v, material.diffuse.v, l.diffuse.v); 271 c->lighting.implicitSceneEmissionAndAmbient.a = material.diffuse.a; 317 material.diffuse = v->color; 325 vmul3(l.implicitDiffuse.v, material.diffuse.v, l.diffuse.v) [all...] |
context.h | 289 vec4_t diffuse; member in struct:android::gl::light_t 309 vec4_t diffuse; member in struct:android::gl::material_t
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/external/vulkan-validation-layers/libs/glm/detail/ |
dummy.cpp | 41 glm::vec4 diffuse; // Dcm
member in struct:material 49 glm::vec4 diffuse; // Dcli
170 float Diffuse = glm::dot(Intersection.normal, LightVector);
171 if(Diffuse <= 0.0f)
174 Color += Light.color() * Material.diffuse * Diffuse;
48 glm::vec4 diffuse; \/\/ Dcli member in struct:light
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/external/swiftshader/src/Shader/ |
PixelPipeline.hpp | 26 PixelRoutine(state, shader), current(rs[0]), diffuse(vs[0]), specular(vs[1]), perturbate(false), luminance(false), previousScaling(false) {} 37 Vector4s &diffuse; member in class:sw::PixelPipeline
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PixelPipeline.cpp | 25 if(state.color[0].component & 0x1) diffuse.x = convertFixed12(v[0].x); else diffuse.x = Short4(0x1000); 26 if(state.color[0].component & 0x2) diffuse.y = convertFixed12(v[0].y); else diffuse.y = Short4(0x1000); 27 if(state.color[0].component & 0x4) diffuse.z = convertFixed12(v[0].z); else diffuse.z = Short4(0x1000); 28 if(state.color[0].component & 0x8) diffuse.w = convertFixed12(v[0].w); else diffuse.w = Short4(0x1000); 38 current = diffuse; 447 case TextureStage::SOURCE_DIFFUSE: arg1 = &diffuse; break [all...] |
VertexPipeline.cpp | 197 Vector4f diffuse = v[Color0]; local 199 o[C0].x = diffuse.x; 200 o[C0].y = diffuse.y; 201 o[C0].z = diffuse.z; 202 o[C0].w = diffuse.w; 294 // Diffuse 459 // Diffuse alpha component
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/external/skia/src/shaders/ |
SkLightingShader.cpp | 28 fix non-opaque diffuse textures 31 A8 diffuse textures 43 lights to light the diffuse bitmap. 44 @param diffuseShader the shader that provides the diffuse colors 112 // This FP expects a premul'd color input for its diffuse color. Premul'ing of the paint's color is 113 // handled by the asFragmentProcessor() factory, but shaders providing diffuse color must output it 167 // diffuse light 352 SkPMColor diffuse[BUFFER_MAX]; local 363 fDiffuseContext->shadeSpan(x, y, diffuse, n); 368 diffColor = SkUnPreMultiply::PMColorToColor(diffuse[i]) [all...] |
/external/skia/tests/ |
SerializationTest.cpp | 568 SkBitmap diffuse = sk_tool_utils::create_checkerboard_bitmap( local 574 SkRect bitmapBounds = SkRect::MakeIWH(diffuse.width(), diffuse.height()); 590 sk_sp<SkShader> diffuseShader = SkShader::MakeBitmapShader(diffuse,
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/external/mesa3d/src/mesa/main/ |
ffvertex_prog.c | 1175 struct ureg diffuse = get_lightprod(p, i, 0, STATE_DIFFUSE); local 1230 struct ureg diffuse = get_lightprod(p, i, 1, STATE_DIFFUSE); local [all...] |
/external/mesa3d/src/gallium/drivers/svga/include/ |
svga3d_cmd.h | 398 float diffuse[4]; member in struct:__anon27971 893 float diffuse[4]; member in struct:__anon27999 [all...] |
/external/mesa3d/src/gallium/drivers/svga/svgadump/ |
svga_dump.c | 466 _debug_printf("\t\t.material.diffuse[0] = %f\n", (*cmd).material.diffuse[0]); 467 _debug_printf("\t\t.material.diffuse[1] = %f\n", (*cmd).material.diffuse[1]); 468 _debug_printf("\t\t.material.diffuse[2] = %f\n", (*cmd).material.diffuse[2]); 469 _debug_printf("\t\t.material.diffuse[3] = %f\n", (*cmd).material.diffuse[3]); 514 _debug_printf("\t\t.data.diffuse[0] = %f\n", (*cmd).data.diffuse[0]) [all...] |
/external/v8/benchmarks/ |
navier-stokes.js | 157 function diffuse(b, x, x0, dt) function in function:FluidField 280 diffuse(0, x0, x, dt );
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raytrace.js | 718 // Calc diffuse lighting
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3dtypes.h | 494 D3DCOLORVALUE diffuse; member in union:_D3DMATERIAL::__anon57932 519 D3DCOLORVALUE diffuse; member in union:_D3DMATERIAL7::__anon57937 1288 D3DDP_PTRSTRIDE diffuse; member in struct:_D3DDRAWPRIMITIVESTRIDEDDATA [all...] |
/external/mesa3d/src/mesa/program/ |
program_lexer.l | 244 {dot}diffuse { return DIFFUSE; }
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
Context.cpp | 175 light[i].diffuse = {0.0f, 0.0f, 0.0f, 1.0f}; 184 light[0].diffuse = {1.0f, 1.0f, 1.0f, 1.0f}; 643 light[index].diffuse = {r, g, b, a}; [all...] |
Context.h | 138 Color diffuse; member in struct:es1::Light
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/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/hlsl/ |
hlslParseHelper.cpp | 1349 TIntermAggregate* diffuse = new TIntermAggregate(EOpMax); local [all...] |
/external/skia/src/effects/ |
SkLightingImageFilter.cpp | 1944 const GrDiffuseLightingEffect& diffuse = proc.cast<GrDiffuseLightingEffect>(); local [all...] |
/external/swiftshader/src/D3D8/ |
Direct3DDevice8.cpp | 98 material.Diffuse.r = 1.0f; 99 material.Diffuse.g = 1.0f; 100 material.Diffuse.b = 1.0f; 101 material.Diffuse.a = 0.0f; [all...] |
/external/swiftshader/src/D3D9/ |
Direct3DDevice9.cpp | 110 material.Diffuse.r = 1.0f; 111 material.Diffuse.g = 1.0f; 112 material.Diffuse.b = 1.0f; 113 material.Diffuse.a = 0.0f; [all...] |