/external/deqp/modules/gles2/functional/ |
es2fPolygonOffsetTests.cpp | 398 gl.drawArrays (GL_TRIANGLES, 0, 3); 407 gl.drawArrays (GL_TRIANGLES, 0, 3); 547 gl.drawArrays (GL_TRIANGLES, 0, 3); 556 gl.drawArrays (GL_TRIANGLES, 0, 3); 646 gl.drawArrays (GL_TRIANGLES, 0, 3); 652 gl.drawArrays (GL_TRIANGLES, 0, 3); 663 gl.drawArrays (GL_TRIANGLES, 0, 3); 669 gl.drawArrays (GL_TRIANGLES, 0, 3); 795 gl.drawArrays (GL_TRIANGLES, 0, 3); 802 gl.drawArrays (GL_TRIANGLES, 0, 3) [all...] |
es2fShaderInvarianceTests.cpp | 289 gl.drawArrays (GL_TRIANGLES, 0, m_verticesInPattern); 334 gl.drawArrays (GL_TRIANGLES, m_verticesInPattern, m_verticesInPattern); // !< buffer contains 2 m_verticesInPattern-sized patterns [all...] |
/external/deqp/modules/gles3/functional/ |
es3fPolygonOffsetTests.cpp | 401 gl.drawArrays (GL_TRIANGLES, 0, 3); 410 gl.drawArrays (GL_TRIANGLES, 0, 3); 550 gl.drawArrays (GL_TRIANGLES, 0, 3); 559 gl.drawArrays (GL_TRIANGLES, 0, 3); 649 gl.drawArrays (GL_TRIANGLES, 0, 3); 655 gl.drawArrays (GL_TRIANGLES, 0, 3); 666 gl.drawArrays (GL_TRIANGLES, 0, 3); 672 gl.drawArrays (GL_TRIANGLES, 0, 3); 798 gl.drawArrays (GL_TRIANGLES, 0, 3); 805 gl.drawArrays (GL_TRIANGLES, 0, 3) [all...] |
es3fShaderInvarianceTests.cpp | 289 gl.drawArrays (GL_TRIANGLES, 0, m_verticesInPattern); 334 gl.drawArrays (GL_TRIANGLES, m_verticesInPattern, m_verticesInPattern); // !< buffer contains 2 m_verticesInPattern-sized patterns [all...] |
/external/deqp/modules/gles31/functional/ |
es31fFboNoAttachmentTests.cpp | 138 gl.drawArrays(GL_TRIANGLES, 0, 6); 146 gl.drawArrays(GL_TRIANGLES, 0, 6); 154 gl.drawArrays(GL_TRIANGLES, 0, 6); 237 gl.drawArrays(GL_TRIANGLES, 0, 6);
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es31fTessellationGeometryInteractionTests.cpp | 305 gl.drawArrays(GL_PATCHES, 0, 4); 599 gl.drawArrays(GL_PATCHES, 0, numPrimitiveVertices); 604 gl.drawArrays((m_case == CASE_TRIANGLES) ? (GL_TRIANGLES) : (GL_LINES), 0, numPrimitiveVertices); [all...] |
es31fMultisampleShaderRenderCase.cpp | 506 gl.drawArrays(m_renderMode, 0, m_renderCount); 590 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); 652 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
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es31fTextureMultisampleTests.cpp | 401 gl.drawArrays (GL_TRIANGLES, 0, (glw::GLsizei)(m_testTriangles.size() * 3)); 402 GLU_EXPECT_NO_ERROR (gl.getError(), "drawArrays"); 499 gl.drawArrays (GL_TRIANGLE_STRIP, 0, 4); 500 GLU_EXPECT_NO_ERROR (gl.getError(), "drawArrays"); [all...] |
es31fShaderTextureSizeTests.cpp | 442 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); 443 GLU_EXPECT_NO_ERROR(gl.getError(), "drawArrays");
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 46 gl->drawArrays = &glDrawArrays;
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glwInitES20.inl | 46 gl->drawArrays = (glDrawArraysFunc) loader->get("glDrawArrays");
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glwInitES30Direct.inl | 68 gl->drawArrays = &glDrawArrays;
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glwInitES31Direct.inl | 76 gl->drawArrays = &glDrawArrays;
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/external/deqp/modules/egl/ |
teglSwapBuffersTests.cpp | 379 gl.drawArrays(GL_TRIANGLES, 0, 6); 394 gl.drawArrays(GL_TRIANGLES, 0, 6);
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/external/deqp/modules/gles3/performance/ |
es3pBufferDataUploadTests.cpp | [all...] |
es3pRedundantStateChangeTests.cpp | 51 RedundantStateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBuffer, const char* name, const char* description); 60 RedundantStateChangeCase::RedundantStateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBuffer, const char* name, const char* description) 63 drawArrays ? DRAWTYPE_NOT_INDEXED : 66 DE_ASSERT(!useIndexBuffer || !drawArrays); 103 #define ADD_TESTCASE(NAME, DESC, DRAWARRAYS, INDEXBUFFER, INIT_FUNC, CHANGE_FUNC)\ 109 : RedundantStateChangeCase(context, drawCallCount, triangleCount, (DRAWARRAYS), (INDEXBUFFER), name, description)\ [all...] |
es3pStateChangeTests.cpp | 51 StateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBuffer, const char* name, const char* description); 61 StateChangeCase::StateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBuffer, const char* name, const char* description) 64 drawArrays ? DRAWTYPE_NOT_INDEXED : 67 DE_ASSERT(!useIndexBuffer || !drawArrays); 112 #define ADD_TESTCASE(NAME, DESC, DRAWARRAYS, INDEXBUFFER, INIT_FUNC, CHANGE_FUNC)\ 118 : StateChangeCase(context, drawCallCount, triangleCount, (DRAWARRAYS), (INDEXBUFFER), name, description)\ [all...] |
/external/deqp/modules/gles2/performance/ |
es2pTextureUploadTests.cpp | 231 gl.drawArrays (GL_TRIANGLE_STRIP, 0, 4); 426 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
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es2pRedundantStateChangeTests.cpp | 51 RedundantStateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBuffer, const char* name, const char* description); 60 RedundantStateChangeCase::RedundantStateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBuffer, const char* name, const char* description) 63 drawArrays ? DRAWTYPE_NOT_INDEXED : 66 DE_ASSERT(!useIndexBuffer || !drawArrays); 103 #define ADD_TESTCASE(NAME, DESC, DRAWARRAYS, INDEXBUFFER, INIT_FUNC, CHANGE_FUNC)\ 109 : RedundantStateChangeCase(context, drawCallCount, triangleCount, (DRAWARRAYS), (INDEXBUFFER), name, description)\ [all...] |
es2pStateChangeTests.cpp | 51 StateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBuffer, const char* name, const char* description); 61 StateChangeCase::StateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBuffer, const char* name, const char* description) 64 drawArrays ? DRAWTYPE_NOT_INDEXED : 67 DE_ASSERT(!useIndexBuffer || !drawArrays); 112 #define ADD_TESTCASE(NAME, DESC, DRAWARRAYS, INDEXBUFFER, INIT_FUNC, CHANGE_FUNC)\ 118 : StateChangeCase(context, drawCallCount, triangleCount, (DRAWARRAYS), (INDEXBUFFER), name, description)\ [all...] |
es2pDrawCallBatchingTests.cpp | 658 gl.drawArrays(GL_TRIANGLES, 0, 3 * m_spec.triangleCount); 762 gl.drawArrays(GL_TRIANGLES, 0, 3 * m_spec.triangleCount * m_spec.drawCallCount); [all...] |
/external/deqp/framework/opengl/ |
gluES3PlusWrapperFuncs.inl | 76 dst->drawArrays = src.drawArrays;
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/external/deqp/framework/opengl/simplereference/ |
sglrContext.hpp | 177 virtual void drawArrays (deUint32 mode, int first, int count) = DE_NULL;
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sglrGLContext.hpp | 189 virtual void drawArrays (deUint32 mode, int first, int count);
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/external/deqp/modules/gles31/stress/ |
es31sTessellationGeometryInteractionTests.cpp | 363 gl.drawArrays(GL_PATCHES, 0, 1);
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