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  /external/deqp/modules/gles2/functional/
es2fPolygonOffsetTests.cpp 398 gl.drawArrays (GL_TRIANGLES, 0, 3);
407 gl.drawArrays (GL_TRIANGLES, 0, 3);
547 gl.drawArrays (GL_TRIANGLES, 0, 3);
556 gl.drawArrays (GL_TRIANGLES, 0, 3);
646 gl.drawArrays (GL_TRIANGLES, 0, 3);
652 gl.drawArrays (GL_TRIANGLES, 0, 3);
663 gl.drawArrays (GL_TRIANGLES, 0, 3);
669 gl.drawArrays (GL_TRIANGLES, 0, 3);
795 gl.drawArrays (GL_TRIANGLES, 0, 3);
802 gl.drawArrays (GL_TRIANGLES, 0, 3)
    [all...]
es2fShaderInvarianceTests.cpp 289 gl.drawArrays (GL_TRIANGLES, 0, m_verticesInPattern);
334 gl.drawArrays (GL_TRIANGLES, m_verticesInPattern, m_verticesInPattern); // !< buffer contains 2 m_verticesInPattern-sized patterns
    [all...]
  /external/deqp/modules/gles3/functional/
es3fPolygonOffsetTests.cpp 401 gl.drawArrays (GL_TRIANGLES, 0, 3);
410 gl.drawArrays (GL_TRIANGLES, 0, 3);
550 gl.drawArrays (GL_TRIANGLES, 0, 3);
559 gl.drawArrays (GL_TRIANGLES, 0, 3);
649 gl.drawArrays (GL_TRIANGLES, 0, 3);
655 gl.drawArrays (GL_TRIANGLES, 0, 3);
666 gl.drawArrays (GL_TRIANGLES, 0, 3);
672 gl.drawArrays (GL_TRIANGLES, 0, 3);
798 gl.drawArrays (GL_TRIANGLES, 0, 3);
805 gl.drawArrays (GL_TRIANGLES, 0, 3)
    [all...]
es3fShaderInvarianceTests.cpp 289 gl.drawArrays (GL_TRIANGLES, 0, m_verticesInPattern);
334 gl.drawArrays (GL_TRIANGLES, m_verticesInPattern, m_verticesInPattern); // !< buffer contains 2 m_verticesInPattern-sized patterns
    [all...]
  /external/deqp/modules/gles31/functional/
es31fFboNoAttachmentTests.cpp 138 gl.drawArrays(GL_TRIANGLES, 0, 6);
146 gl.drawArrays(GL_TRIANGLES, 0, 6);
154 gl.drawArrays(GL_TRIANGLES, 0, 6);
237 gl.drawArrays(GL_TRIANGLES, 0, 6);
es31fTessellationGeometryInteractionTests.cpp 305 gl.drawArrays(GL_PATCHES, 0, 4);
599 gl.drawArrays(GL_PATCHES, 0, numPrimitiveVertices);
604 gl.drawArrays((m_case == CASE_TRIANGLES) ? (GL_TRIANGLES) : (GL_LINES), 0, numPrimitiveVertices);
    [all...]
es31fMultisampleShaderRenderCase.cpp 506 gl.drawArrays(m_renderMode, 0, m_renderCount);
590 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
652 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
es31fTextureMultisampleTests.cpp 401 gl.drawArrays (GL_TRIANGLES, 0, (glw::GLsizei)(m_testTriangles.size() * 3));
402 GLU_EXPECT_NO_ERROR (gl.getError(), "drawArrays");
499 gl.drawArrays (GL_TRIANGLE_STRIP, 0, 4);
500 GLU_EXPECT_NO_ERROR (gl.getError(), "drawArrays");
    [all...]
es31fShaderTextureSizeTests.cpp 442 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
443 GLU_EXPECT_NO_ERROR(gl.getError(), "drawArrays");
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 46 gl->drawArrays = &glDrawArrays;
glwInitES20.inl 46 gl->drawArrays = (glDrawArraysFunc) loader->get("glDrawArrays");
glwInitES30Direct.inl 68 gl->drawArrays = &glDrawArrays;
glwInitES31Direct.inl 76 gl->drawArrays = &glDrawArrays;
  /external/deqp/modules/egl/
teglSwapBuffersTests.cpp 379 gl.drawArrays(GL_TRIANGLES, 0, 6);
394 gl.drawArrays(GL_TRIANGLES, 0, 6);
  /external/deqp/modules/gles3/performance/
es3pBufferDataUploadTests.cpp     [all...]
es3pRedundantStateChangeTests.cpp 51 RedundantStateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBuffer, const char* name, const char* description);
60 RedundantStateChangeCase::RedundantStateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBuffer, const char* name, const char* description)
63 drawArrays ? DRAWTYPE_NOT_INDEXED :
66 DE_ASSERT(!useIndexBuffer || !drawArrays);
103 #define ADD_TESTCASE(NAME, DESC, DRAWARRAYS, INDEXBUFFER, INIT_FUNC, CHANGE_FUNC)\
109 : RedundantStateChangeCase(context, drawCallCount, triangleCount, (DRAWARRAYS), (INDEXBUFFER), name, description)\
    [all...]
es3pStateChangeTests.cpp 51 StateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBuffer, const char* name, const char* description);
61 StateChangeCase::StateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBuffer, const char* name, const char* description)
64 drawArrays ? DRAWTYPE_NOT_INDEXED :
67 DE_ASSERT(!useIndexBuffer || !drawArrays);
112 #define ADD_TESTCASE(NAME, DESC, DRAWARRAYS, INDEXBUFFER, INIT_FUNC, CHANGE_FUNC)\
118 : StateChangeCase(context, drawCallCount, triangleCount, (DRAWARRAYS), (INDEXBUFFER), name, description)\
    [all...]
  /external/deqp/modules/gles2/performance/
es2pTextureUploadTests.cpp 231 gl.drawArrays (GL_TRIANGLE_STRIP, 0, 4);
426 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
es2pRedundantStateChangeTests.cpp 51 RedundantStateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBuffer, const char* name, const char* description);
60 RedundantStateChangeCase::RedundantStateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBuffer, const char* name, const char* description)
63 drawArrays ? DRAWTYPE_NOT_INDEXED :
66 DE_ASSERT(!useIndexBuffer || !drawArrays);
103 #define ADD_TESTCASE(NAME, DESC, DRAWARRAYS, INDEXBUFFER, INIT_FUNC, CHANGE_FUNC)\
109 : RedundantStateChangeCase(context, drawCallCount, triangleCount, (DRAWARRAYS), (INDEXBUFFER), name, description)\
    [all...]
es2pStateChangeTests.cpp 51 StateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBuffer, const char* name, const char* description);
61 StateChangeCase::StateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBuffer, const char* name, const char* description)
64 drawArrays ? DRAWTYPE_NOT_INDEXED :
67 DE_ASSERT(!useIndexBuffer || !drawArrays);
112 #define ADD_TESTCASE(NAME, DESC, DRAWARRAYS, INDEXBUFFER, INIT_FUNC, CHANGE_FUNC)\
118 : StateChangeCase(context, drawCallCount, triangleCount, (DRAWARRAYS), (INDEXBUFFER), name, description)\
    [all...]
es2pDrawCallBatchingTests.cpp 658 gl.drawArrays(GL_TRIANGLES, 0, 3 * m_spec.triangleCount);
762 gl.drawArrays(GL_TRIANGLES, 0, 3 * m_spec.triangleCount * m_spec.drawCallCount);
    [all...]
  /external/deqp/framework/opengl/
gluES3PlusWrapperFuncs.inl 76 dst->drawArrays = src.drawArrays;
  /external/deqp/framework/opengl/simplereference/
sglrContext.hpp 177 virtual void drawArrays (deUint32 mode, int first, int count) = DE_NULL;
sglrGLContext.hpp 189 virtual void drawArrays (deUint32 mode, int first, int count);
  /external/deqp/modules/gles31/stress/
es31sTessellationGeometryInteractionTests.cpp 363 gl.drawArrays(GL_PATCHES, 0, 1);

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