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    Searched refs:drawIndex (Results 1 - 5 of 5) sorted by null

  /frameworks/base/libs/hwui/pipeline/skia/
ReorderBarrierDrawables.cpp 54 size_t drawIndex = 0;
56 while (drawIndex < endIndex) {
57 RenderNodeDrawable* childNode = mChildren[drawIndex];
64 drawIndex++;
85 size_t drawIndex = 0;
88 while (drawIndex < endIndex //draw only children with positive Z
89 && zChildren[drawIndex]->getNodeProperties().getZ() <= NON_ZERO_EPSILON) drawIndex++;
90 size_t shadowIndex = drawIndex;
93 while (shadowIndex < endIndex || drawIndex < endIndex)
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  /external/skia/src/core/
SkThreadedBMPDevice.cpp 48 int& drawIndex = fScheduleData[tileIndex].fDrawIndex;
49 SkASSERT(drawIndex <= fDrawCnt);
52 if (isFinishing && drawIndex >= fDrawCnt) {
54 } else if (drawIndex < fDrawCnt) {
55 fWork(tileIndex, drawIndex++);
182 TiledDrawScheduler::WorkFunc work = [this](int tileIndex, int drawIndex){
183 auto& element = fQueue[drawIndex];
  /frameworks/base/libs/hwui/
FrameBuilder.cpp 363 size_t drawIndex, shadowIndex, endIndex;
365 drawIndex = 0;
369 drawIndex = nonNegativeIndex;
371 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
375 while (shadowIndex < endIndex || drawIndex < endIndex) {
381 if (shadowIndex == drawIndex || casterZ - lastCasterZ < 0.1f) {
390 const RenderNodeOp* childOp = zTranslatedNodes[drawIndex].value;
392 drawIndex++;
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  /development/samples/JetBoy/src/com/example/android/jetboy/
JetBoyView.java     [all...]
  /external/pdfium/core/fxge/skia/
fx_skia_device.cpp 707 int drawIndex = SkTMin(m_drawIndex, m_commands.count());
708 if (Accumulator::kText == m_type || drawIndex != m_commandIndex ||
796 int drawIndex = SkTMin(m_drawIndex, m_commands.count());
797 if (Accumulator::kPath == m_type || drawIndex != m_commandIndex ||
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