/external/swiftshader/src/OpenGL/libGLESv2/ |
main.cpp | 84 namespace es2 namespace 86 es2::Context *getContext() 93 return static_cast<es2::Context*>(context); 109 es2::Context *context = es2::getContext(); 151 namespace es2 namespace 360 return es2::ActiveTexture(texture); 365 return es2::AttachShader(program, shader); 370 return es2::BeginQueryEXT(target, name); 375 return es2::BindAttribLocation(program, index, name) [all...] |
libGLESv2.cpp | 42 namespace es2 namespace 47 if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || width < 0 || height < 0) 123 es2::Context *context = es2::getContext(); 127 if(texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + es2::MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) 140 es2::Context *context = es2::getContext(); 144 es2::Program *programObject = context->getProgram(program); 145 es2::Shader *shaderObject = context->getShader(shader); 196 es2::Context *context = es2::getContext() [all...] |
libGLESv3.cpp | 34 using namespace es2; 47 if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || width < 0 || height < 0) 509 es2::Context *context = es2::getContext(); 613 es2::Context *context = es2::getContext(); 617 es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); 648 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) 653 const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level; 669 es2::Context *context = es2::getContext() [all...] |
Query.h | 15 // Query.h: Defines the es2::Query class 25 namespace es2 namespace
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main.h | 31 namespace es2 namespace
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VertexArray.h | 15 // VertexArray.h: Defines the es2::VertexArray class 25 namespace es2 namespace
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Fence.h | 23 namespace es2 namespace
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IndexDataManager.h | 25 namespace es2 namespace
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TransformFeedback.h | 15 // TransformFeedback.h: Defines the es2::TransformFeedback class 27 namespace es2 namespace
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mathutil.h | 24 namespace es2 namespace
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Buffer.cpp | 25 namespace es2 namespace
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Buffer.h | 30 namespace es2 namespace
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Sampler.h | 15 // Sampler.h: Defines the es2::Sampler class 25 namespace es2 namespace
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Shader.h | 38 namespace es2 namespace
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VertexArray.cpp | 17 namespace es2 namespace
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VertexDataManager.h | 26 namespace es2 namespace
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utilities.h | 29 namespace es2 namespace 71 sw::Color<float> ConvertColor(es2::Color color);
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Fence.cpp | 22 namespace es2 namespace
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Query.cpp | 15 // Query.cpp: Implements the es2::Query class 22 namespace es2 namespace
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ResourceManager.h | 27 namespace es2 namespace
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TransformFeedback.cpp | 15 // TransformFeedback.cpp: Implements the es2::TransformFeedback class 19 namespace es2 namespace
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Device.hpp | 25 namespace es2 namespace
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/external/mesa3d/src/mapi/glapi/gen/ |
apiexec.py | 26 es2, specify the minimum API version where a function can possibly exist 41 es2: [20, ) 45 def __init__(self, compatibility=None, core=None, es1=None, es2=None): 59 if es2 is not None: 60 assert isinstance(es2, int) 61 assert es2 >= 20 66 self.es2 = es2 71 "TexBuffer": exec_info(core=31, es2=31), 74 "FramebufferTexture": exec_info(core=32, es2=31) [all...] |
gl_genexec.py | 199 if ex.es2 is not None: 200 if ex.es2 > 20: 201 condition_parts.append('(ctx->API == API_OPENGLES2 && ctx->Version >= {0})'.format(ex.es2)) 220 if 'es2' in f.api_map: 221 if f.api_map['es2'] > 2.0: 222 condition_parts.append('(ctx->API == API_OPENGLES2 && ctx->Version >= {0})'.format(int(f.api_map['es2'] * 10)))
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/external/apache-http/src/org/apache/commons/codec/language/ |
SoundexUtils.java | 104 * @param es2 112 static int differenceEncoded(String es1, String es2) { 114 if (es1 == null || es2 == null) { 117 int lengthToMatch = Math.min(es1.length(), es2.length()); 120 if (es1.charAt(i) == es2.charAt(i)) {
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