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  /external/swiftshader/src/OpenGL/libGLESv2/
main.cpp 84 namespace es2 namespace
86 es2::Context *getContext()
93 return static_cast<es2::Context*>(context);
109 es2::Context *context = es2::getContext();
151 namespace es2 namespace
360 return es2::ActiveTexture(texture);
365 return es2::AttachShader(program, shader);
370 return es2::BeginQueryEXT(target, name);
375 return es2::BindAttribLocation(program, index, name)
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libGLESv2.cpp 42 namespace es2 namespace
47 if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || width < 0 || height < 0)
123 es2::Context *context = es2::getContext();
127 if(texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + es2::MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1)
140 es2::Context *context = es2::getContext();
144 es2::Program *programObject = context->getProgram(program);
145 es2::Shader *shaderObject = context->getShader(shader);
196 es2::Context *context = es2::getContext()
    [all...]
libGLESv3.cpp 34 using namespace es2;
47 if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || width < 0 || height < 0)
509 es2::Context *context = es2::getContext();
613 es2::Context *context = es2::getContext();
617 es2::TransformFeedback* transformFeedback = context->getTransformFeedback();
648 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
653 const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level;
669 es2::Context *context = es2::getContext()
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Query.h 15 // Query.h: Defines the es2::Query class
25 namespace es2 namespace
main.h 31 namespace es2 namespace
VertexArray.h 15 // VertexArray.h: Defines the es2::VertexArray class
25 namespace es2 namespace
Fence.h 23 namespace es2 namespace
IndexDataManager.h 25 namespace es2 namespace
TransformFeedback.h 15 // TransformFeedback.h: Defines the es2::TransformFeedback class
27 namespace es2 namespace
mathutil.h 24 namespace es2 namespace
Buffer.cpp 25 namespace es2 namespace
Buffer.h 30 namespace es2 namespace
Sampler.h 15 // Sampler.h: Defines the es2::Sampler class
25 namespace es2 namespace
Shader.h 38 namespace es2 namespace
VertexArray.cpp 17 namespace es2 namespace
VertexDataManager.h 26 namespace es2 namespace
utilities.h 29 namespace es2 namespace
71 sw::Color<float> ConvertColor(es2::Color color);
Fence.cpp 22 namespace es2 namespace
Query.cpp 15 // Query.cpp: Implements the es2::Query class
22 namespace es2 namespace
ResourceManager.h 27 namespace es2 namespace
TransformFeedback.cpp 15 // TransformFeedback.cpp: Implements the es2::TransformFeedback class
19 namespace es2 namespace
Device.hpp 25 namespace es2 namespace
  /external/mesa3d/src/mapi/glapi/gen/
apiexec.py 26 es2, specify the minimum API version where a function can possibly exist
41 es2: [20, )
45 def __init__(self, compatibility=None, core=None, es1=None, es2=None):
59 if es2 is not None:
60 assert isinstance(es2, int)
61 assert es2 >= 20
66 self.es2 = es2
71 "TexBuffer": exec_info(core=31, es2=31),
74 "FramebufferTexture": exec_info(core=32, es2=31)
    [all...]
gl_genexec.py 199 if ex.es2 is not None:
200 if ex.es2 > 20:
201 condition_parts.append('(ctx->API == API_OPENGLES2 && ctx->Version >= {0})'.format(ex.es2))
220 if 'es2' in f.api_map:
221 if f.api_map['es2'] > 2.0:
222 condition_parts.append('(ctx->API == API_OPENGLES2 && ctx->Version >= {0})'.format(int(f.api_map['es2'] * 10)))
  /external/apache-http/src/org/apache/commons/codec/language/
SoundexUtils.java 104 * @param es2
112 static int differenceEncoded(String es1, String es2) {
114 if (es1 == null || es2 == null) {
117 int lengthToMatch = Math.min(es1.length(), es2.length());
120 if (es1.charAt(i) == es2.charAt(i)) {

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