HomeSort by relevance Sort by last modified time
    Searched refs:evalFunc (Results 1 - 25 of 32) sorted by null

1 2

  /external/deqp/modules/gles2/functional/
es2fShaderAlgorithmTests.cpp 52 ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
60 ShaderAlgorithmCase::ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource)
61 : ShaderRenderCase(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc)
73 static ShaderAlgorithmCase* createExpressionCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LineStream& shaderBody)
136 return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
es2fShaderIndexingTests.cpp 145 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource);
161 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource)
162 : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc)
359 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType);
371 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
472 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType);
481 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
620 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType);
629 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
806 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType)
    [all...]
es2fShaderDiscardTests.cpp 61 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags);
74 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags)
75 : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, false, evalFunc)
es2fShaderReturnTests.cpp 83 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements = 0);
92 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements)
93 : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc)
es2fShaderLoopTests.cpp 212 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource);
227 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource)
228 : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc)
465 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters);
480 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
    [all...]
es2fShaderTextureFunctionTests.cpp 211 TexLookupEvaluator (TexEvalFunc evalFunc, const TexLookupParams& lookupParams) : m_evalFunc(evalFunc), m_lookupParams(lookupParams) {}
223 ShaderTextureFunctionCase (Context& context, const char* name, const char* desc, const TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCase);
246 ShaderTextureFunctionCase::ShaderTextureFunctionCase (Context& context, const char* name, const char* desc, const TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCase)
250 , m_evaluator (evalFunc, m_lookupParams)
554 TexEvalFunc evalFunc;
557 #define CASE_SPEC(NAME, FUNC, MINCOORD, MAXCOORD, USEBIAS, MINLOD, MAXLOD, TEXSPEC, EVALFUNC) \
558 { #NAME, TextureLookupSpec(FUNC, MINCOORD, MAXCOORD, USEBIAS, MINLOD, MAXLOD), TEXSPEC, EVALFUNC }
566 group->addChild(new ShaderTextureFunctionCase(parent->getContext(), cases[ndx].name, "", cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, isVertex));
588 // Name Function MinCoord MaxCoord Bias? MinLod MaxLod Texture EvalFunc
    [all...]
es2fShaderStructTests.cpp 66 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
84 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource)
85 : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc)
151 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc)
190 return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUniforms, StringTemplate(shaderSrc.str()).specialize(spParams).c_str(), defaultFragSrc);
192 return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUniforms, defaultVertSrc, StringTemplate(shaderSrc.str()).specialize(spParams).c_str());
    [all...]
es2fShaderOperatorTests.cpp 341 OperatorShaderEvaluator (ShaderEvalFunc evalFunc, float scale, float bias)
343 m_evalFunc = evalFunc;
411 ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* shaderOp, const ShaderDataSpec& spec);
421 ShaderOperatorCase::ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* shaderOp, const ShaderDataSpec& spec)
423 , m_evaluator(evalFunc, spec.resultScale, spec.resultBias)
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderSwitchTests.cpp 51 ShaderSwitchCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc);
55 ShaderSwitchCase::ShaderSwitchCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc)
56 : ShaderRenderCase(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc)
es3fFragDepthTests.cpp 100 FragDepthCompareCase (Context& context, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc, deUint32 compareFunc);
111 FragDepthCompareCase::FragDepthCompareCase (Context& context, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc, deUint32 compareFunc)
114 , m_evalFunc (evalFunc)
273 FragDepthWriteCase (Context& context, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc);
283 FragDepthWriteCase::FragDepthWriteCase (Context& context, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc)
286 , m_evalFunc (evalFunc)
450 EvalFragDepthFunc evalFunc;
580 writeGroup->addChild(new FragDepthWriteCase(m_context, cases[ndx].name, cases[ndx].desc, cases[ndx].fragSrc, cases[ndx].evalFunc));
586 compareGroup->addChild(new FragDepthCompareCase(m_context, cases[ndx].name, cases[ndx].desc, cases[ndx].fragSrc, cases[ndx].evalFunc, GL_LESS));
es3fShaderPrecisionTests.cpp 180 typedef double (*EvalFunc) (double in0, double in1);
182 ShaderFloatPrecisionCase (Context& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision precision, const tcu::Vec2& rangeA, const tcu::Vec2& rangeB, bool isVertexCase);
198 EvalFunc m_evalFunc;
215 ShaderFloatPrecisionCase::ShaderFloatPrecisionCase (Context& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision precision, const tcu::Vec2& rangeA, const tcu::Vec2& rangeB, bool isVertexCase)
218 , m_evalFunc (evalFunc)
434 typedef int (*EvalFunc) (int a, int b);
436 ShaderIntPrecisionCase (Context& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision precision, int bits, const tcu::IVec2& rangeA, const tcu::IVec2& rangeB, bool isVe (…)
    [all...]
es3fShaderIndexingTests.cpp 138 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
151 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource)
152 : ShaderRenderCase(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc)
332 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType);
333 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
438 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType);
439 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
582 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType);
583 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
764 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType)
    [all...]
es3fShaderDiscardTests.cpp 55 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture);
68 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture)
69 : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, false, evalFunc)
es3fShaderReturnTests.cpp 78 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc);
82 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc)
83 : ShaderRenderCase(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc)
es3fShaderLoopTests.cpp 209 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
220 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource)
221 : ShaderRenderCase(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc)
437 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters);
438 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
    [all...]
es3fShaderStructTests.cpp 59 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
77 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource)
78 : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc)
118 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc)
164 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, StringTemplate(shaderSrc.str()).specialize(spParams).c_str(), defaultFragSrc);
166 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, defaultVertSrc, StringTemplate(shaderSrc.str()).specialize(spParams).c_str());
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderDiscardTests.cpp 105 const ShaderEvalFunc evalFunc,
122 const ShaderEvalFunc evalFunc,
124 : ShaderRenderCase (testCtx, name, description, false, evalFunc, new SamplerUniformSetup(usesTexture), DE_NULL)
vktShaderRenderSwitchTests.cpp 60 ShaderEvalFunc evalFunc,
71 ShaderEvalFunc evalFunc,
73 : ShaderRenderCase (testCtx, name, description, isVertexCase, evalFunc, new UniformSetup(setupUniformsFunc), DE_NULL)
vktShaderRenderIndexingTests.cpp 221 const ShaderEvalFunc evalFunc,
237 const ShaderEvalFunc evalFunc,
242 : ShaderRenderCase(testCtx, name, description, isVertexCase, evalFunc, new IndexingTestUniformSetup(varType, usesArray), DE_NULL)
380 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType);
381 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, true, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false));
496 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType);
497 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, true));
651 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType);
652 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false));
838 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType)
    [all...]
vktShaderRenderReturnTests.cpp 75 const ShaderEvalFunc evalFunc,
85 const ShaderEvalFunc evalFunc,
87 : ShaderRenderCase(testCtx, name, description, isVertexCase, evalFunc, uniformFunc, DE_NULL)
vktShaderRenderLoopTests.cpp 263 ShaderEvalFunc evalFunc,
267 : ShaderRenderCase (testCtx, name, description, isVertexCase, evalFunc, uniformSetup, DE_NULL)
517 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters);
519 return de::MovePtr<ShaderLoopCase>(new ShaderLoopCase(testCtx, caseName, description, isVertexCase, evalFunc, uniformSetup, vertexShaderSource, fragmentShaderSource));
    [all...]
vktShaderRenderStructTests.cpp 45 ShaderEvalFunc evalFunc,
60 ShaderEvalFunc evalFunc,
64 : ShaderRenderCase (testCtx, name, description, isVertexCase, evalFunc, new UniformSetup(setupUniformsFunc), DE_NULL)
74 static de::MovePtr<ShaderStructCase> createStructCase (tcu::TestContext& testCtx, const std::string& name, const std::string& description, bool isVertexCase, ShaderEvalFunc evalFunc, UniformSetupFunc uniformFunc, const LineStream& shaderSrc)
128 return de::MovePtr<ShaderStructCase>(new ShaderStructCase(testCtx, name, description, isVertexCase, evalFunc, uniformFunc, vertSrc, fragSrc));
    [all...]
vktShaderRender.hpp 234 // Either inherit a class with overridden evaluate() or just pass in an evalFunc.
240 ShaderEvaluator (const ShaderEvalFunc evalFunc);
280 const ShaderEvalFunc evalFunc,
  /external/deqp/modules/glshared/
glsShaderRenderCase.hpp 184 // Either inherit a class with overridden evaluate() or just pass in an evalFunc.
190 ShaderEvaluator (ShaderEvalFunc evalFunc);
207 ShaderRenderCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc);
glsShaderRenderCase.cpp 329 ShaderEvaluator::ShaderEvaluator (ShaderEvalFunc evalFunc)
330 : m_evalFunc(evalFunc)
346 ShaderRenderCase::ShaderRenderCase (TestContext& testCtx, RenderContext& renderCtx, const ContextInfo& ctxInfo, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc)
351 , m_defaultEvaluator (evalFunc)

Completed in 723 milliseconds

1 2