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  /external/vulkan-validation-layers/demos/smoke/
Smoke.h 91 glm::vec3 eye_pos; member in struct:Smoke::Camera
94 Camera(float eye) : eye_pos(eye) {}
Smoke.cpp 654 const glm::mat4 view = glm::lookAt(camera_.eye_pos, center, up);
740 camera_.eye_pos -= glm::vec3(0.05f);
744 camera_.eye_pos += glm::vec3(0.05f);

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