/dalvik/dx/tests/102-verify-nonwide-math/ |
run | 29 oneop f2i
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/external/mesa3d/src/gallium/drivers/r600/sb/ |
sb_peephole.cpp | 84 void peephole::convert_float_setcc(alu_node *f2i, alu_node *s) { 87 ns->dst[0] = f2i->dst[0]; 90 f2i->insert_after(ns); 91 f2i->remove();
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sb_pass.h | 428 void convert_float_setcc(alu_node *f2i, alu_node *s);
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/frameworks/rs/tests/cpp_api/typecheck/ |
kernels.rs | 97 float2 f2i = {1.f, 2.f};
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/toolchain/binutils/binutils-2.25/gas/testsuite/gas/pj/ |
ops.s | 200 f2i
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ops.d | 211 b3: 8b f2i
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/external/mesa3d/src/compiler/glsl/ |
lower_packing_builtins.cpp | 454 i2u(f2i(round_even(mul(clamp(vec2_rval, 503 i2u(f2i(round_even(mul(clamp(vec4_rval, [all...] |
ir_builder.h | 175 ir_expression *f2i(operand a);
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ir_builder.cpp | 438 f2i(operand a) function in namespace:ir_builder
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/external/swiftshader/third_party/LLVM/lib/Transforms/IPO/ |
MergeFunctions.cpp | 420 BasicBlock::const_iterator F2I = BB2->begin(), F2E = BB2->end(); 423 if (!enumerate(F1I, F2I)) 427 const GetElementPtrInst *GEP2 = dyn_cast<GetElementPtrInst>(F2I); 437 if (!isEquivalentOperation(F1I, F2I)) 440 assert(F1I->getNumOperands() == F2I->getNumOperands()); 443 Value *OpF2 = F2I->getOperand(i); 454 ++F1I, ++F2I; 455 } while (F1I != F1E && F2I != F2E); 457 return F1I == F1E && F2I == F2E; 497 f2i = F2->arg_begin(), f1e = F1->arg_end(); f1i != f1e; ++f1i, ++f2i) [all...] |
/prebuilts/go/darwin-x86/src/cmd/compile/internal/ssa/ |
rewritegeneric.go | 525 // result: (Const32F [f2i(float64(i2f32(c) + i2f32(d)))]) 538 v.AuxInt = f2i(float64(i2f32(c) + i2f32(d))) 643 // result: (Const64F [f2i(i2f(c) + i2f(d))]) 656 v.AuxInt = f2i(i2f(c) + i2f(d)) [all...] |
rewrite.go | 375 // f2i is used in the rules for storing a float in AuxInt. 376 func f2i(f float64) int64 { func
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rewrite386.go | [all...] |
rewriteAMD64.go | [all...] |
/prebuilts/go/linux-x86/src/cmd/compile/internal/ssa/ |
rewritegeneric.go | 525 // result: (Const32F [f2i(float64(i2f32(c) + i2f32(d)))]) 538 v.AuxInt = f2i(float64(i2f32(c) + i2f32(d))) 643 // result: (Const64F [f2i(i2f(c) + i2f(d))]) 656 v.AuxInt = f2i(i2f(c) + i2f(d)) [all...] |
rewrite.go | 375 // f2i is used in the rules for storing a float in AuxInt. 376 func f2i(f float64) int64 { func
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rewrite386.go | [all...] |
rewriteAMD64.go | [all...] |
/external/swiftshader/src/Shader/ |
ShaderCore.hpp | 226 void f2i(Vector4f &dst, const Vector4f &src);
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PixelProgram.cpp | 163 case Shader::OPCODE_F2I: f2i(d, s0); break; [all...] |
VertexProgram.cpp | 249 case Shader::OPCODE_F2I: f2i(d, s0); break; [all...] |
ShaderCore.cpp | 545 void ShaderCore::f2i(Vector4f &dst, const Vector4f &src) function in class:sw::ShaderCore [all...] |
/external/mesa3d/src/gallium/drivers/nouveau/codegen/ |
nv50_ir_emit_gk110.cpp | 1012 const bool f2i = !isFloatType(i->dType) && isFloatType(i->sType); local 1043 else if (f2i) op = 0x258; [all...] |
/external/guice/lib/build/ |
bnd-0.0.384.jar | |
/prebuilts/tools/common/m2/repository/biz/aQute/bndlib/1.50.0/ |
bndlib-1.50.0.jar | |