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  /dalvik/dx/tests/102-verify-nonwide-math/
run 29 oneop f2i
  /external/mesa3d/src/gallium/drivers/r600/sb/
sb_peephole.cpp 84 void peephole::convert_float_setcc(alu_node *f2i, alu_node *s) {
87 ns->dst[0] = f2i->dst[0];
90 f2i->insert_after(ns);
91 f2i->remove();
sb_pass.h 428 void convert_float_setcc(alu_node *f2i, alu_node *s);
  /frameworks/rs/tests/cpp_api/typecheck/
kernels.rs 97 float2 f2i = {1.f, 2.f};
  /toolchain/binutils/binutils-2.25/gas/testsuite/gas/pj/
ops.s 200 f2i
ops.d 211 b3: 8b f2i
  /external/mesa3d/src/compiler/glsl/
lower_packing_builtins.cpp 454 i2u(f2i(round_even(mul(clamp(vec2_rval,
503 i2u(f2i(round_even(mul(clamp(vec4_rval,
    [all...]
ir_builder.h 175 ir_expression *f2i(operand a);
ir_builder.cpp 438 f2i(operand a) function in namespace:ir_builder
  /external/swiftshader/third_party/LLVM/lib/Transforms/IPO/
MergeFunctions.cpp 420 BasicBlock::const_iterator F2I = BB2->begin(), F2E = BB2->end();
423 if (!enumerate(F1I, F2I))
427 const GetElementPtrInst *GEP2 = dyn_cast<GetElementPtrInst>(F2I);
437 if (!isEquivalentOperation(F1I, F2I))
440 assert(F1I->getNumOperands() == F2I->getNumOperands());
443 Value *OpF2 = F2I->getOperand(i);
454 ++F1I, ++F2I;
455 } while (F1I != F1E && F2I != F2E);
457 return F1I == F1E && F2I == F2E;
497 f2i = F2->arg_begin(), f1e = F1->arg_end(); f1i != f1e; ++f1i, ++f2i)
    [all...]
  /prebuilts/go/darwin-x86/src/cmd/compile/internal/ssa/
rewritegeneric.go 525 // result: (Const32F [f2i(float64(i2f32(c) + i2f32(d)))])
538 v.AuxInt = f2i(float64(i2f32(c) + i2f32(d)))
643 // result: (Const64F [f2i(i2f(c) + i2f(d))])
656 v.AuxInt = f2i(i2f(c) + i2f(d))
    [all...]
rewrite.go 375 // f2i is used in the rules for storing a float in AuxInt.
376 func f2i(f float64) int64 { func
rewrite386.go     [all...]
rewriteAMD64.go     [all...]
  /prebuilts/go/linux-x86/src/cmd/compile/internal/ssa/
rewritegeneric.go 525 // result: (Const32F [f2i(float64(i2f32(c) + i2f32(d)))])
538 v.AuxInt = f2i(float64(i2f32(c) + i2f32(d)))
643 // result: (Const64F [f2i(i2f(c) + i2f(d))])
656 v.AuxInt = f2i(i2f(c) + i2f(d))
    [all...]
rewrite.go 375 // f2i is used in the rules for storing a float in AuxInt.
376 func f2i(f float64) int64 { func
rewrite386.go     [all...]
rewriteAMD64.go     [all...]
  /external/swiftshader/src/Shader/
ShaderCore.hpp 226 void f2i(Vector4f &dst, const Vector4f &src);
PixelProgram.cpp 163 case Shader::OPCODE_F2I: f2i(d, s0); break;
    [all...]
VertexProgram.cpp 249 case Shader::OPCODE_F2I: f2i(d, s0); break;
    [all...]
ShaderCore.cpp 545 void ShaderCore::f2i(Vector4f &dst, const Vector4f &src) function in class:sw::ShaderCore
    [all...]
  /external/mesa3d/src/gallium/drivers/nouveau/codegen/
nv50_ir_emit_gk110.cpp 1012 const bool f2i = !isFloatType(i->dType) && isFloatType(i->sType); local
1043 else if (f2i) op = 0x258;
    [all...]
  /external/guice/lib/build/
bnd-0.0.384.jar 
  /prebuilts/tools/common/m2/repository/biz/aQute/bndlib/1.50.0/
bndlib-1.50.0.jar 

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