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  /external/skia/include/codec/
SkEncodedInfo.h 123 SkASSERT(kOpaque_Alpha == fAlpha);
127 SkASSERT(kOpaque_Alpha != fAlpha);
131 SkAlphaType alphaType = (kOpaque_Alpha == fAlpha) ? kOpaque_SkAlphaType :
142 SkASSERT(kOpaque_Alpha == fAlpha);
148 SkASSERT(kOpaque_Alpha != fAlpha);
158 Alpha alpha() const { return fAlpha; }
190 , fAlpha(alpha)
195 Alpha fAlpha;
  /external/skia/src/gpu/effects/
GrSRGBEffect.h 35 Alpha alpha() const { return fAlpha; }
47 Alpha fAlpha;
GrSRGBEffect.cpp 83 , fAlpha(alpha)
GrPorterDuffXferProcessor.cpp 591 uint8_t alpha() const { return fAlpha; }
606 if (fBlendConstant != xp.fBlendConstant || fAlpha != xp.fAlpha) {
613 uint8_t fAlpha;
661 , fAlpha(alpha) {
    [all...]
  /external/skia/src/codec/
SkMasks.h 67 return fAlpha.mask;
83 const MaskInfo fAlpha;
SkMasks.cpp 81 return get_comp(pixel, fAlpha.mask, fAlpha.shift, fAlpha.size);
160 , fAlpha(alpha)
  /external/skia/src/pdf/
SkPDFGraphicState.h 54 uint8_t fAlpha;
63 uint8_t fAlpha;
SkPDFGraphicState.cpp 96 state->insertScalar("ca", fillKey.fAlpha / 255.0f);
111 state->insertScalar("CA", strokeKey.fAlpha / 255.0f);
112 state->insertScalar("ca", strokeKey.fAlpha / 255.0f);
  /external/skia/src/core/
SkAlphaRuns.cpp 20 fAlpha[0] = 0;
31 const uint8_t* alpha = fAlpha;
42 const uint8_t* alpha = fAlpha;
SkDistanceFieldGen.cpp 14 float fAlpha; // alpha value of source texel
79 data->fAlpha = 1.0f;
81 data->fAlpha = (*image)*0.00392156862f; // 1/255
166 currGrad.fX = (prevData+1)->fAlpha - (prevData-1)->fAlpha
167 + SK_ScalarSqrt2*(currData+1)->fAlpha
168 - SK_ScalarSqrt2*(currData-1)->fAlpha
169 + (nextData+1)->fAlpha - (nextData-1)->fAlpha;
170 currGrad.fY = (nextData-1)->fAlpha - (prevData-1)->fAlph
    [all...]
SkSpriteBlitter_ARGB32.cpp 33 fAlpha = alpha;
43 U8CPU alpha = fAlpha;
54 U8CPU fAlpha;
SkAntiRun.h 22 uint8_t* fAlpha;
34 return fAlpha[0] == 0 && fRuns[fRuns[0]] == 0;
61 uint8_t* alpha = fAlpha + offsetX;
107 return SkToS32(lastAlpha - fAlpha); // new offsetX
SkBitmapFilter.h 141 float fAlpha, fExpWidth;
146 , fAlpha(a)
151 return SkTMax(0.f, float(expf(-fAlpha*x*x) - fExpWidth));
SkScan_AAAPath.cpp 340 fRuns.fAlpha = reinterpret_cast<SkAlpha*>(fRuns.fRuns + fWidth + 1);
354 fRuns.fAlpha[x] = snapAlpha(fRuns.fAlpha[x]);
358 fRealBlitter->blitAntiH(fLeft, fCurrY, fRuns.fAlpha, fRuns.fRuns);
434 fRuns.fAlpha[x + i + j] = fRuns.fAlpha[x + i];
439 addAlpha(&fRuns.fAlpha[x + i], antialias[i]);
502 fRuns.fAlpha[x + i + j] = fRuns.fAlpha[x + i];
507 safelyAddAlpha(&fRuns.fAlpha[x + i], antialias[i])
    [all...]
SkScan_AntiPath.cpp 143 fRuns.fAlpha = reinterpret_cast<SkAlpha*>(fRuns.fRuns + fWidth + 1);
169 fRealBlitter->blitAntiH(fLeft, fCurrIY, fRuns.fAlpha, fRuns.fRuns);
265 uint8_t* aa = runs.fAlpha;
SkAAClip.cpp     [all...]
  /external/skia/samplecode/
SampleLines.cpp 71 // fAlpha = 0x80;
73 paint.setAlpha(fAlpha & 0xFF);
96 fAlpha = SkScalarRoundToInt(y);
102 int fAlpha;
SampleAtlas.cpp 82 SkScalar fAlpha;
112 fAlpha += fDAlpha;
113 if (fAlpha > 1) {
114 fAlpha = 1;
116 } else if (fAlpha < 0) {
117 fAlpha = 0;
162 fRec[i].fAlpha = rand.nextUScalar1();
182 colors[i] = SkColorSetARGB((int)(fRec[i].fAlpha * 0xFF), 0xFF, 0xFF, 0xFF);
  /external/skia/bench/
BitmapRectBench.cpp 43 uint8_t fAlpha;
53 fAlpha = SkToU8(alpha);
63 fAlpha,
95 paint.setAlpha(fAlpha);
  /external/skia/gm/
bitmapfilters.cpp 124 fBitmap.extractAlpha(&fAlpha);
128 SkBitmap fBitmap, fAlpha;
146 canvas->drawBitmap(fAlpha, 120, 10, &paint); // should draw red
blurrect.cpp 88 SkAlpha fAlpha;
92 , fAlpha(SkToU8(alpha)) {
123 paint.setAlpha(fAlpha);
  /external/skia/src/gpu/
GrTessellator.cpp 148 , fAlpha(alpha)
163 uint8_t fAlpha;
204 d->fColor = SkAlphaMulQ(aaParams->fColor, SkAlpha255To256(v->fAlpha));
211 d->fCoverage = GrNormalizeByteToFloat(v->fAlpha);
217 LOG("emit_triangle (%g, %g) %d\n", v0->fPoint.fX, v0->fPoint.fY, v0->fAlpha);
218 LOG(" (%g, %g) %d\n", v1->fPoint.fX, v1->fPoint.fY, v1->fAlpha);
219 LOG(" (%g, %g) %d\n", v2->fPoint.fX, v2->fPoint.fY, v2->fAlpha);
408 *alpha = (1.0 - s) * fTop->fAlpha + s * fBottom->fAlpha;
411 *alpha = (1.0 - t) * other.fTop->fAlpha + t * other.fBottom->fAlpha
    [all...]
  /external/skia/src/shaders/
SkBitmapProcShader.cpp 114 fAlpha = SkColorGetA(info->fPaintColor) / 255.0f;
152 float fAlpha;
SkComposeShader.cpp 92 float fAlpha;
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
vmr9.idl 276 FLOAT fAlpha;
503 FLOAT fAlpha;

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