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  /external/skia/src/effects/
SkOverdrawColorFilter.cpp 24 ctx->colors = fColors;
42 str->appendf("%d: %x\n", i, fColors[i]);
48 buffer.writeByteArray(fColors, kNumColors * sizeof(SkPMColor));
86 GrColor4f fColors[SkOverdrawColorFilter::kNumColors];
101 GrColor4f fColors[SkOverdrawColorFilter::kNumColors];
108 return OverdrawFragmentProcessor::Make(fColors);
128 memcpy(fColors, colors, SkOverdrawColorFilter::kNumColors * sizeof(GrColor4f));
132 return new GLOverdrawFragmentProcessor(fColors);
137 return 0 == memcmp(fColors, that.fColors,
    [all...]
SkOverdrawColorFilter.h 16 * 0 -> fColors[0]
17 * 1 -> fColors[1]
19 * 5 (or larger) -> fColors[5]
45 memcpy(fColors, colors, kNumColors * sizeof(SkPMColor));
50 SkPMColor fColors[kNumColors];
  /external/skia/include/core/
SkColorTable.h 42 SkASSERT(fColors != NULL && (unsigned)index < (unsigned)fCount);
43 return fColors[index];
48 const SkPMColor* readColors() const { return fColors; }
66 SkPMColor* fColors;
SkVertices.h 91 const SkColor* colors() const { return fColors; }
128 SkColor* fColors;
  /external/skia/src/pdf/
SkPDFGradientShader.h 28 std::unique_ptr<SkColor[]> fColors;
50 && SkPackedArrayEqual(u.fColors, v.fColors, u.fColorCount)
55 SkASSERT(u.fInfo.fColors == u.fColors.get());
57 SkASSERT(v.fInfo.fColors == v.fColors.get());
  /external/skia/src/core/
SkColorTable.cpp 19 fColors = reinterpret_cast<SkPMColor*>(sk_malloc_throw(count * sizeof(SkPMColor)));
21 memcpy(fColors, colors, count * sizeof(SkPMColor));
31 : fColors(colors)
39 sk_free(fColors);
49 f16BitCache[i] = SkPixel32ToPixel16_ToU16(fColors[i]);
77 fColors = (SkPMColor*)sk_malloc_throw(allocSize);
78 SkDEBUGCODE(success =) buffer.readColorArray(fColors, fCount);
81 fColors = nullptr;
91 buffer.writeColorArray(fColors, fCount);
  /external/skia/gm/
gamut.cpp 66 fColors[0] = colorOne;
67 fColors[1] = colorTwo;
78 fColors[0], fColors[0], fColors[1], fColors[1]
83 paint.setShader(SkGradientShader::MakeLinear(points, fColors, nullptr, 2,
92 SkColor fColors[2];
98 fColors[0] = fColors[1] = colorOne
    [all...]
gradients_2pt_conical.cpp 16 const SkColor* fColors;
48 return SkGradientShader::MakeTwoPointConical(center0, radius0, center1, radius1, data.fColors,
59 return SkGradientShader::MakeTwoPointConical(center1, radius1, center0, radius0, data.fColors,
72 data.fColors, data.fPos, data.fCount, tm,
85 data.fColors, data.fPos, data.fCount, tm,
98 data.fColors, data.fPos, data.fCount, tm,
111 data.fColors, data.fPos, data.fCount, tm,
124 data.fColors, data.fPos, data.fCount, tm,
136 data.fColors, data.fPos, data.fCount, tm,
149 data.fColors, data.fPos
    [all...]
variedtext.cpp 72 fColors[i] = random.nextU();
73 fColors[i] |= 0xFF000000;
74 fColors[i] = sk_tool_utils::color_to_565(fColors[i]);
84 fPaint.setColor(fColors[i]);
112 fPaint.setColor(fColors[i]);
149 SkColor fColors[kCnt];
gradients_no_texture.cpp 15 const SkColor* fColors;
31 return SkGradientShader::MakeLinear(pts, data.fColors, data.fPos, data.fCount, tm);
38 return SkGradientShader::MakeRadial(center, center.fX, data.fColors, data.fPos, data.fCount, tm);
45 return SkGradientShader::MakeSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount);
57 data.fColors, data.fPos, data.fCount, tm);
68 data.fColors, data.fPos,
130 SkColor* fColors;
134 ColorPos() : fColors(nullptr), fPos(nullptr), fCount(0) {}
136 delete[] fColors;
141 fColors = new SkColor[count]
    [all...]
gammatext.cpp 126 SkColor fColors[3];
132 fColors[i] = colors[i];
147 fShaders[i] = make_gradient(fColors[i]);
159 paint.setColor(fColors[i]);
gradientDirtyLaundry.cpp 15 const SkColor* fColors;
39 return SkGradientShader::MakeLinear(pts, data.fColors, data.fPos, data.fCount, tm);
44 return SkGradientShader::MakeRadial(pt, pt.fX, data.fColors, data.fPos, data.fCount, tm);
49 return SkGradientShader::MakeSweep(pt.fX, pt.fY, data.fColors, data.fPos, data.fCount);
matrixconvolution.cpp 22 fColors[0] = colorOne;
23 fColors[1] = colorTwo;
47 pts, fColors, pos, 2, SkShader::kClamp_TileMode));
130 SkColor fColors[2];
shadertext.cpp 37 const SkColor* fColors;
51 return SkGradientShader::MakeLinear(pts, data.fColors, data.fPos, data.fCount, tm);
58 return SkGradientShader::MakeRadial(center, center.fX, data.fColors, data.fPos, data.fCount,
66 return SkGradientShader::MakeSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount);
78 data.fColors, data.fPos, data.fCount, tm);
gammaencodedpremul.cpp 40 fColors[i++] = SkColorSetARGBInline(0xFF,
73 sk_memset32(row, fColors[i], kAlphaMax);
116 SkColor fColors[kNumColors];
  /external/skia/bench/
FSRectBench.cpp 35 fColors[i] = rand.nextU() | 0xFF000000;
44 paint.setColor(fColors[i % N]);
56 SkColor fColors[N];
VertBench.cpp 33 SkColor fColors[PTS];
73 fColors[i] = rand.nextU() | (0xFF << 24);
86 fPts, nullptr, fColors, IDX, fIdx);
RectBench.cpp 26 SkColor fColors[N];
65 fColors[i] = rand.nextU() | 0xFF808080;
76 paint.setColor(fColors[i % N]);
187 paint.setColor(fColors[i % N]);
246 color = fColors[i];
254 color = fColors[i];
  /external/skia/experimental/DrawingBoard/
SkColorPalette.h 30 SkColor fColors[PaletteSlots];
SkColorPalette.cpp 20 fColors[0] = SK_ColorWHITE;
21 fColors[1] = SK_ColorBLACK;
22 fColors[2] = SK_ColorRED;
23 fColors[3] = SK_ColorGREEN;
24 fColors[4] = SK_ColorBLUE;
51 paint.setColor(fColors[i]);
89 fCurrColor = fColors[fSelected];
109 fColors[fSelected] = selectColorFromGradient(curr);
110 fCurrColor = fColors[fSelected];
  /external/skia/tests/
GradientTest.cpp 44 const SkColor* fColors;
57 info->fColors = colorStorage;
63 !memcmp(info->fColors, fColors, fColorCount * sizeof(SkColor)));
77 sk_sp<SkShader> s(new SkColorShader(rec.fColors[0]));
81 info.fColors = nullptr;
89 sk_sp<SkShader> s(SkGradientShader::MakeLinear(buildRec.fPoint, buildRec.fColors, buildRec.fPos,
100 buildRec.fColors, buildRec.fPos,
112 buildRec.fColors, buildRec.fPos,
126 buildRec.fColors,
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  /external/skia/samplecode/
SampleGradients.cpp 44 const SkColor* fColors;
66 return SkGradientShader::MakeLinear(pts, data.fColors, data.fPos, data.fCount, tm);
73 return SkGradientShader::MakeRadial(center, center.fX, data.fColors,
81 return SkGradientShader::MakeSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount);
93 data.fColors, data.fPos, data.fCount, tm);
104 data.fColors, data.fPos, data.fCount, tm);
SampleShaderText.cpp 44 const SkColor* fColors;
58 return SkGradientShader::MakeLinear(pts, data.fColors, data.fPos, data.fCount, tm);
65 return SkGradientShader::MakeRadial(center, center.fX, data.fColors,
73 return SkGradientShader::MakeSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount);
85 data.fColors, data.fPos, data.fCount, tm);
  /external/skia/src/utils/
SkShadowTessellator.cpp 33 fPositions.begin(), nullptr, fColors.begin(),
76 SkTDArray<SkColor> fColors;
251 *fColors.push() = fPenumbraColor;
260 *fColors.push() = fPenumbraColor;
392 fColors.setReserve(4 * path.countPoints());
404 *fColors.push() = fUmbraColor;
461 if (fColors[fPrevUmbraIndex] != fColors[fFirstVertexIndex] &&
466 *fColors.push() = SkPMLerp(fColors[fFirstVertexIndex], fColors[fPrevUmbraIndex], 128)
    [all...]
  /external/skia/src/shaders/gradients/
SkGradientShaderPriv.h 91 const SkColor4f* fColors;
107 // fColors and fPos always point into local memory, so they can be safely mutated
109 SkColor4f* mutableColors() { return const_cast<SkColor4f*>(fColors); }
405 SkASSERT(pos < fColors.count());
406 return &fColors[pos];
421 fColorSpace. Otherwise, the SkColor factory should be called, with fColors. fColorCount
422 will be the number of color stops in either case, and fColors and fStops can be passed to
431 SkColor fColors[kMaxRandomGradientColors];
453 // If we're in legacy mode, then fColors will be populated. If we're gamma-correct, then
455 SkTDArray<SkColor> fColors;
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