/external/skia/src/effects/ |
SkOverdrawColorFilter.cpp | 24 ctx->colors = fColors; 42 str->appendf("%d: %x\n", i, fColors[i]); 48 buffer.writeByteArray(fColors, kNumColors * sizeof(SkPMColor)); 86 GrColor4f fColors[SkOverdrawColorFilter::kNumColors]; 101 GrColor4f fColors[SkOverdrawColorFilter::kNumColors]; 108 return OverdrawFragmentProcessor::Make(fColors); 128 memcpy(fColors, colors, SkOverdrawColorFilter::kNumColors * sizeof(GrColor4f)); 132 return new GLOverdrawFragmentProcessor(fColors); 137 return 0 == memcmp(fColors, that.fColors, [all...] |
SkOverdrawColorFilter.h | 16 * 0 -> fColors[0] 17 * 1 -> fColors[1] 19 * 5 (or larger) -> fColors[5] 45 memcpy(fColors, colors, kNumColors * sizeof(SkPMColor)); 50 SkPMColor fColors[kNumColors];
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/external/skia/include/core/ |
SkColorTable.h | 42 SkASSERT(fColors != NULL && (unsigned)index < (unsigned)fCount); 43 return fColors[index]; 48 const SkPMColor* readColors() const { return fColors; } 66 SkPMColor* fColors;
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SkVertices.h | 91 const SkColor* colors() const { return fColors; } 128 SkColor* fColors;
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/external/skia/src/pdf/ |
SkPDFGradientShader.h | 28 std::unique_ptr<SkColor[]> fColors; 50 && SkPackedArrayEqual(u.fColors, v.fColors, u.fColorCount) 55 SkASSERT(u.fInfo.fColors == u.fColors.get()); 57 SkASSERT(v.fInfo.fColors == v.fColors.get());
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/external/skia/src/core/ |
SkColorTable.cpp | 19 fColors = reinterpret_cast<SkPMColor*>(sk_malloc_throw(count * sizeof(SkPMColor))); 21 memcpy(fColors, colors, count * sizeof(SkPMColor)); 31 : fColors(colors) 39 sk_free(fColors); 49 f16BitCache[i] = SkPixel32ToPixel16_ToU16(fColors[i]); 77 fColors = (SkPMColor*)sk_malloc_throw(allocSize); 78 SkDEBUGCODE(success =) buffer.readColorArray(fColors, fCount); 81 fColors = nullptr; 91 buffer.writeColorArray(fColors, fCount);
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/external/skia/gm/ |
gamut.cpp | 66 fColors[0] = colorOne; 67 fColors[1] = colorTwo; 78 fColors[0], fColors[0], fColors[1], fColors[1] 83 paint.setShader(SkGradientShader::MakeLinear(points, fColors, nullptr, 2, 92 SkColor fColors[2]; 98 fColors[0] = fColors[1] = colorOne [all...] |
gradients_2pt_conical.cpp | 16 const SkColor* fColors; 48 return SkGradientShader::MakeTwoPointConical(center0, radius0, center1, radius1, data.fColors, 59 return SkGradientShader::MakeTwoPointConical(center1, radius1, center0, radius0, data.fColors, 72 data.fColors, data.fPos, data.fCount, tm, 85 data.fColors, data.fPos, data.fCount, tm, 98 data.fColors, data.fPos, data.fCount, tm, 111 data.fColors, data.fPos, data.fCount, tm, 124 data.fColors, data.fPos, data.fCount, tm, 136 data.fColors, data.fPos, data.fCount, tm, 149 data.fColors, data.fPos [all...] |
variedtext.cpp | 72 fColors[i] = random.nextU(); 73 fColors[i] |= 0xFF000000; 74 fColors[i] = sk_tool_utils::color_to_565(fColors[i]); 84 fPaint.setColor(fColors[i]); 112 fPaint.setColor(fColors[i]); 149 SkColor fColors[kCnt];
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gradients_no_texture.cpp | 15 const SkColor* fColors; 31 return SkGradientShader::MakeLinear(pts, data.fColors, data.fPos, data.fCount, tm); 38 return SkGradientShader::MakeRadial(center, center.fX, data.fColors, data.fPos, data.fCount, tm); 45 return SkGradientShader::MakeSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount); 57 data.fColors, data.fPos, data.fCount, tm); 68 data.fColors, data.fPos, 130 SkColor* fColors; 134 ColorPos() : fColors(nullptr), fPos(nullptr), fCount(0) {} 136 delete[] fColors; 141 fColors = new SkColor[count] [all...] |
gammatext.cpp | 126 SkColor fColors[3]; 132 fColors[i] = colors[i]; 147 fShaders[i] = make_gradient(fColors[i]); 159 paint.setColor(fColors[i]);
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gradientDirtyLaundry.cpp | 15 const SkColor* fColors; 39 return SkGradientShader::MakeLinear(pts, data.fColors, data.fPos, data.fCount, tm); 44 return SkGradientShader::MakeRadial(pt, pt.fX, data.fColors, data.fPos, data.fCount, tm); 49 return SkGradientShader::MakeSweep(pt.fX, pt.fY, data.fColors, data.fPos, data.fCount);
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matrixconvolution.cpp | 22 fColors[0] = colorOne; 23 fColors[1] = colorTwo; 47 pts, fColors, pos, 2, SkShader::kClamp_TileMode)); 130 SkColor fColors[2];
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shadertext.cpp | 37 const SkColor* fColors; 51 return SkGradientShader::MakeLinear(pts, data.fColors, data.fPos, data.fCount, tm); 58 return SkGradientShader::MakeRadial(center, center.fX, data.fColors, data.fPos, data.fCount, 66 return SkGradientShader::MakeSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount); 78 data.fColors, data.fPos, data.fCount, tm);
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gammaencodedpremul.cpp | 40 fColors[i++] = SkColorSetARGBInline(0xFF, 73 sk_memset32(row, fColors[i], kAlphaMax); 116 SkColor fColors[kNumColors];
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/external/skia/bench/ |
FSRectBench.cpp | 35 fColors[i] = rand.nextU() | 0xFF000000; 44 paint.setColor(fColors[i % N]); 56 SkColor fColors[N];
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VertBench.cpp | 33 SkColor fColors[PTS]; 73 fColors[i] = rand.nextU() | (0xFF << 24); 86 fPts, nullptr, fColors, IDX, fIdx);
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RectBench.cpp | 26 SkColor fColors[N]; 65 fColors[i] = rand.nextU() | 0xFF808080; 76 paint.setColor(fColors[i % N]); 187 paint.setColor(fColors[i % N]); 246 color = fColors[i]; 254 color = fColors[i];
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/external/skia/experimental/DrawingBoard/ |
SkColorPalette.h | 30 SkColor fColors[PaletteSlots];
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SkColorPalette.cpp | 20 fColors[0] = SK_ColorWHITE; 21 fColors[1] = SK_ColorBLACK; 22 fColors[2] = SK_ColorRED; 23 fColors[3] = SK_ColorGREEN; 24 fColors[4] = SK_ColorBLUE; 51 paint.setColor(fColors[i]); 89 fCurrColor = fColors[fSelected]; 109 fColors[fSelected] = selectColorFromGradient(curr); 110 fCurrColor = fColors[fSelected];
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/external/skia/tests/ |
GradientTest.cpp | 44 const SkColor* fColors; 57 info->fColors = colorStorage; 63 !memcmp(info->fColors, fColors, fColorCount * sizeof(SkColor))); 77 sk_sp<SkShader> s(new SkColorShader(rec.fColors[0])); 81 info.fColors = nullptr; 89 sk_sp<SkShader> s(SkGradientShader::MakeLinear(buildRec.fPoint, buildRec.fColors, buildRec.fPos, 100 buildRec.fColors, buildRec.fPos, 112 buildRec.fColors, buildRec.fPos, 126 buildRec.fColors, [all...] |
/external/skia/samplecode/ |
SampleGradients.cpp | 44 const SkColor* fColors; 66 return SkGradientShader::MakeLinear(pts, data.fColors, data.fPos, data.fCount, tm); 73 return SkGradientShader::MakeRadial(center, center.fX, data.fColors, 81 return SkGradientShader::MakeSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount); 93 data.fColors, data.fPos, data.fCount, tm); 104 data.fColors, data.fPos, data.fCount, tm);
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SampleShaderText.cpp | 44 const SkColor* fColors; 58 return SkGradientShader::MakeLinear(pts, data.fColors, data.fPos, data.fCount, tm); 65 return SkGradientShader::MakeRadial(center, center.fX, data.fColors, 73 return SkGradientShader::MakeSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount); 85 data.fColors, data.fPos, data.fCount, tm);
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/external/skia/src/utils/ |
SkShadowTessellator.cpp | 33 fPositions.begin(), nullptr, fColors.begin(), 76 SkTDArray<SkColor> fColors; 251 *fColors.push() = fPenumbraColor; 260 *fColors.push() = fPenumbraColor; 392 fColors.setReserve(4 * path.countPoints()); 404 *fColors.push() = fUmbraColor; 461 if (fColors[fPrevUmbraIndex] != fColors[fFirstVertexIndex] && 466 *fColors.push() = SkPMLerp(fColors[fFirstVertexIndex], fColors[fPrevUmbraIndex], 128) [all...] |
/external/skia/src/shaders/gradients/ |
SkGradientShaderPriv.h | 91 const SkColor4f* fColors; 107 // fColors and fPos always point into local memory, so they can be safely mutated 109 SkColor4f* mutableColors() { return const_cast<SkColor4f*>(fColors); } 405 SkASSERT(pos < fColors.count()); 406 return &fColors[pos]; 421 fColorSpace. Otherwise, the SkColor factory should be called, with fColors. fColorCount 422 will be the number of color stops in either case, and fColors and fStops can be passed to 431 SkColor fColors[kMaxRandomGradientColors]; 453 // If we're in legacy mode, then fColors will be populated. If we're gamma-correct, then 455 SkTDArray<SkColor> fColors; [all...] |