/external/skia/src/gpu/effects/ |
Gr1DKernelEffect.h | 37 Direction direction() const { return fDirection; } 41 str.appendf("Direction: %s, Radius: %d ", kX_Direction == fDirection ? "X" : "Y", fRadius); 50 , fDirection(direction) 55 Direction fDirection;
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/external/skia/src/effects/ |
SkEmbossMaskFilter.cpp | 29 memcpy(light.fDirection, direction, sizeof(light.fDirection)); 53 normalize(fLight.fDirection); 92 matrix.mapVectors((SkVector*)(void*)light.fDirection, 93 (SkVector*)(void*)fLight.fDirection, 1); 97 SkVector* vec = (SkVector*)(void*)light.fDirection; 98 vec->setLength(light.fDirection[0], 99 light.fDirection[1], 100 SkPoint::Length(fLight.fDirection[0], fLight.fDirection[1])) [all...] |
SkEmbossMaskFilter.h | 20 SkScalar fDirection[3]; // x,y,z
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SkEmbossMask.cpp | 51 SkFixed lx = SkScalarToFixed(light.fDirection[0]); 52 SkFixed ly = SkScalarToFixed(light.fDirection[1]); 53 SkFixed lz = SkScalarToFixed(light.fDirection[2]);
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SkLightingImageFilter.cpp | [all...] |
/external/skia/samplecode/ |
SampleEmboss.cpp | 29 fLight.fDirection[0] = SK_Scalar1; 30 fLight.fDirection[1] = SK_Scalar1; 31 fLight.fDirection[2] = SK_Scalar1;
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SampleAll.cpp | 337 light.fDirection[0] = SK_Scalar1/2; 338 light.fDirection[1] = SK_Scalar1/2; 339 light.fDirection[2] = SK_Scalar1/3;
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SampleFilterFuzz.cpp | 472 light.fDirection[i] = make_scalar();
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/external/icu/icu4c/source/layoutex/layout/ |
ParagraphLayout.h | 335 const UBiDiDirection fDirection; 689 return fDirection; 728 : UObject(), fFont(NULL), fDirection(UBIDI_LTR), fGlyphCount(0), fGlyphs(NULL), fPositions(NULL), fGlyphToCharMap(NULL) 734 : UObject(), fFont(NULL), fDirection(UBIDI_LTR), fGlyphCount(0), fGlyphs(NULL), fPositions(NULL), fGlyphToCharMap(NULL) 741 : fFont(font), fDirection(direction), fGlyphCount(glyphCount),
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/external/skia/include/views/ |
SkTouchGesture.h | 24 SkPoint fDirection;
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/external/skia/src/views/ |
SkTouchGesture.cpp | 52 fDirection.set(sx, sy); 53 fSpeed0 = SkPoint::Normalize(&fDirection); 57 unit_axis_align(&fDirection); 58 // printf("---- speed %g dir %g %g\n", fSpeed0, fDirection.fX, fDirection.fY); 78 float tx = fDirection.fX * dist; 79 float ty = fDirection.fY * dist;
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/external/skia/src/utils/ |
SkShadowTessellator.cpp | 90 SkScalar fDirection; 131 , fDirection(1) 434 if (compute_normal(fPrevPoint, fFirstPoint, fDirection, &normal)) { 573 fDirection = (perpDot > 0) ? -1 : 1; 577 if (!compute_normal(fInitPoints[0], fInitPoints[1], fDirection, &normal)) { 613 if (compute_normal(fPrevPoint, p, fDirection, &normal)) { [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
sqlucode.h | 59 SQLRETURN SQL_API SQLDataSourcesW(SQLHENV henv,SQLUSMALLINT fDirection,SQLWCHAR *szDSN,SQLSMALLINT cbDSNMax,SQLSMALLINT *pcbDSN,SQLWCHAR *szDescription,SQLSMALLINT cbDescriptionMax,SQLSMALLINT *pcbDescription); 71 SQLRETURN SQL_API SQLDriversW(SQLHENV henv,SQLUSMALLINT fDirection,SQLWCHAR *szDriverDesc,SQLSMALLINT cbDriverDescMax,SQLSMALLINT *pcbDriverDesc,SQLWCHAR *szDriverAttributes,SQLSMALLINT cbDrvrAttrMax,SQLSMALLINT *pcbDrvrAttr); 104 SQLRETURN SQL_API SQLDataSourcesA(SQLHENV henv,SQLUSMALLINT fDirection,SQLCHAR *szDSN,SQLSMALLINT cbDSNMax,SQLSMALLINT *pcbDSN,SQLCHAR *szDescription,SQLSMALLINT cbDescriptionMax,SQLSMALLINT *pcbDescription); 115 SQLRETURN SQL_API SQLDriversA(SQLHENV henv,SQLUSMALLINT fDirection,SQLCHAR *szDriverDesc,SQLSMALLINT cbDriverDescMax,SQLSMALLINT *pcbDriverDesc,SQLCHAR *szDriverAttributes,SQLSMALLINT cbDrvrAttrMax,SQLSMALLINT *pcbDrvrAttr);
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sqlext.h | [all...] |
/external/skia/src/gpu/ |
GrTessellator.cpp | 188 Comparator(Direction direction) : fDirection(direction) {} 190 return fDirection == Direction::kHorizontal ? sweep_lt_horiz(a, b) : sweep_lt_vert(a, b); 192 Direction fDirection; [all...] |
/external/skia/fuzz/ |
FilterFuzz.cpp | 499 fuzz->nextN(light.fDirection, 3);
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/external/skia/tests/ |
PathTest.cpp | [all...] |