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Searched
refs:fragColorVar
(Results
1 - 2
of
2
) sorted by null
/external/deqp/framework/randomshaders/
rsgShaderGenerator.cpp
206
Variable*
fragColorVar
= m_state.getVariableManager().allocate(VariableType(VariableType::TYPE_FLOAT, 4), Variable::STORAGE_SHADER_OUT, getFragColorName(m_state));
207
ValueRange valueRange(
fragColorVar
->getType());
212
fragColorVar
->setLayoutLocation(0); // Bind color output to location 0 (applies to GLSL ES 3.0 onwards).
214
m_state.getVariableManager().setValue(
fragColorVar
, valueRange.asAccess());
rsgProgramExecutor.cpp
286
const Variable*
fragColorVar
= DE_NULL;
295
fragColorVar
= *i;
299
TCU_CHECK(
fragColorVar
);
342
ExecConstValueAccess colorValue = execCtx.getValue(
fragColorVar
);
Completed in 174 milliseconds