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    Searched refs:fragShaderSource (Results 1 - 25 of 26) sorted by null

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  /external/deqp/modules/gles31/functional/
es31fNegativeShaderFramebufferFetchTests.cpp 126 const char* const fragShaderSource = "${GLSL_VERSION_STRING}\n"
137 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
151 const char* const fragShaderSource = "${GLSL_VERSION_STRING}\n"
162 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
176 const char* const fragShaderSource = "${GLSL_VERSION_STRING}\n"
188 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
203 const char* const fragShaderSource = "${GLSL_VERSION_STRING}\n"
216 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
es31fShaderFramebufferFetchTests.cpp 373 std::ostringstream fragShaderSource;
375 fragShaderSource << "#version 310 es\n"
385 return glu::makeVtxFragSources(genPassThroughVertSource(), fragShaderSource.str());
720 std::ostringstream fragShaderSource;
722 fragShaderSource << "#version 310 es\n"
738 return glu::makeVtxFragSources(genPassThroughVertSource(), fragShaderSource.str());
793 std::ostringstream fragShaderSource;
803 fragShaderSource << "#version 100\n"
812 return glu::makeVtxFragSources(vertShaderSource.str(), fragShaderSource.str());
895 std::ostringstream fragShaderSource;
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es31fTextureMultisampleTests.cpp 418 const char* const fragShaderSource = "#version 310 es\n"
429 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
763 const char* const fragShaderSource = "#version 310 es\n"
789 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
810 const char* const fragShaderSource = "#version 310 es\n"
819 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
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es31fMultisampleTests.cpp 243 static const char* fragShaderSource =
272 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
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  /external/deqp/modules/gles2/functional/
es2fShaderAlgorithmTests.cpp 52 ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
60 ShaderAlgorithmCase::ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource)
64 m_fragShaderSource = fragShaderSource;
es2fShaderIndexingTests.cpp 145 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource);
161 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource)
167 m_fragShaderSource = fragShaderSource;
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es2fShaderLoopTests.cpp 212 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource);
227 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource)
232 m_fragShaderSource = fragShaderSource;
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es2fShaderStructTests.cpp 66 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
84 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource)
91 m_fragShaderSource = fragShaderSource;
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es2fMultisampleTests.cpp 330 static const char* fragShaderSource =
346 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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  /external/deqp/modules/gles3/functional/
es3fSyncTests.cpp 134 const char* fragShaderSource =
144 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
es3fShaderLoopTests.cpp 209 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
220 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource)
224 m_fragShaderSource = fragShaderSource;
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es3fInstancedRenderingTests.cpp 290 static const char* fragShaderSource =
303 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSourceStr, fragShaderSource));
es3fPrimitiveRestartTests.cpp 228 static const char* fragShaderSource =
238 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
es3fRasterizerDiscardTests.cpp 214 const char* fragShaderSource =
227 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
es3fShaderIndexingTests.cpp 138 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
151 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource)
156 m_fragShaderSource = fragShaderSource;
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es3fShaderStructTests.cpp 59 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
77 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource)
84 m_fragShaderSource = fragShaderSource;
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es3fOcclusionQueryTests.cpp 154 const char* fragShaderSource =
167 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
  /external/deqp/modules/gles3/stress/
es3sOcclusionQueryTests.cpp 114 const char* fragShaderSource =
127 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
es3sSyncTests.cpp 122 const char* fragShaderSource =
132 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
  /external/deqp/modules/gles2/performance/
es2pShaderCompilationCases.cpp 406 string fragShaderSource;
602 string fragShaderSource;
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es2pShaderOperatorTests.cpp 238 string fragShaderSource;
245 : vertShaderSource(vs), fragShaderSource(fs), attributes(attrs), description(desc) {}
802 const string& frag = m_programData[progNdx].fragShaderSource;
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  /external/deqp/modules/gles3/performance/
es3pShaderCompilationCases.cpp 406 string fragShaderSource;
602 string fragShaderSource;
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es3pShaderOperatorTests.cpp 238 string fragShaderSource;
245 : vertShaderSource(vs), fragShaderSource(fs), attributes(attrs), description(desc) {}
802 const string& frag = m_programData[progNdx].fragShaderSource;
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderIndexingTests.cpp 223 const std::string& fragShaderSource,
239 const std::string& fragShaderSource,
245 m_fragShaderSource = fragShaderSource;
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vktShaderRenderStructTests.cpp 48 const std::string& fragShaderSource);
63 const std::string& fragShaderSource)
67 m_fragShaderSource = fragShaderSource;
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