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  /external/deqp/framework/referencerenderer/
rrShadingContext.cpp 34 , fragmentDepths (fragmentDepths_)
rrShadingContext.hpp 40 FragmentShadingContext (const GenericVec4* varying0, const GenericVec4* varying1, const GenericVec4* varying2, GenericVec4* outputArray, float* fragmentDepths, int primitiveID, int numFragmentOutputs, int numSamples, FaceType visibleFace_);
47 float* fragmentDepths; //!< Fragment packet depths. Pointer will be NULL if there is no depth buffer. Each sample has per-sample depth values
162 DE_ASSERT(context.fragmentDepths);
163 return context.fragmentDepths[(packetNdx * 4 + fragNdx) * context.numSamples + sampleNdx];
169 DE_ASSERT(context.fragmentDepths);
170 context.fragmentDepths[(packetNdx * 4 + fragNdx) * context.numSamples + sampleNdx] = depthValue;
  /external/deqp/modules/gles3/functional/
es3fFboTestUtil.cpp 846 DE_ASSERT(context.fragmentDepths);
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