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Searched
refs:fragmentDepths
(Results
1 - 3
of
3
) sorted by null
/external/deqp/framework/referencerenderer/
rrShadingContext.cpp
34
,
fragmentDepths
(fragmentDepths_)
rrShadingContext.hpp
40
FragmentShadingContext (const GenericVec4* varying0, const GenericVec4* varying1, const GenericVec4* varying2, GenericVec4* outputArray, float*
fragmentDepths
, int primitiveID, int numFragmentOutputs, int numSamples, FaceType visibleFace_);
47
float*
fragmentDepths
; //!< Fragment packet depths. Pointer will be NULL if there is no depth buffer. Each sample has per-sample depth values
162
DE_ASSERT(context.
fragmentDepths
);
163
return context.
fragmentDepths
[(packetNdx * 4 + fragNdx) * context.numSamples + sampleNdx];
169
DE_ASSERT(context.
fragmentDepths
);
170
context.
fragmentDepths
[(packetNdx * 4 + fragNdx) * context.numSamples + sampleNdx] = depthValue;
/external/deqp/modules/gles3/functional/
es3fFboTestUtil.cpp
846
DE_ASSERT(context.
fragmentDepths
);
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