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    Searched refs:fragment_shader (Results 1 - 19 of 19) sorted by null

  /external/autotest/client/deps/glbench/src/
varyingsandddxytest.cc 105 const char *fragment_shader = NULL; local
109 fragment_shader = fragment_shader_1_varying;
113 fragment_shader = fragment_shader_2_varying;
117 fragment_shader = fragment_shader_4_varying;
121 fragment_shader = fragment_shader_8_varying;
126 InitShaderProgram(vertex_shader, fragment_shader);
utils.cc 310 GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
318 glShaderSource(fragment_shader, count + 1, header_and_body, NULL);
323 glCompileShader(fragment_shader);
324 print_shader_log(fragment_shader);
328 glAttachShader(program, fragment_shader);
334 glDeleteShader(fragment_shader);
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_fs.c 63 draw->fs.fragment_shader = dfs;
draw_pipe_unfilled.c 261 const struct draw_fragment_shader *fs = draw ? draw->fs.fragment_shader : 0;
draw_pipe_wide_point.c 233 const struct draw_fragment_shader *fs = draw->fs.fragment_shader;
draw_prim_assembler.c 60 const struct draw_fragment_shader *fs = draw->fs.fragment_shader;
draw_private.h 301 struct draw_fragment_shader *fragment_shader; member in struct:draw_context::__anon27536
draw_pipe_flatshade.c 200 const struct draw_fragment_shader *fs = draw->fs.fragment_shader;
draw_pipe_clip.c 816 const struct draw_fragment_shader *fs = draw->fs.fragment_shader;
  /cts/hostsidetests/sustainedperf/shadertoy_android/jni/
utils.cpp 44 bool LinkProgram(GLuint program, GLuint vertex_shader, GLuint fragment_shader) {
46 glAttachShader(program, fragment_shader);
shadertoy_shader.cpp 120 GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); local
121 CompileShader10(fragment_shader, complete_fragment_string);
125 LinkProgram(shader_program_, vertex_shader, fragment_shader);
130 glDeleteShader(fragment_shader);
utils.h 59 bool LinkProgram(GLuint program, GLuint vertex_shader, GLuint fragment_shader);
  /external/webrtc/webrtc/modules/video_render/ios/
open_gles20.mm 203 GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, fragment_source);
204 if (!fragment_shader) {
211 glAttachShader(program, fragment_shader);
238 if (fragment_shader) {
239 glDeleteShader(fragment_shader);
  /frameworks/base/media/mca/filterfw/jni/
jni_shader_program.cpp 42 jstring fragment_shader) {
47 if (!fragment_shader || !gl_env_ptr)
52 shader.reset(new ShaderProgram(gl_env_ptr, ToCppString(env, fragment_shader)));
55 ToCppString(env, fragment_shader)));
jni_shader_program.h 33 jstring fragment_shader);
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.h 80 explicit ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader);
90 const std::string& fragment_shader);
shader_program.cpp 70 ShaderProgram::ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader)
71 : fragment_shader_source_(fragment_shader),
94 const std::string& fragment_shader)
95 : fragment_shader_source_(fragment_shader),
    [all...]
  /external/drm_hwcomposer/
glworker.cpp 258 AutoGLShader fragment_shader = CompileAndCheckShader( local
260 if (!fragment_shader.get())
271 glAttachShader(program.get(), fragment_shader.get());
276 glDetachShader(program.get(), fragment_shader.get());
  /external/mesa3d/src/gallium/auxiliary/cso_cache/
cso_context.c 108 void *fragment_shader, *fragment_shader_saved; member in struct:cso_context
637 if (ctx->fragment_shader != handle) {
638 ctx->fragment_shader = handle;
645 if (handle == ctx->fragment_shader) {
648 ctx->fragment_shader = NULL;
657 ctx->fragment_shader_saved = ctx->fragment_shader;
663 if (ctx->fragment_shader_saved != ctx->fragment_shader) {
665 ctx->fragment_shader = ctx->fragment_shader_saved;
    [all...]

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