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  /external/deqp/framework/platform/ios/
tcuIOSPlatform.mm 262 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *m_colorBuffer);
267 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, *m_depthStencilBuffer);
270 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *m_depthStencilBuffer);
  /external/deqp/framework/opengl/
gluFboRenderContext.cpp 268 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorBuffer);
273 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer);
276 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer);
gluES3PlusWrapperFuncs.inl 93 dst->framebufferRenderbuffer = src.framebufferRenderbuffer;
  /external/deqp/modules/egl/
teglImageUtil.cpp 364 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
389 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
397 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
423 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
440 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
464 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
teglImageFormatTests.cpp 357 static void framebufferRenderbuffer (const glw::Functions& gl, GLenum attachment, GLuint rbo)
359 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, rbo));
472 framebufferRenderbuffer(gl, GL_COLOR_ATTACHMENT0, *renderbufferColor);
476 framebufferRenderbuffer(gl, GL_DEPTH_ATTACHMENT, *renderbufferDepth);
597 framebufferRenderbuffer(gl, GL_COLOR_ATTACHMENT0, *renderbufferColor);
601 framebufferRenderbuffer(gl, GL_STENCIL_ATTACHMENT, *renderbufferStencil);
717 framebufferRenderbuffer(gl, GL_COLOR_ATTACHMENT0, *renderbuffer);
823 framebufferRenderbuffer(gl, GL_COLOR_ATTACHMENT0, renderbuffer);
836 framebufferRenderbuffer(gl, GL_DEPTH_ATTACHMENT, renderbuffer);
849 framebufferRenderbuffer(gl, GL_STENCIL_ATTACHMENT, renderbuffer)
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  /external/deqp/modules/gles2/functional/
es2fFboApiTest.cpp 263 context.framebufferRenderbuffer(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_RENDERBUFFER, rbo);
281 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo);
325 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER, rbo);
330 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo);
354 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, reservedRboName);
427 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 3);
477 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo);
535 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo);
es2fFboRenderTest.cpp 449 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorbuffer);
460 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthbuffer);
468 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_stencilbuffer);
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  /external/deqp/modules/gles3/functional/
es3fFboApiTests.cpp 239 context.framebufferRenderbuffer(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_RENDERBUFFER, rbo);
257 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo);
301 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER, rbo);
306 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo);
330 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, reservedRboName);
403 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 3);
453 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo);
511 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo);
es3fShaderFragDataTests.cpp 290 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+ndx, GL_RENDERBUFFER, rbo);
es3fFboRenderTest.cpp 274 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorBuffer);
304 case GL_RENDERBUFFER: context.framebufferRenderbuffer(GL_FRAMEBUFFER, point, GL_RENDERBUFFER, m_depthStencilBuffer); break;
659 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, fboA.getColorBuffer());
782 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorbuffer);
900 case GL_RENDERBUFFER: context.framebufferRenderbuffer(GL_FRAMEBUFFER, point, GL_RENDERBUFFER, fboA.getDepthStencilBuffer()); break;
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es3fShaderPrecisionTests.cpp 259 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_renderbuffer);
512 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_renderbuffer);
706 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_renderbuffer);
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  /external/deqp/modules/gles31/functional/
es31fStencilTexturingTests.cpp 550 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf);
612 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf);
703 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf);
774 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf);
780 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
832 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf);
856 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
915 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf);
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es31fShaderHelperInvocationTests.cpp 235 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *m_colorbuffer);
247 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *m_resolveColorbuffer);
es31fAdvancedBlendTests.cpp 293 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorRbo);
308 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_resolveColorRbo);
es31fFboNoAttachmentTests.cpp 480 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 52 gl->framebufferRenderbuffer = &glFramebufferRenderbuffer;
glwInitES20.inl 52 gl->framebufferRenderbuffer = (glFramebufferRenderbufferFunc) loader->get("glFramebufferRenderbuffer");
glwInitES30Direct.inl 82 gl->framebufferRenderbuffer = &glFramebufferRenderbuffer;
glwInitES31Direct.inl 93 gl->framebufferRenderbuffer = &glFramebufferRenderbuffer;
  /external/deqp/modules/glshared/
glsScissorTests.cpp 512 gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorbuf);
645 gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorbuf);
650 gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *depthbuf);
glsFboUtil.cpp 433 gl.framebufferRenderbuffer(rAtt->target, attPoint,
965 m_gl.framebufferRenderbuffer(m_target, attPoint, GL_RENDERBUFFER, 0);
glsStateChangePerfTestCases.cpp 401 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_renderbuffers[m_framebuffers.size()]);
  /external/deqp/framework/opengl/simplereference/
sglrContext.hpp 84 virtual void framebufferRenderbuffer (deUint32 target, deUint32 attachment, deUint32 renderbuffertarget, deUint32 renderbuffer) = DE_NULL;
sglrContextWrapper.cpp 201 m_curCtx->framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
sglrGLContext.hpp 96 virtual void framebufferRenderbuffer (deUint32 target, deUint32 attachment, deUint32 renderbuffertarget, deUint32 renderbuffer);

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