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Searched
refs:fs_inputs
(Results
1 - 6
of
6
) sorted by null
/external/mesa3d/src/gallium/drivers/r300/
r300_fs.h
75
struct r300_shader_semantics*
fs_inputs
);
r300_state_derived.c
308
struct r300_shader_semantics *
fs_inputs
= &r300_fs(r300)->shader->inputs;
local
363
if (
fs_inputs
->color[i] != ATTR_UNUSED) {
376
if (
fs_inputs
->color[i] != ATTR_UNUSED) {
421
if (r300->screen->caps.is_r500 &&
fs_inputs
->face != ATTR_UNUSED &&
428
} else if (
fs_inputs
->face != ATTR_UNUSED) {
438
fs_inputs
->face == ATTR_UNUSED &&
440
(
fs_inputs
->wpos != ATTR_UNUSED) > 8) {
443
if (
fs_inputs
->generic[i] != ATTR_UNUSED &&
459
if (
fs_inputs
->generic[i] != ATTR_UNUSED) {
474
if (
fs_inputs
->generic[i] != ATTR_UNUSED)
[
all
...]
r300_fs.c
45
struct r300_shader_semantics*
fs_inputs
)
50
r300_shader_semantics_reset(
fs_inputs
);
58
fs_inputs
->color[index] = i;
63
fs_inputs
->generic[index] = i;
68
fs_inputs
->fog = i;
73
fs_inputs
->wpos = i;
78
fs_inputs
->face = i;
/external/mesa3d/src/gallium/drivers/vc4/
vc4_context.h
183
const struct vc4_fs_inputs *
fs_inputs
;
member in struct:vc4_compiled_shader
vc4_program.c
[
all
...]
vc4_qir.h
374
const struct vc4_fs_inputs *
fs_inputs
;
member in struct:vc4_vs_key
Completed in 108 milliseconds