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    Searched refs:fs_inputs (Results 1 - 6 of 6) sorted by null

  /external/mesa3d/src/gallium/drivers/r300/
r300_fs.h 75 struct r300_shader_semantics* fs_inputs);
r300_state_derived.c 308 struct r300_shader_semantics *fs_inputs = &r300_fs(r300)->shader->inputs; local
363 if (fs_inputs->color[i] != ATTR_UNUSED) {
376 if (fs_inputs->color[i] != ATTR_UNUSED) {
421 if (r300->screen->caps.is_r500 && fs_inputs->face != ATTR_UNUSED &&
428 } else if (fs_inputs->face != ATTR_UNUSED) {
438 fs_inputs->face == ATTR_UNUSED &&
440 (fs_inputs->wpos != ATTR_UNUSED) > 8) {
443 if (fs_inputs->generic[i] != ATTR_UNUSED &&
459 if (fs_inputs->generic[i] != ATTR_UNUSED) {
474 if (fs_inputs->generic[i] != ATTR_UNUSED)
    [all...]
r300_fs.c 45 struct r300_shader_semantics* fs_inputs)
50 r300_shader_semantics_reset(fs_inputs);
58 fs_inputs->color[index] = i;
63 fs_inputs->generic[index] = i;
68 fs_inputs->fog = i;
73 fs_inputs->wpos = i;
78 fs_inputs->face = i;
  /external/mesa3d/src/gallium/drivers/vc4/
vc4_context.h 183 const struct vc4_fs_inputs *fs_inputs; member in struct:vc4_compiled_shader
vc4_program.c     [all...]
vc4_qir.h 374 const struct vc4_fs_inputs *fs_inputs; member in struct:vc4_vs_key

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