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    Searched refs:generalUniformIndexing (Results 1 - 4 of 4) sorted by null

  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/Include/
ResourceLimits.h 44 bool generalUniformIndexing;
  /external/deqp/external/vulkancts/framework/vulkan/
vkGlslToSpirV.cpp 97 limits->generalUniformIndexing = true;
  /external/vulkan-validation-layers/tests/
vktestframework.cpp 309 "generalUniformIndexing 1\n"
537 else if (strcmp(token, "generalUniformIndexing") == 0)
538 Resources.limits.generalUniformIndexing = (value != 0);
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  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
ParseHelper.cpp 141 ! limits.generalUniformIndexing ||
601 (! limits.generalUniformIndexing && base->getQualifier().isUniformOrBuffer() && language != EShLangVertex) ||
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