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  /external/deqp/modules/gles3/functional/
es3fFboStencilbufferTests.cpp 72 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader);
73 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader);
111 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f));
112 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f));
114 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f));
115 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +1.0f));
123 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0));
124 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-0.5f, -0.5f, 0.0f), Vec3(+0.5f, +0.5f, 0.0f));
129 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f));
130 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f))
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es3fFboDepthbufferTests.cpp 74 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader);
75 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
79 gradShader.setGradient(*getCurrentContext(), gradShaderID, tcu::Vec4(0.0f), tcu::Vec4(1.0f));
80 texShader.setUniforms (*getCurrentContext(), texShaderID);
107 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
128 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
167 const deUint32 depthGradShaderID = getCurrentContext()->createProgram(&depthGradShader);
203 depthGradShader.setUniforms(*getCurrentContext(), depthGradShaderID, -1.0f, 2.0f, green);
204 sglr::drawQuad(*getCurrentContext(), depthGradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
209 depthGradShader.setUniforms(*getCurrentContext(), depthGradShaderID, 1.0f, 1.0f, red)
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es3fFboInvalidateTests.cpp 149 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader);
159 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f));
160 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
170 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f));
171 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
193 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f));
194 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
221 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader);
222 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
223 deUint32 gradShaderID= getCurrentContext()->createProgram(&gradShader)
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es3fFboMultisampleTests.cpp 88 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader);
89 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader);
136 gradShader.setGradient(*getCurrentContext(), gradShaderID, colorFmtInfo.valueMin, colorFmtInfo.valueMax);
137 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
162 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(r,g,b,a) * (colorFmtInfo.valueMax-colorFmtInfo.valueMin) + colorFmtInfo.valueMin);
163 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(x0, y0, z0), Vec3(x1, y1, z1));
193 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, c, 1.0f) * (colorFmtInfo.valueMax-colorFmtInfo.valueMin) + colorFmtInfo.valueMin);
194 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, d), Vec3(1.0f, 1.0f, d));
217 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, c, 0.0f, 1.0f) * (colorFmtInfo.valueMax-colorFmtInfo.valueMin) + colorFmtInfo.valueMin);
218 sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f))
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es3fFboColorbufferTests.cpp 234 deUint32 texToFbo0ShaderID = getCurrentContext()->createProgram(&texToFbo0Shader);
235 deUint32 texToFbo1ShaderID = getCurrentContext()->createProgram(&texToFbo1Shader);
236 deUint32 multiTexShaderID = getCurrentContext()->createProgram(&multiTexShader);
241 texToFbo0Shader.setUniforms(*getCurrentContext(), texToFbo0ShaderID);
242 texToFbo1Shader.setUniforms(*getCurrentContext(), texToFbo1ShaderID);
243 multiTexShader.setUniforms (*getCurrentContext(), multiTexShaderID);
301 sglr::drawQuad(*getCurrentContext(), ndx ? texToFbo1ShaderID : texToFbo0ShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
311 sglr::drawQuad(*getCurrentContext(), multiTexShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
367 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader);
368 deUint32 cubeTexShaderID = getCurrentContext()->createProgram(&cubeTexShader)
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es3fFramebufferBlitTests.cpp 77 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader);
78 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
84 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f));
85 texShader.setUniforms(*getCurrentContext(), texShaderID);
110 sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
133 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
370 deUint32 gradShaderSrcID = getCurrentContext()->createProgram(&gradientToSrcShader);
371 deUint32 gradShaderDstID = getCurrentContext()->createProgram(&gradientToDstShader);
404 gradientToDstShader.setGradient(*getCurrentContext(), gradShaderDstID, dstRangeInfo.valueMax, dstRangeInfo.valueMin);
405 sglr::drawQuad(*getCurrentContext(), gradShaderDstID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f))
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es3fFboTestCase.cpp 129 FboTestUtil::readPixels(*getCurrentContext(), dst, x, y, width, height, format, scale, bias);
134 getCurrentContext()->readPixels(dst, x, y, width, height);
369 FboTestUtil::clearColorBuffer(*getCurrentContext(), format, value);
  /frameworks/layoutlib/bridge/src/android/content/res/
Resources_Theme_Delegate.java 59 BridgeTypedArray ta = RenderSessionImpl.getCurrentContext().obtainStyledAttributes(attrs);
71 BridgeTypedArray ta = RenderSessionImpl.getCurrentContext().obtainStyledAttributes(resid,
83 BridgeTypedArray ta = RenderSessionImpl.getCurrentContext().obtainStyledAttributes(set,
96 boolean found = RenderSessionImpl.getCurrentContext().resolveThemeAttribute(resid,
122 RenderSessionImpl.getCurrentContext().getRenderResources().applyStyle(
133 RenderSessionImpl.getCurrentContext().getRenderResources().clearStyles();
142 BridgeContext context = RenderSessionImpl.getCurrentContext();
  /external/deqp/framework/platform/null/
tcuNullRenderContext.cpp 262 Context* getCurrentContext (void)
269 Context* const ctx = getCurrentContext();
279 Context* const ctx = getCurrentContext();
449 Context* const ctx = getCurrentContext();
466 Context* const ctx = getCurrentContext();
487 Context* const ctx = getCurrentContext();
493 Context* const ctx = getCurrentContext();
516 Context* const ctx = getCurrentContext();
527 Context* const ctx = getCurrentContext();
538 Context* const ctx = getCurrentContext();
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  /external/swiftshader/src/OpenGL/libEGL/
main.h 52 Context *getCurrentContext();
libEGL.cpp 573 egl::Context *context = egl::getCurrentContext();
625 egl::Context *context = egl::getCurrentContext();
825 EGLContext GetCurrentContext(void)
829 EGLContext context = egl::getCurrentContext();
858 egl::Context *context = egl::getCurrentContext();
1144 egl::Context *context = egl::getCurrentContext();
Surface.cpp 310 getCurrentContext()->makeCurrent(this);
  /external/deqp/framework/opengl/
gluES3PlusWrapperContext.cpp 164 inline Context* getCurrentContext (void)
171 Context* context = getCurrentContext();
184 Context* context = getCurrentContext();
204 Context* context = getCurrentContext();
224 Context* context = getCurrentContext();
240 Context* context = getCurrentContext();
253 Context* context = getCurrentContext();
264 Context* context = getCurrentContext();
428 Context* context = getCurrentContext();
449 Context* context = getCurrentContext();
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  /external/deqp/modules/gles31/functional/
es31fFboColorbufferTests.cpp 143 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader);
144 deUint32 arrayTexShaderID = getCurrentContext()->createProgram(&arrayTexShader);
147 texToFboShader.setUniforms(*getCurrentContext(), texToFboShaderID);
226 sglr::drawQuad(*getCurrentContext(), texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
244 arrayTexShader.setUniforms(*getCurrentContext(), arrayTexShaderID);
246 sglr::drawQuad(*getCurrentContext(), arrayTexShaderID, p0, p1);
es31fFboTestCase.cpp 133 FboTestUtil::readPixels(*getCurrentContext(), dst, x, y, width, height, format, scale, bias);
138 getCurrentContext()->readPixels(dst, x, y, width, height);
376 FboTestUtil::clearColorBuffer(*getCurrentContext(), format, value);
  /frameworks/layoutlib/bridge/src/android/os/
HandlerThread_Delegate.java 58 BridgeContext context = RenderAction.getCurrentContext();
  /frameworks/layoutlib/bridge/src/com/android/layoutlib/bridge/android/
AndroidLocale.java 63 BridgeContext context = RenderAction.getCurrentContext();
  /external/deqp/framework/egl/wrapper/
eglwFunctions.inl 33 eglGetCurrentContextFunc getCurrentContext;
eglwInitCore.inl 26 dst->getCurrentContext = (eglGetCurrentContextFunc) loader->get("eglGetCurrentContext");
eglwFuncPtrLibraryDecl.inl 33 EGLContext getCurrentContext (void) const;
eglwFuncPtrLibraryImpl.inl 142 EGLContext FuncPtrLibrary::getCurrentContext (void) const
144 return m_egl.getCurrentContext();
  /external/mesa3d/src/glx/
g_glxglvnddispatchfuncs.c 321 if (!__VND->getCurrentContext())
405 if (!__VND->getCurrentContext())
521 if (!__VND->getCurrentContext())
543 if (!__VND->getCurrentContext())
669 if (!__VND->getCurrentContext())
729 if (!__VND->getCurrentContext())
750 if (!__VND->getCurrentContext())
867 if (!__VND->getCurrentContext())
  /device/generic/goldfish-opengl/system/renderControl_enc/
renderControl_entry.cpp 47 static renderControl_client_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL;
48 void renderControl_client_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; }
49 #define GET_CONTEXT renderControl_client_context_t * ctx = getCurrentContext()
  /external/deqp/modules/gles2/functional/
es2fTextureSpecificationTests.cpp 570 deUint32 shaderID = getCurrentContext()->createProgram(&m_tex2DShader);
572 m_tex2DShader.setUniforms(*getCurrentContext(), shaderID);
573 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f));
597 deUint32 shaderID = getCurrentContext()->createProgram(shaders[face]);
599 shaders[face]->setUniforms(*getCurrentContext(), shaderID);
600 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f));
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  /external/protobuf/ruby/src/main/java/com/google/protobuf/jruby/
RubyDescriptorPool.java 58 descriptorPool = (RubyDescriptorPool) cDescriptorPool.newInstance(runtime.getCurrentContext(), Block.NULL_BLOCK);

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