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    Searched refs:getEvalFunc (Results 1 - 9 of 9) sorted by null

  /external/deqp/modules/gles2/functional/
es2fShaderReturnTests.cpp 67 static ShaderEvalFunc getEvalFunc (ReturnMode mode)
190 return new ShaderReturnCase(context, name, description, isVertex, tmpl.specialize(params).c_str(), getEvalFunc(returnMode));
244 return new ShaderReturnCase(context, name, description, isVertex, tmpl.specialize(params).c_str(), getEvalFunc(returnMode));
291 return new ShaderReturnCase(context, name, description, isVertex, tmpl.specialize(params).c_str(), getEvalFunc(returnMode), isDynamicLoop ? REQUIRE_DYNAMIC_LOOPS : 0);
es2fShaderDiscardTests.cpp 180 static ShaderEvalFunc getEvalFunc (DiscardMode mode)
364 return new ShaderDiscardCase(context, name.c_str(), description.c_str(), shaderTemplate.specialize(params).c_str(), getEvalFunc(mode), flags);
es2fShaderMatrixTests.cpp 588 ShaderEvalFunc getEvalFunc (const ShaderInput& in0, const ShaderInput& in1, MatrixOp op)
758 : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, desc, isVertexCase, getEvalFunc(in0, in1, op))
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderReturnTests.cpp 62 static ShaderEvalFunc getEvalFunc (ReturnMode mode)
163 return new ShaderReturnCase(context, name, description, isVertex, tmpl.specialize(params).c_str(), getEvalFunc(returnMode));
219 return new ShaderReturnCase(context, name, description, isVertex, tmpl.specialize(params).c_str(), getEvalFunc(returnMode));
266 return new ShaderReturnCase(context, name, description, isVertex, tmpl.specialize(params).c_str(), getEvalFunc(returnMode));
es3fShaderDiscardTests.cpp 160 static ShaderEvalFunc getEvalFunc (DiscardMode mode)
352 return new ShaderDiscardCase(context, name.c_str(), description.c_str(), shaderTemplate.specialize(params).c_str(), getEvalFunc(mode), mode == DISCARDMODE_TEXTURE);
es3fShaderMatrixTests.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderReturnTests.cpp 54 static ShaderEvalFunc getEvalFunc (ReturnMode mode)
175 return de::MovePtr<ShaderReturnCase>(new ShaderReturnCase(context, name, description, isVertex, tmpl.specialize(params), getEvalFunc(returnMode), DE_NULL));
230 return de::MovePtr<ShaderReturnCase>(new ShaderReturnCase(context, name, description, isVertex, tmpl.specialize(params), getEvalFunc(returnMode), DE_NULL));
277 return de::MovePtr<ShaderReturnCase>(new ShaderReturnCase(context, name, description, isVertex, tmpl.specialize(params), getEvalFunc(returnMode), new ReturnTestUniformSetup(UI_ONE)));
vktShaderRenderDiscardTests.cpp 177 static ShaderEvalFunc getEvalFunc (DiscardMode mode)
354 return de::MovePtr<ShaderDiscardCase>(new ShaderDiscardCase(testCtx, name.c_str(), description.c_str(), shaderTemplate.specialize(params).c_str(), getEvalFunc(mode), mode == DISCARDMODE_TEXTURE));
vktShaderRenderMatrixTests.cpp     [all...]

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