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Searched
refs:glCheckFramebufferStatus
(Results
1 - 25
of
283
) sorted by null
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/frameworks/native/libs/vr/libdvrcommon/include/private/dvr/
debug.h
20
GLenum status =
glCheckFramebufferStatus
(GL_FRAMEBUFFER); \
/packages/services/Car/evs/app/
glError.cpp
61
switch (
glCheckFramebufferStatus
(GL_FRAMEBUFFER)) {
RenderBase.cpp
185
GLenum checkResult =
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
/external/deqp/modules/gles2/functional/
es2fNegativeVertexArrayApiTests.cpp
145
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
172
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
198
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
232
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
265
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
297
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
es2fNegativeBufferApiTests.cpp
182
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
239
ES2F_ADD_API_CASE(check_framebuffer_status, "Invalid
glCheckFramebufferStatus
() usage",
242
glCheckFramebufferStatus
(-1);
244
glCheckFramebufferStatus
(GL_RENDERBUFFER);
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
GlTextureFrameBuffer.java
106
final int status = GLES20.
glCheckFramebufferStatus
(GLES20.GL_FRAMEBUFFER);
/external/deqp/modules/gles3/functional/
es3fNegativeVertexArrayApiTests.cpp
281
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
308
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
334
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
372
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
439
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
475
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
539
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
570
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
600
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
642
glCheckFramebufferStatus
(GL_FRAMEBUFFER)
[
all
...]
es3fNegativeBufferApiTests.cpp
192
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
249
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
256
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
263
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
283
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
419
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
463
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
504
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
655
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
[
all
...]
/external/deqp/modules/gles31/functional/
es31fNegativeBufferApiTests.cpp
189
ctx.
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
234
ctx.
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
293
ctx.
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
300
ctx.
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
307
ctx.
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
318
ctx.
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
339
ctx.
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
521
ctx.
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
571
ctx.
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
618
ctx.
glCheckFramebufferStatus
(GL_FRAMEBUFFER)
[
all
...]
es31fNegativeVertexArrayApiTests.cpp
413
ctx.
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
441
ctx.
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
473
ctx.
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
517
ctx.
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
585
ctx.
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
627
ctx.
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
696
ctx.
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
769
ctx.
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
801
ctx.
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
[
all
...]
es31fNegativeAdvancedBlendEquationTests.cpp
225
ctx.
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
/frameworks/rs/driver/
rsdFrameBufferObj.cpp
50
status =
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
/hardware/qcom/display/msm8998/gpu_tonemapper/
EGLImageBuffer.cpp
154
GLenum result =
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
/hardware/qcom/display/sdm845/gpu_tonemapper/
EGLImageBuffer.cpp
154
GLenum result =
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
/external/webrtc/webrtc/modules/video_render/ios/
video_render_ios_view.mm
120
if (
glCheckFramebufferStatus
(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
/external/autotest/client/deps/glbench/src/
main.h
58
F(
glCheckFramebufferStatus
, PFNGLCHECKFRAMEBUFFERSTATUSPROC) \
fillratetest.cc
216
GLenum status =
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
/external/deqp/framework/egl/
egluStaticES20Library.inl
20
{ "
glCheckFramebufferStatus
", (deFunctionPtr)
glCheckFramebufferStatus
},
/external/mesa3d/src/mapi/es2api/
ABI-check
32
glCheckFramebufferStatus
/external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl
20
gl->checkFramebufferStatus = &
glCheckFramebufferStatus
;
/cts/tests/openglperf2/jni/graphics/
Renderer.cpp
168
GLenum status =
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
/cts/tests/openglperf2/jni/primitive/contextswitch/
ContextSwitchRenderer.cpp
128
GLenum status =
glCheckFramebufferStatus
(GL_FRAMEBUFFER);
/cts/tests/openglperf2/jni/reference/scene/glowing/
GlowingScene.cpp
182
if (
glCheckFramebufferStatus
(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
/device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_ftable.h
25
{"
glCheckFramebufferStatus
", (void*)
glCheckFramebufferStatus
},
/external/skia/experimental/iOSSampleApp/
SkSampleUIView.mm
370
if (
glCheckFramebufferStatus
(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
371
NSLog(@"Failed to make complete framebuffer object %x",
glCheckFramebufferStatus
(GL_FRAMEBUFFER));
Completed in 1203 milliseconds
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