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    Searched refs:glCheckFramebufferStatus (Results 1 - 25 of 283) sorted by null

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  /frameworks/native/libs/vr/libdvrcommon/include/private/dvr/
debug.h 20 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); \
  /packages/services/Car/evs/app/
glError.cpp 61 switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) {
RenderBase.cpp 185 GLenum checkResult = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  /external/deqp/modules/gles2/functional/
es2fNegativeVertexArrayApiTests.cpp 145 glCheckFramebufferStatus(GL_FRAMEBUFFER);
172 glCheckFramebufferStatus(GL_FRAMEBUFFER);
198 glCheckFramebufferStatus(GL_FRAMEBUFFER);
232 glCheckFramebufferStatus(GL_FRAMEBUFFER);
265 glCheckFramebufferStatus(GL_FRAMEBUFFER);
297 glCheckFramebufferStatus(GL_FRAMEBUFFER);
es2fNegativeBufferApiTests.cpp 182 glCheckFramebufferStatus(GL_FRAMEBUFFER);
239 ES2F_ADD_API_CASE(check_framebuffer_status, "Invalid glCheckFramebufferStatus() usage",
242 glCheckFramebufferStatus(-1);
244 glCheckFramebufferStatus(GL_RENDERBUFFER);
  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
GlTextureFrameBuffer.java 106 final int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER);
  /external/deqp/modules/gles3/functional/
es3fNegativeVertexArrayApiTests.cpp 281 glCheckFramebufferStatus(GL_FRAMEBUFFER);
308 glCheckFramebufferStatus(GL_FRAMEBUFFER);
334 glCheckFramebufferStatus(GL_FRAMEBUFFER);
372 glCheckFramebufferStatus(GL_FRAMEBUFFER);
439 glCheckFramebufferStatus(GL_FRAMEBUFFER);
475 glCheckFramebufferStatus(GL_FRAMEBUFFER);
539 glCheckFramebufferStatus(GL_FRAMEBUFFER);
570 glCheckFramebufferStatus(GL_FRAMEBUFFER);
600 glCheckFramebufferStatus(GL_FRAMEBUFFER);
642 glCheckFramebufferStatus(GL_FRAMEBUFFER)
    [all...]
es3fNegativeBufferApiTests.cpp 192 glCheckFramebufferStatus(GL_FRAMEBUFFER);
249 glCheckFramebufferStatus(GL_FRAMEBUFFER);
256 glCheckFramebufferStatus(GL_FRAMEBUFFER);
263 glCheckFramebufferStatus(GL_FRAMEBUFFER);
283 glCheckFramebufferStatus(GL_FRAMEBUFFER);
419 glCheckFramebufferStatus(GL_FRAMEBUFFER);
463 glCheckFramebufferStatus(GL_FRAMEBUFFER);
504 glCheckFramebufferStatus(GL_FRAMEBUFFER);
655 glCheckFramebufferStatus(GL_FRAMEBUFFER);
    [all...]
  /external/deqp/modules/gles31/functional/
es31fNegativeBufferApiTests.cpp 189 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
234 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
293 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
300 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
307 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
318 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
339 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
521 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
571 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
618 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER)
    [all...]
es31fNegativeVertexArrayApiTests.cpp 413 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
441 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
473 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
517 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
585 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
627 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
696 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
769 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
801 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
    [all...]
es31fNegativeAdvancedBlendEquationTests.cpp 225 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
  /frameworks/rs/driver/
rsdFrameBufferObj.cpp 50 status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  /hardware/qcom/display/msm8998/gpu_tonemapper/
EGLImageBuffer.cpp 154 GLenum result = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  /hardware/qcom/display/sdm845/gpu_tonemapper/
EGLImageBuffer.cpp 154 GLenum result = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  /external/webrtc/webrtc/modules/video_render/ios/
video_render_ios_view.mm 120 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
  /external/autotest/client/deps/glbench/src/
main.h 58 F(glCheckFramebufferStatus, PFNGLCHECKFRAMEBUFFERSTATUSPROC) \
fillratetest.cc 216 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  /external/deqp/framework/egl/
egluStaticES20Library.inl 20 { "glCheckFramebufferStatus", (deFunctionPtr)glCheckFramebufferStatus },
  /external/mesa3d/src/mapi/es2api/
ABI-check 32 glCheckFramebufferStatus
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 20 gl->checkFramebufferStatus = &glCheckFramebufferStatus;
  /cts/tests/openglperf2/jni/graphics/
Renderer.cpp 168 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  /cts/tests/openglperf2/jni/primitive/contextswitch/
ContextSwitchRenderer.cpp 128 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  /cts/tests/openglperf2/jni/reference/scene/glowing/
GlowingScene.cpp 182 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_ftable.h 25 {"glCheckFramebufferStatus", (void*)glCheckFramebufferStatus},
  /external/skia/experimental/iOSSampleApp/
SkSampleUIView.mm 370 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
371 NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatus(GL_FRAMEBUFFER));

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