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  /external/deqp/modules/gles3/functional/
es3fFboDepthbufferTests.cpp 201 glDepthFunc(GL_ALWAYS);
208 glDepthFunc(GL_LESS); // (1 < depth) ?
213 glDepthFunc(GL_GREATER); // (0 > depth) ?
287 glDepthFunc(GL_ALWAYS);
293 glDepthFunc(GL_EQUAL);
es3fFboMultisampleTests.cpp 144 glDepthFunc(GL_ALWAYS);
184 glDepthFunc(GL_LESS);
es3fNegativeFragmentApiTests.cpp 63 ES3F_ADD_API_CASE(depth_func, "Invalid glDepthFunc() usage",
66 glDepthFunc(-1);
es3fFboInvalidateTests.cpp 180 glDepthFunc(GL_ALWAYS);
272 glDepthFunc(GL_ALWAYS);
529 glDepthFunc(GL_ALWAYS);
783 glDepthFunc(GL_ALWAYS);
    [all...]
  /external/autotest/client/deps/glbench/src/
testbase.cc 208 glDepthFunc(GL_NOTEQUAL);
215 glDepthFunc(GL_NEVER);
windowmanagercompositingtest.cc 286 glDepthFunc(GL_LEQUAL);
  /external/mesa3d/src/mapi/es1api/
ABI-check 42 glDepthFunc
  /device/generic/goldfish-opengl/system/GLESv1_enc/
gl_ftable.h 72 {"glDepthFunc", (void*)glDepthFunc},
gl_client_context.h 74 glDepthFunc_client_proc_t glDepthFunc;
  /device/generic/goldfish-opengl/tests/gles_android_wrapper/
gles_ftable.h 82 {"glDepthFunc", (void *)glDepthFunc},
  /external/deqp/modules/gles2/functional/
es2fDepthRangeTests.cpp 195 glDepthFunc(GL_ALWAYS);
217 glDepthFunc(m_compareFunc);
337 glDepthFunc(GL_ALWAYS);
347 glDepthFunc(GL_LEQUAL);
es2fNegativeFragmentApiTests.cpp 63 ES2F_ADD_API_CASE(depth_func, "Invalid glDepthFunc() usage",
66 glDepthFunc(-1);
  /frameworks/rs/driver/
rsdProgramStore.cpp 174 RSD_CALL_GL(glDepthFunc, drv->depthFunc);
  /external/deqp/framework/egl/
egluStaticES20Library.inl 40 { "glDepthFunc", (deFunctionPtr)glDepthFunc },
egluStaticES30Library.inl 62 { "glDepthFunc", (deFunctionPtr)glDepthFunc },
  /external/mesa3d/src/mapi/es2api/
ABI-check 66 glDepthFunc
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 40 gl->depthFunc = &glDepthFunc;
glwInitES30Direct.inl 62 gl->depthFunc = &glDepthFunc;
  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_ftable.h 45 {"glDepthFunc", (void*)glDepthFunc},
gl2_client_context.h 47 glDepthFunc_client_proc_t glDepthFunc;
  /prebuilts/misc/windows/sdl2/test/
testgles.c 281 glDepthFunc(GL_LESS);
testgl2.c 372 ctx.glDepthFunc(GL_LESS);
testshader.c 342 glDepthFunc(GL_LESS); /* The Type Of Depth Test To Do */
  /external/deqp/framework/opengl/simplereference/
sglrContextWrapper.cpp 314 void ContextWrapper::glDepthFunc (deUint32 func)
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixTrackingGL.java 184 public void glDepthFunc(int func) {
185 mgl.glDepthFunc(func);

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