/external/deqp/modules/gles3/functional/ |
es3fFboDepthbufferTests.cpp | 201 glDepthFunc(GL_ALWAYS); 208 glDepthFunc(GL_LESS); // (1 < depth) ? 213 glDepthFunc(GL_GREATER); // (0 > depth) ? 287 glDepthFunc(GL_ALWAYS); 293 glDepthFunc(GL_EQUAL);
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es3fFboMultisampleTests.cpp | 144 glDepthFunc(GL_ALWAYS); 184 glDepthFunc(GL_LESS);
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es3fNegativeFragmentApiTests.cpp | 63 ES3F_ADD_API_CASE(depth_func, "Invalid glDepthFunc() usage", 66 glDepthFunc(-1);
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es3fFboInvalidateTests.cpp | 180 glDepthFunc(GL_ALWAYS); 272 glDepthFunc(GL_ALWAYS); 529 glDepthFunc(GL_ALWAYS); 783 glDepthFunc(GL_ALWAYS); [all...] |
/external/autotest/client/deps/glbench/src/ |
testbase.cc | 208 glDepthFunc(GL_NOTEQUAL); 215 glDepthFunc(GL_NEVER);
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windowmanagercompositingtest.cc | 286 glDepthFunc(GL_LEQUAL);
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/external/mesa3d/src/mapi/es1api/ |
ABI-check | 42 glDepthFunc
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/device/generic/goldfish-opengl/system/GLESv1_enc/ |
gl_ftable.h | 72 {"glDepthFunc", (void*)glDepthFunc},
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gl_client_context.h | 74 glDepthFunc_client_proc_t glDepthFunc;
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/device/generic/goldfish-opengl/tests/gles_android_wrapper/ |
gles_ftable.h | 82 {"glDepthFunc", (void *)glDepthFunc},
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/external/deqp/modules/gles2/functional/ |
es2fDepthRangeTests.cpp | 195 glDepthFunc(GL_ALWAYS); 217 glDepthFunc(m_compareFunc); 337 glDepthFunc(GL_ALWAYS); 347 glDepthFunc(GL_LEQUAL);
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es2fNegativeFragmentApiTests.cpp | 63 ES2F_ADD_API_CASE(depth_func, "Invalid glDepthFunc() usage", 66 glDepthFunc(-1);
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/frameworks/rs/driver/ |
rsdProgramStore.cpp | 174 RSD_CALL_GL(glDepthFunc, drv->depthFunc);
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/external/deqp/framework/egl/ |
egluStaticES20Library.inl | 40 { "glDepthFunc", (deFunctionPtr)glDepthFunc },
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egluStaticES30Library.inl | 62 { "glDepthFunc", (deFunctionPtr)glDepthFunc },
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/external/mesa3d/src/mapi/es2api/ |
ABI-check | 66 glDepthFunc
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 40 gl->depthFunc = &glDepthFunc;
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glwInitES30Direct.inl | 62 gl->depthFunc = &glDepthFunc;
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
gl2_ftable.h | 45 {"glDepthFunc", (void*)glDepthFunc},
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gl2_client_context.h | 47 glDepthFunc_client_proc_t glDepthFunc;
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/prebuilts/misc/windows/sdl2/test/ |
testgles.c | 281 glDepthFunc(GL_LESS);
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testgl2.c | 372 ctx.glDepthFunc(GL_LESS);
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testshader.c | 342 glDepthFunc(GL_LESS); /* The Type Of Depth Test To Do */
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/external/deqp/framework/opengl/simplereference/ |
sglrContextWrapper.cpp | 314 void ContextWrapper::glDepthFunc (deUint32 func)
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
MatrixTrackingGL.java | 184 public void glDepthFunc(int func) { 185 mgl.glDepthFunc(func);
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