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    Searched refs:glDepthMask (Results 1 - 25 of 396) sorted by null

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  /frameworks/rs/driver/
rsdProgramStore.cpp 171 RSD_CALL_GL(glDepthMask, ps->mHal.state.depthWriteEnable);
179 RSD_CALL_GL(glDepthMask, false);
  /external/mesa3d/src/mapi/es1api/
ABI-check 43 glDepthMask
  /device/generic/goldfish-opengl/system/GLESv1_enc/
gl_ftable.h 73 {"glDepthMask", (void*)glDepthMask},
gl_client_context.h 75 glDepthMask_client_proc_t glDepthMask;
gl_client_context.cpp 75 glDepthMask = (glDepthMask_client_proc_t) getProc("glDepthMask", userData);
  /device/generic/goldfish-opengl/tests/gles_android_wrapper/
gles_ftable.h 83 {"glDepthMask", (void *)glDepthMask},
gles_dispatch.h 86 glDepthMask_t glDepthMask;
358 glDepthMask_t set_glDepthMask(glDepthMask_t f) { glDepthMask_t retval = glDepthMask; glDepthMask = f; return retval;}
    [all...]
  /external/deqp/framework/egl/
egluStaticES20Library.inl 41 { "glDepthMask", (deFunctionPtr)glDepthMask },
egluStaticES30Library.inl 63 { "glDepthMask", (deFunctionPtr)glDepthMask },
  /external/mesa3d/src/mapi/es2api/
ABI-check 67 glDepthMask
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 41 gl->depthMask = &glDepthMask;
glwInitES30Direct.inl 63 gl->depthMask = &glDepthMask;
glwInitES31Direct.inl 69 gl->depthMask = &glDepthMask;
  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_ftable.h 46 {"glDepthMask", (void*)glDepthMask},
gl2_client_context.h 48 glDepthMask_client_proc_t glDepthMask;
  /external/skia/src/gpu/gl/android/
GrGLCreateNativeInterface_android.cpp 73 } else if (0 == strcmp("glDepthMask", name)) {
74 return (GrGLFuncPtr) glDepthMask;
  /external/deqp/modules/gles2/functional/
es2fBooleanStateQueryTests.cpp 424 glDepthMask(GL_FALSE);
428 glDepthMask(GL_TRUE);
  /external/deqp/modules/gles3/functional/
es3fFboMultisampleTests.cpp 185 glDepthMask(GL_FALSE);
es3fFboDepthbufferTests.cpp 205 glDepthMask(GL_FALSE);
es3fBooleanStateQueryTests.cpp 464 glDepthMask(GL_FALSE);
468 glDepthMask(GL_TRUE);
  /external/deqp/framework/opengl/simplereference/
sglrContextWrapper.cpp 349 void ContextWrapper::glDepthMask (deBool mask)
  /packages/apps/Nfc/src/com/android/nfc/beam/
FireflyRenderer.java 193 mGL.glDepthMask(true);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixTrackingGL.java 188 public void glDepthMask(boolean flag) {
189 mgl.glDepthMask(flag);
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES10.spec 24 void glDepthMask ( GLboolean flag )
GLES20.spec 36 void glDepthMask ( GLboolean flag )

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