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    Searched refs:glDrawArrays (Results 1 - 25 of 522) sorted by null

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  /external/autotest/client/deps/glbench/src/
textureupdatetest.cc 28 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
43 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
texturereusetest.cc 28 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
51 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
windowmanagercompositingtest.cc 81 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
101 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
109 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
  /cts/tests/openglperf2/jni/reference/scene/glowing/
BlurMeshNode.cpp 42 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
52 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
  /external/deqp/modules/gles2/functional/
es2fNegativeVertexArrayApiTests.cpp 126 ES2F_ADD_API_CASE(draw_arrays, "Invalid glDrawArrays() usage",
132 glDrawArrays(-1, 0, 1);
137 glDrawArrays(GL_POINTS, 0, -1);
146 glDrawArrays(GL_POINTS, 0, 1);
154 ES2F_ADD_API_CASE(draw_arrays_invalid_program, "Invalid glDrawArrays() usage",
159 glDrawArrays(-1, 0, 1);
164 glDrawArrays(GL_POINTS, 0, -1);
173 glDrawArrays(GL_POINTS, 0, 1);
179 ES2F_ADD_API_CASE(draw_arrays_incomplete_primitive, "Invalid glDrawArrays() usage",
185 glDrawArrays(-1, 0, 1)
    [all...]
  /cts/tests/openglperf2/jni/graphics/
TexturedMeshNode.cpp 36 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
PerspectiveMeshNode.cpp 61 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
  /frameworks/native/opengl/tests/fillrate/
fillrate.cpp 126 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
135 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
147 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
  /development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/
Triangle.java 77 gl.glDrawArrays( // draw shape:
  /external/autotest/client/site_tests/graphics_SanAngeles/src/
importgl.c 69 IMPORT_FUNC_GL(glDrawArrays);
importgl.h 78 FNDEF(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count));
126 #define glDrawArrays FNPTR(glDrawArrays)
  /frameworks/native/opengl/tests/lighting1709/src/com/android/lightingtest/
ClearActivity.java 140 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
153 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
159 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
165 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
  /packages/services/Car/evs/app/
RenderDirectView.cpp 130 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
  /cts/hostsidetests/sustainedperf/shadertoy_android/jni/
shadertoy_renderer.cpp 126 glDrawArrays(GL_TRIANGLES, 0, 6);
  /cts/tests/openglperf2/jni/primitive/pixeloutput/
PixelOutputRenderer.cpp 129 glDrawArrays(GL_TRIANGLES, 0, PO_NUM_VERTICES);
  /cts/tests/openglperf2/jni/reference/scene/flocking/
WaterMeshNode.cpp 65 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererOneShaderTest.java 53 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3);
RendererThreeShaderTest.java 52 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3);
  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
Triangle.java 135 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, vertexCount);
  /frameworks/native/libs/gui/tests/
TextureRenderer.cpp 113 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
  /platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/
Triangle.java 139 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, vertexCount);
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/views/detail/
GlDrawCallDetailProvider.java 42 return (call.getFunction() == Function.glDrawArrays
  /external/deqp/modules/gles31/functional/
es31fNegativeTessellationTests.cpp 155 ctx.glDrawArrays(GL_PATCHES, 0, 3);
196 ctx.glDrawArrays(GL_PATCHES, 0, 3);
226 ctx.glDrawArrays(GL_TRIANGLES, 0, 3);
255 ctx.glDrawArrays(GL_PATCHES, 0, 3);
296 ctx.glDrawArrays(GL_PATCHES, 0, 3);
  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
SurfaceTextureHelper.java 275 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
284 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
289 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
  /cts/tests/openglperf2/jni/primitive/shaderperf/
ShaderPerfRenderer.cpp 168 glDrawArrays(GL_TRIANGLES, 0, SP_NUM_VERTICES);

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