/external/autotest/client/deps/glbench/src/ |
textureupdatetest.cc | 28 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); 43 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
texturereusetest.cc | 28 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); 51 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
windowmanagercompositingtest.cc | 81 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); 101 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); 109 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
/cts/tests/openglperf2/jni/reference/scene/glowing/ |
BlurMeshNode.cpp | 42 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices); 52 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
|
/external/deqp/modules/gles2/functional/ |
es2fNegativeVertexArrayApiTests.cpp | 126 ES2F_ADD_API_CASE(draw_arrays, "Invalid glDrawArrays() usage", 132 glDrawArrays(-1, 0, 1); 137 glDrawArrays(GL_POINTS, 0, -1); 146 glDrawArrays(GL_POINTS, 0, 1); 154 ES2F_ADD_API_CASE(draw_arrays_invalid_program, "Invalid glDrawArrays() usage", 159 glDrawArrays(-1, 0, 1); 164 glDrawArrays(GL_POINTS, 0, -1); 173 glDrawArrays(GL_POINTS, 0, 1); 179 ES2F_ADD_API_CASE(draw_arrays_incomplete_primitive, "Invalid glDrawArrays() usage", 185 glDrawArrays(-1, 0, 1) [all...] |
/cts/tests/openglperf2/jni/graphics/ |
TexturedMeshNode.cpp | 36 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
|
PerspectiveMeshNode.cpp | 61 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
|
/frameworks/native/opengl/tests/fillrate/ |
fillrate.cpp | 126 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 135 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 147 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
/development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/ |
Triangle.java | 77 gl.glDrawArrays( // draw shape:
|
/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
importgl.c | 69 IMPORT_FUNC_GL(glDrawArrays);
|
importgl.h | 78 FNDEF(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)); 126 #define glDrawArrays FNPTR(glDrawArrays)
|
/frameworks/native/opengl/tests/lighting1709/src/com/android/lightingtest/ |
ClearActivity.java | 140 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3); 153 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3); 159 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3); 165 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
|
/packages/services/Car/evs/app/ |
RenderDirectView.cpp | 130 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
/cts/hostsidetests/sustainedperf/shadertoy_android/jni/ |
shadertoy_renderer.cpp | 126 glDrawArrays(GL_TRIANGLES, 0, 6);
|
/cts/tests/openglperf2/jni/primitive/pixeloutput/ |
PixelOutputRenderer.cpp | 129 glDrawArrays(GL_TRIANGLES, 0, PO_NUM_VERTICES);
|
/cts/tests/openglperf2/jni/reference/scene/flocking/ |
WaterMeshNode.cpp | 65 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices);
|
/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererOneShaderTest.java | 53 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3);
|
RendererThreeShaderTest.java | 52 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3);
|
/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
Triangle.java | 135 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, vertexCount);
|
/frameworks/native/libs/gui/tests/ |
TextureRenderer.cpp | 113 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
/platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/ |
Triangle.java | 139 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, vertexCount);
|
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/views/detail/ |
GlDrawCallDetailProvider.java | 42 return (call.getFunction() == Function.glDrawArrays
|
/external/deqp/modules/gles31/functional/ |
es31fNegativeTessellationTests.cpp | 155 ctx.glDrawArrays(GL_PATCHES, 0, 3); 196 ctx.glDrawArrays(GL_PATCHES, 0, 3); 226 ctx.glDrawArrays(GL_TRIANGLES, 0, 3); 255 ctx.glDrawArrays(GL_PATCHES, 0, 3); 296 ctx.glDrawArrays(GL_PATCHES, 0, 3);
|
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
SurfaceTextureHelper.java | 275 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); 284 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); 289 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
|
/cts/tests/openglperf2/jni/primitive/shaderperf/ |
ShaderPerfRenderer.cpp | 168 glDrawArrays(GL_TRIANGLES, 0, SP_NUM_VERTICES);
|