/external/autotest/client/deps/glbench/src/ |
textureupdatetest.cc | 29 glFlush();
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cleartest.cc | 31 glFlush(); // Kick GPU as soon as possible
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texturereusetest.cc | 29 glFlush();
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testbase.cc | 174 glFlush(); 226 glFlush();
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/external/mesa3d/src/glx/apple/ |
apple_glx.c | 143 glFlush();
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apple_glx_context.c | 506 * If srcptr is the current context then we should do an implicit glFlush. 509 glFlush();
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/external/webrtc/webrtc/test/gl/ |
gl_renderer.cc | 109 glFlush();
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/external/mesa3d/src/mapi/es1api/ |
ABI-check | 55 glFlush
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/device/generic/goldfish-opengl/system/GLESv1_enc/ |
gl_ftable.h | 82 {"glFlush", (void*)glFlush},
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gl_client_context.h | 84 glFlush_client_proc_t glFlush;
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/device/generic/goldfish-opengl/tests/gles_android_wrapper/ |
gles_ftable.h | 92 {"glFlush", (void *)glFlush},
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/external/deqp/framework/egl/ |
egluStaticES20Library.inl | 51 { "glFlush", (deFunctionPtr)glFlush },
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egluStaticES30Library.inl | 80 { "glFlush", (deFunctionPtr)glFlush },
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/external/mesa3d/src/mapi/es2api/ |
ABI-check | 86 glFlush
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/hardware/qcom/display/msm8998/gpu_tonemapper/ |
glengine.cpp | 266 GL(glFlush()); 330 GL(glFlush());
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/hardware/qcom/display/sdm845/gpu_tonemapper/ |
glengine.cpp | 266 GL(glFlush()); 330 GL(glFlush());
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 51 gl->flush = &glFlush;
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/external/mesa3d/src/glx/ |
driwindows_glx.c | 361 glFlush(); 376 glFlush();
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/cts/tests/openglperf2/jni/graphics/ |
Renderer.cpp | 249 glFlush();
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
gl2_ftable.h | 56 {"glFlush", (void*)glFlush},
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gl2_client_context.h | 58 glFlush_client_proc_t glFlush;
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/external/deqp/modules/gles3/functional/ |
es3fSyncTests.cpp | 207 glFlush();
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/external/skia/src/gpu/gl/android/ |
GrGLCreateNativeInterface_android.cpp | 89 } else if (0 == strcmp("glFlush", name)) { 90 return (GrGLFuncPtr) glFlush;
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/external/mesa3d/docs/specs/ |
MESA_multithread_makecurrent.spec | 38 ensuring that the glFlush happens in one thread before another
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/external/mesa3d/src/egl/drivers/dri2/ |
egl_dri2.h | 85 void (*glFlush)(void);
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