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  /external/autotest/client/deps/glbench/src/
textureupdatetest.cc 29 glFlush();
cleartest.cc 31 glFlush(); // Kick GPU as soon as possible
texturereusetest.cc 29 glFlush();
testbase.cc 174 glFlush();
226 glFlush();
  /external/mesa3d/src/glx/apple/
apple_glx.c 143 glFlush();
apple_glx_context.c 506 * If srcptr is the current context then we should do an implicit glFlush.
509 glFlush();
  /external/webrtc/webrtc/test/gl/
gl_renderer.cc 109 glFlush();
  /external/mesa3d/src/mapi/es1api/
ABI-check 55 glFlush
  /device/generic/goldfish-opengl/system/GLESv1_enc/
gl_ftable.h 82 {"glFlush", (void*)glFlush},
gl_client_context.h 84 glFlush_client_proc_t glFlush;
  /device/generic/goldfish-opengl/tests/gles_android_wrapper/
gles_ftable.h 92 {"glFlush", (void *)glFlush},
  /external/deqp/framework/egl/
egluStaticES20Library.inl 51 { "glFlush", (deFunctionPtr)glFlush },
egluStaticES30Library.inl 80 { "glFlush", (deFunctionPtr)glFlush },
  /external/mesa3d/src/mapi/es2api/
ABI-check 86 glFlush
  /hardware/qcom/display/msm8998/gpu_tonemapper/
glengine.cpp 266 GL(glFlush());
330 GL(glFlush());
  /hardware/qcom/display/sdm845/gpu_tonemapper/
glengine.cpp 266 GL(glFlush());
330 GL(glFlush());
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 51 gl->flush = &glFlush;
  /external/mesa3d/src/glx/
driwindows_glx.c 361 glFlush();
376 glFlush();
  /cts/tests/openglperf2/jni/graphics/
Renderer.cpp 249 glFlush();
  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_ftable.h 56 {"glFlush", (void*)glFlush},
gl2_client_context.h 58 glFlush_client_proc_t glFlush;
  /external/deqp/modules/gles3/functional/
es3fSyncTests.cpp 207 glFlush();
  /external/skia/src/gpu/gl/android/
GrGLCreateNativeInterface_android.cpp 89 } else if (0 == strcmp("glFlush", name)) {
90 return (GrGLFuncPtr) glFlush;
  /external/mesa3d/docs/specs/
MESA_multithread_makecurrent.spec 38 ensuring that the glFlush happens in one thread before another
  /external/mesa3d/src/egl/drivers/dri2/
egl_dri2.h 85 void (*glFlush)(void);

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