/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
glGetIntegerv.java | 1 // C function void glGetIntegerv ( GLenum pname, GLint *params ) 3 public static native void glGetIntegerv( 9 // C function void glGetIntegerv ( GLenum pname, GLint *params ) 11 public static native void glGetIntegerv(
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glGetIntegerv.cpp | 1 /* void glGetIntegerv ( GLenum pname, GLint *params ) */ 5 get<jintArray, IntArrayGetter, jint*, IntArrayReleaser, GLint, glGetIntegerv>( 9 /* void glGetIntegerv ( GLenum pname, GLint *params ) */ 13 getarray<GLint, jintArray, IntArrayGetter, jint*, IntArrayReleaser, glGetIntegerv>(
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common.cpp | 257 glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &needed); 279 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); 283 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); 322 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed);
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
WrapperTest.java | 44 * Tests range-checking on glGetIntegerv in GLES 1.x. 52 GLES10.glGetIntegerv(GLES10.GL_NUM_COMPRESSED_TEXTURE_FORMATS, countBuf, 0); 53 checkGlError("glGetIntegerv(count)"); 59 GLES10.glGetIntegerv(GLES10.GL_COMPRESSED_TEXTURE_FORMATS, new int[formatCount], 0); 60 checkGlError("glGetIntegerv(full1)"); 65 GLES10.glGetIntegerv(GLES10.GL_COMPRESSED_TEXTURE_FORMATS, fullIntBuf); 66 checkGlError("glGetIntegerv(full2)"); 73 GLES10.glGetIntegerv(GLES10.GL_COMPRESSED_TEXTURE_FORMATS, oversizeIntBuf); 74 checkGlError("glGetIntegerv(full3)"); 81 GLES10.glGetIntegerv(GLES10.GL_COMPRESSED_TEXTURE_FORMATS, partialIntBuf) [all...] |
OpenGlEsVersionCtsActivity.java | 262 GLES31.glGetIntegerv(GLES31.GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, value, 0); 268 GLES31.glGetIntegerv(GLES31.GL_MAX_FRAGMENT_ATOMIC_COUNTERS, value, 0); 274 GLES31.glGetIntegerv(GLES31.GL_MAX_FRAGMENT_IMAGE_UNIFORMS, value, 0); 280 GLES31.glGetIntegerv(GLES31.GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, value, 0);
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/frameworks/base/media/mca/effect/java/android/media/effect/ |
EffectContext.java | 117 GLES20.glGetIntegerv(GLES20.GL_FRAMEBUFFER_BINDING, mOldState, GL_STATE_FBO); 118 GLES20.glGetIntegerv(GLES20.GL_CURRENT_PROGRAM, mOldState, GL_STATE_PROGRAM); 119 GLES20.glGetIntegerv(GLES20.GL_ARRAY_BUFFER_BINDING, mOldState, GL_STATE_ARRAYBUFFER);
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/frameworks/base/libs/hwui/ |
DeviceInfo.cpp | 57 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
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/external/deqp/modules/gles2/functional/ |
es2fApiCase.cpp | 105 GLU_CHECK_CALL(glGetIntegerv(numSupportedValues, &numFormats)); 112 GLU_CHECK_CALL(glGetIntegerv(extension, &values[0]));
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/external/deqp/modules/gles3/functional/ |
es3fApiCase.cpp | 107 GLU_CHECK_CALL(glGetIntegerv(numSupportedValues, &numFormats)); 114 GLU_CHECK_CALL(glGetIntegerv(extension, &values[0]));
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es3fStringQueryTests.cpp | 98 glGetIntegerv(GL_MINOR_VERSION, &stateVersionMinor); 165 glGetIntegerv(GL_NUM_EXTENSIONS, &numExtensions);
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es3fInteger64StateQueryTests.cpp | 140 glGetIntegerv(name, &state); 234 glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &uniformBlockSize); 239 glGetIntegerv(m_targetMaxUniformBlocksName, &maxUniformBlocks); 240 glGetIntegerv(m_targetMaxUniformComponentsName, &maxUniformComponents);
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es3fNegativeBufferApiTests.cpp | 224 glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &readFormat); 225 glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &readType); 281 glGetIntegerv (GL_READ_FRAMEBUFFER_BINDING, &binding); 284 glGetIntegerv (GL_SAMPLE_BUFFERS, &sampleBuffers); 328 glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &maxTFSize); 335 glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUSize); 358 glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &alignment); 392 glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUSize); 399 glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &maxTFSize); 431 glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers) [all...] |
/external/mesa3d/src/gallium/state_trackers/glx/xlib/ |
glx_usefont.c | 263 glGetIntegerv(GL_UNPACK_SWAP_BYTES, &swapbytes); 264 glGetIntegerv(GL_UNPACK_LSB_FIRST, &lsbfirst); 265 glGetIntegerv(GL_UNPACK_ROW_LENGTH, &rowlength); 266 glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skiprows); 267 glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skippixels); 268 glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
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/external/mesa3d/src/glx/ |
xfont.c | 275 glGetIntegerv(GL_UNPACK_SWAP_BYTES, &swapbytes); 276 glGetIntegerv(GL_UNPACK_LSB_FIRST, &lsbfirst); 277 glGetIntegerv(GL_UNPACK_ROW_LENGTH, &rowlength); 278 glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skiprows); 279 glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skippixels); 280 glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
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/external/mesa3d/src/mesa/drivers/x11/ |
xfonts.c | 262 glGetIntegerv(GL_UNPACK_SWAP_BYTES, &swapbytes); 263 glGetIntegerv(GL_UNPACK_LSB_FIRST, &lsbfirst); 264 glGetIntegerv(GL_UNPACK_ROW_LENGTH, &rowlength); 265 glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skiprows); 266 glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skippixels); 267 glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
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/external/autotest/client/deps/glbench/src/ |
main.cc | 87 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, size); 94 glGetIntegerv(GL_MAX_TEXTURE_SIZE, size);
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
PVRTShader.cpp | 137 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS,&numFormats); 142 glGetIntegerv(GL_SHADER_BINARY_FORMATS,listFormats);
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PVRTPrint3DAPI.cpp | 490 glGetIntegerv(GL_FRONT_FACE, &m_pAPI->eFrontFace); 491 glGetIntegerv(GL_CULL_FACE_MODE, &m_pAPI->eCullFaceMode); 492 glGetIntegerv(GL_ARRAY_BUFFER_BINDING,&m_pAPI->nArrayBufferBinding); 493 glGetIntegerv(GL_CURRENT_PROGRAM, &m_pAPI->nCurrentProgram); 494 glGetIntegerv(GL_TEXTURE_BINDING_2D, &m_pAPI->nTextureBinding2D);
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/cts/hostsidetests/sustainedperf/shadertoy_android/jni/ |
shadertoy_renderer.cpp | 75 glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions);
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/frameworks/base/libs/hwui/renderstate/ |
TextureState.cpp | 46 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
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/frameworks/native/libs/gui/tests/ |
SurfaceTextureMultiContextGL_test.cpp | 167 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); 199 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); 227 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); 328 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); 363 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding);
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/external/deqp/modules/gles31/functional/ |
es31fNegativeBufferApiTests.cpp | 267 ctx.glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &readFormat); 268 ctx.glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &readType); 337 ctx.glGetIntegerv (GL_READ_FRAMEBUFFER_BINDING, &binding); 340 ctx.glGetIntegerv (GL_SAMPLE_BUFFERS, &sampleBuffers); 392 ctx.glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &maxTFSize); 398 ctx.glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUSize); 425 ctx.glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uAlignment); 437 ctx.glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &maxACize); 443 ctx.glGetIntegerv(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, &maxSSize); 453 ctx.glGetIntegerv(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, &ssAlignment) [all...] |
/frameworks/rs/driver/ |
rsdGL.cpp | 370 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &dc->gl.gl.maxVertexAttribs); 371 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &dc->gl.gl.maxVertexUniformVectors); 372 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxVertexTextureUnits); 374 glGetIntegerv(GL_MAX_VARYING_VECTORS, &dc->gl.gl.maxVaryingVectors); 375 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxTextureImageUnits); 377 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxFragmentTextureImageUnits); 378 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &dc->gl.gl.maxFragmentUniformVectors);
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/device/generic/goldfish-opengl/system/GLESv1/ |
gl.cpp | 132 glGetIntegerv((GLenum)pname, (GLint*)param);
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/device/generic/goldfish-opengl/system/GLESv2/ |
gl2.cpp | 132 glGetIntegerv((GLenum)pname, (GLint*)param);
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