HomeSort by relevance Sort by last modified time
    Searched refs:glMatrixMode (Results 1 - 25 of 209) sorted by null

1 2 3 4 5 6 7 8 9

  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixGrabber.java 57 gl2.glMatrixMode(mode);
LabelMaker.java 319 gl.glMatrixMode(GL10.GL_PROJECTION);
323 gl.glMatrixMode(GL10.GL_MODELVIEW);
357 gl.glMatrixMode(GL10.GL_PROJECTION);
359 gl.glMatrixMode(GL10.GL_MODELVIEW);
  /development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/
MyGLRenderer.java 55 gl.glMatrixMode(GL10.GL_MODELVIEW);
85 gl.glMatrixMode(GL10.GL_PROJECTION); // set matrix to projection mode
  /external/replicaisland/src/com/replica/replicaisland/
DrawableBitmap.java 77 gl.glMatrixMode(GL10.GL_PROJECTION);
81 gl.glMatrixMode(GL10.GL_MODELVIEW);
155 gl.glMatrixMode(GL10.GL_PROJECTION);
157 gl.glMatrixMode(GL10.GL_MODELVIEW);
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/cube/
CubeRenderer.java 59 gl.glMatrixMode(GL10.GL_MODELVIEW);
98 gl.glMatrixMode(GL10.GL_PROJECTION);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
CubeRenderer.java 47 gl.glMatrixMode(GL10.GL_MODELVIEW);
76 gl.glMatrixMode(GL10.GL_PROJECTION);
TouchRotateActivity.java 158 gl.glMatrixMode(GL10.GL_MODELVIEW);
181 gl.glMatrixMode(GL10.GL_PROJECTION);
FrameBufferObjectActivity.java 101 gl.glMatrixMode(GL10.GL_PROJECTION);
112 gl.glMatrixMode(GL10.GL_MODELVIEW);
139 gl.glMatrixMode(GL10.GL_PROJECTION);
148 gl.glMatrixMode(GL10.GL_MODELVIEW);
StaticTriangleRenderer.java 144 glMatrixMode(GL_MODELVIEW);
177 glMatrixMode(GL_PROJECTION);
TriangleRenderer.java 131 gl.glMatrixMode(GL10.GL_MODELVIEW);
164 gl.glMatrixMode(GL10.GL_PROJECTION);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
KubeRenderer.java 59 gl.glMatrixMode(GL10.GL_MODELVIEW);
86 gl.glMatrixMode(GL10.GL_PROJECTION);
  /frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/
CubeRenderer.java 57 gl.glMatrixMode(GL10.GL_MODELVIEW);
95 gl.glMatrixMode(GL10.GL_PROJECTION);
  /packages/services/Car/tests/EmbeddedKitchenSinkApp/src/com/google/android/car/kitchensink/cube/
CubeRenderer.java 59 gl.glMatrixMode(GL10.GL_MODELVIEW);
98 gl.glMatrixMode(GL10.GL_PROJECTION);
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/renderers/
GLRotationGuideRenderer.java 66 gl.glMatrixMode(GL10.GL_MODELVIEW);
79 gl.glMatrixMode(GL10.GL_PROJECTION);
GLArrowSensorTestRenderer.java 86 gl.glMatrixMode(GL10.GL_MODELVIEW);
108 gl.glMatrixMode(GL10.GL_PROJECTION);
  /external/webrtc/webrtc/test/gl/
gl_renderer.cc 47 glMatrixMode(GL_PROJECTION);
51 glMatrixMode(GL_MODELVIEW);
  /frameworks/native/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java 76 gl.glMatrixMode(GL10.GL_MODELVIEW);
101 gl.glMatrixMode(GL10.GL_PROJECTION);
  /development/samples/ApiDemos/src/com/example/android/apis/os/
RotationVectorDemo.java 127 gl.glMatrixMode(GL10.GL_MODELVIEW);
144 gl.glMatrixMode(GL10.GL_PROJECTION);
  /prebuilts/misc/windows/sdl2/test/
testgles.c 98 glMatrixMode(GL_MODELVIEW);
275 glMatrixMode(GL_PROJECTION);
278 glMatrixMode(GL_MODELVIEW);
testgl2.c 206 ctx.glMatrixMode(GL_MODELVIEW);
366 ctx.glMatrixMode(GL_PROJECTION);
369 ctx.glMatrixMode(GL_MODELVIEW);
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/
OGLESBasicTnL.cpp 214 glMatrixMode(GL_MODELVIEW);
  /frameworks/native/opengl/tests/linetex/
linetex.cpp 98 glMatrixMode(GL_PROJECTION);
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
TextureTestRenderer.java 88 gl.glMatrixMode(GL10.GL_MODELVIEW);
139 gl.glMatrixMode(GL10.GL_PROJECTION); // set matrix to projection mode
  /development/samples/Compass/src/com/example/android/compass/
CompassActivity.java 105 gl.glMatrixMode(GL10.GL_MODELVIEW);
136 gl.glMatrixMode(GL10.GL_PROJECTION);
  /external/eigen/demos/opengl/
gpuhelper.h 34 Essentially, this helper function automatically calls glMatrixMode(matrixTarget) if required
37 \warning glMatrixMode() must never be called directly. If your're unsure, use forceMatrixMode().
44 Essentially, this helper function automatically calls glMatrixMode(matrixTarget) if required
47 \warning glMatrixMode() must never be called directly. If your're unsure, use forceMatrixMode().
59 Call this function before loadMatrix() or multMatrix() if you cannot guarantee that glMatrixMode()
63 inline void forceMatrixTarget(GLenum matrixTarget) {glMatrixMode(mCurrentMatrixTarget=matrixTarget);}
137 glMatrixMode(mCurrentMatrixTarget=matrixTarget);

Completed in 3538 milliseconds

1 2 3 4 5 6 7 8 9