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Searched
refs:glMatrixMode
(Results
1 - 25
of
209
) sorted by null
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixGrabber.java
57
gl2.
glMatrixMode
(mode);
LabelMaker.java
319
gl.
glMatrixMode
(GL10.GL_PROJECTION);
323
gl.
glMatrixMode
(GL10.GL_MODELVIEW);
357
gl.
glMatrixMode
(GL10.GL_PROJECTION);
359
gl.
glMatrixMode
(GL10.GL_MODELVIEW);
/development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/
MyGLRenderer.java
55
gl.
glMatrixMode
(GL10.GL_MODELVIEW);
85
gl.
glMatrixMode
(GL10.GL_PROJECTION); // set matrix to projection mode
/external/replicaisland/src/com/replica/replicaisland/
DrawableBitmap.java
77
gl.
glMatrixMode
(GL10.GL_PROJECTION);
81
gl.
glMatrixMode
(GL10.GL_MODELVIEW);
155
gl.
glMatrixMode
(GL10.GL_PROJECTION);
157
gl.
glMatrixMode
(GL10.GL_MODELVIEW);
/cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/cube/
CubeRenderer.java
59
gl.
glMatrixMode
(GL10.GL_MODELVIEW);
98
gl.
glMatrixMode
(GL10.GL_PROJECTION);
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
CubeRenderer.java
47
gl.
glMatrixMode
(GL10.GL_MODELVIEW);
76
gl.
glMatrixMode
(GL10.GL_PROJECTION);
TouchRotateActivity.java
158
gl.
glMatrixMode
(GL10.GL_MODELVIEW);
181
gl.
glMatrixMode
(GL10.GL_PROJECTION);
FrameBufferObjectActivity.java
101
gl.
glMatrixMode
(GL10.GL_PROJECTION);
112
gl.
glMatrixMode
(GL10.GL_MODELVIEW);
139
gl.
glMatrixMode
(GL10.GL_PROJECTION);
148
gl.
glMatrixMode
(GL10.GL_MODELVIEW);
StaticTriangleRenderer.java
144
glMatrixMode
(GL_MODELVIEW);
177
glMatrixMode
(GL_PROJECTION);
TriangleRenderer.java
131
gl.
glMatrixMode
(GL10.GL_MODELVIEW);
164
gl.
glMatrixMode
(GL10.GL_PROJECTION);
/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
KubeRenderer.java
59
gl.
glMatrixMode
(GL10.GL_MODELVIEW);
86
gl.
glMatrixMode
(GL10.GL_PROJECTION);
/frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/
CubeRenderer.java
57
gl.
glMatrixMode
(GL10.GL_MODELVIEW);
95
gl.
glMatrixMode
(GL10.GL_PROJECTION);
/packages/services/Car/tests/EmbeddedKitchenSinkApp/src/com/google/android/car/kitchensink/cube/
CubeRenderer.java
59
gl.
glMatrixMode
(GL10.GL_MODELVIEW);
98
gl.
glMatrixMode
(GL10.GL_PROJECTION);
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/renderers/
GLRotationGuideRenderer.java
66
gl.
glMatrixMode
(GL10.GL_MODELVIEW);
79
gl.
glMatrixMode
(GL10.GL_PROJECTION);
GLArrowSensorTestRenderer.java
86
gl.
glMatrixMode
(GL10.GL_MODELVIEW);
108
gl.
glMatrixMode
(GL10.GL_PROJECTION);
/external/webrtc/webrtc/test/gl/
gl_renderer.cc
47
glMatrixMode
(GL_PROJECTION);
51
glMatrixMode
(GL_MODELVIEW);
/frameworks/native/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java
76
gl.
glMatrixMode
(GL10.GL_MODELVIEW);
101
gl.
glMatrixMode
(GL10.GL_PROJECTION);
/development/samples/ApiDemos/src/com/example/android/apis/os/
RotationVectorDemo.java
127
gl.
glMatrixMode
(GL10.GL_MODELVIEW);
144
gl.
glMatrixMode
(GL10.GL_PROJECTION);
/prebuilts/misc/windows/sdl2/test/
testgles.c
98
glMatrixMode
(GL_MODELVIEW);
275
glMatrixMode
(GL_PROJECTION);
278
glMatrixMode
(GL_MODELVIEW);
testgl2.c
206
ctx.
glMatrixMode
(GL_MODELVIEW);
366
ctx.
glMatrixMode
(GL_PROJECTION);
369
ctx.
glMatrixMode
(GL_MODELVIEW);
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/
OGLESBasicTnL.cpp
214
glMatrixMode
(GL_MODELVIEW);
/frameworks/native/opengl/tests/linetex/
linetex.cpp
98
glMatrixMode
(GL_PROJECTION);
/cts/tests/tests/openglperf/src/android/openglperf/cts/
TextureTestRenderer.java
88
gl.
glMatrixMode
(GL10.GL_MODELVIEW);
139
gl.
glMatrixMode
(GL10.GL_PROJECTION); // set matrix to projection mode
/development/samples/Compass/src/com/example/android/compass/
CompassActivity.java
105
gl.
glMatrixMode
(GL10.GL_MODELVIEW);
136
gl.
glMatrixMode
(GL10.GL_PROJECTION);
/external/eigen/demos/opengl/
gpuhelper.h
34
Essentially, this helper function automatically calls
glMatrixMode
(matrixTarget) if required
37
\warning
glMatrixMode
() must never be called directly. If your're unsure, use forceMatrixMode().
44
Essentially, this helper function automatically calls
glMatrixMode
(matrixTarget) if required
47
\warning
glMatrixMode
() must never be called directly. If your're unsure, use forceMatrixMode().
59
Call this function before loadMatrix() or multMatrix() if you cannot guarantee that
glMatrixMode
()
63
inline void forceMatrixTarget(GLenum matrixTarget) {
glMatrixMode
(mCurrentMatrixTarget=matrixTarget);}
137
glMatrixMode
(mCurrentMatrixTarget=matrixTarget);
Completed in 3538 milliseconds
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