/external/mesa3d/src/mesa/main/ |
texstate.h | 41 static inline struct gl_texture_unit * 52 static inline struct gl_texture_unit *
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texenv.c | 51 struct gl_texture_unit *texUnit, 91 struct gl_texture_unit *texUnit, 108 struct gl_texture_unit *texUnit, 174 struct gl_texture_unit *texUnit, 264 struct gl_texture_unit *texUnit, 345 struct gl_texture_unit *texUnit, 389 struct gl_texture_unit *texUnit; 550 get_texenvi(struct gl_context *ctx, const struct gl_texture_unit *texUnit, 635 const struct gl_texture_unit *texUnit; 701 const struct gl_texture_unit *texUnit [all...] |
texgen.c | 47 get_texgen(struct gl_context *ctx, struct gl_texture_unit *texUnit, 73 struct gl_texture_unit *texUnit; 292 struct gl_texture_unit *texUnit; 329 struct gl_texture_unit *texUnit; 374 struct gl_texture_unit *texUnit;
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texstate.c | 124 const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit; 382 update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit) 479 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 515 struct gl_texture_unit *texUnit; 614 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 830 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 964 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u];
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enable.c | 201 static struct gl_texture_unit * 222 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); 709 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); 730 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); [all...] |
texobj.c | 159 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
intel_tex_validate.c | 196 struct gl_texture_unit *tex_unit = &ctx->Texture.Unit[unit];
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brw_sampler_state.c | 566 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
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brw_wm.c | 310 const struct gl_texture_unit *unit = &ctx->Texture.Unit[unit_id];
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/external/mesa3d/src/mesa/tnl/ |
t_vb_texgen.c | 340 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 492 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; 516 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nouveau_util.h | 196 get_texgen_coord(struct gl_texture_unit *u, int i)
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nv04_context.c | 35 texunit_needs_combiners(struct gl_texture_unit *u)
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nv10_state_tex.c | 42 struct gl_texture_unit *unit = &ctx->Texture.Unit[i];
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nv20_state_tex.c | 42 struct gl_texture_unit *unit = &ctx->Texture.Unit[i];
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/external/mesa3d/src/mesa/swrast/ |
s_fragprog.c | 116 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
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s_texcombine.c | 87 const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]); 651 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
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s_triangle.c | 541 struct gl_texture_unit *unit = ctx->Texture.Unit+0; \ 810 const struct gl_texture_unit *unit = ctx->Texture.Unit+0; \ [all...] |
/external/mesa3d/src/mesa/drivers/dri/i915/ |
i830_texblend.c | 115 * settings. Since \c gl_texture_unit::_CurrentCombine is used, both 392 struct gl_texture_unit *texUnit = &i830->intel.ctx.Texture.Unit[unit];
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i830_texstate.c | 119 struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit];
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i915_texstate.c | 144 struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit];
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_tex.c | 260 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
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radeon_texstate.c | 205 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 795 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; [all...] |
/external/mesa3d/prebuilt-intermediates/main/ |
get_hash.h | 179 { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, [all...] |
/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_tex.c | 300 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
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r200_texstate.c | 219 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 773 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[j]; 1088 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; [all...] |