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    Searched refs:globalAmbient (Results 1 - 5 of 5) sorted by null

  /external/swiftshader/src/Renderer/
VertexProcessor.cpp 387 void VertexProcessor::setGlobalAmbient(const Color<float> &globalAmbient)
389 ff.globalAmbient[0] = globalAmbient.r;
390 ff.globalAmbient[1] = globalAmbient.g;
391 ff.globalAmbient[2] = globalAmbient.b;
392 ff.globalAmbient[3] = globalAmbient.a;
VertexProcessor.hpp 169 float4 globalAmbient;
214 void setGlobalAmbient(const Color<float> &globalAmbient);
  /external/swiftshader/src/Shader/
VertexPipeline.cpp 243 Float4 globalAmbient = *Pointer<Float4>(data + OFFSET(DrawData,ff.globalAmbient)); // FIXME: Unpack
245 ambient.x = globalAmbient.x;
246 ambient.y = globalAmbient.y;
247 ambient.z = globalAmbient.z;
  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.cpp 187 globalAmbient = {0.2f, 0.2f, 0.2f, 1.0f};
694 globalAmbient.red = red;
695 globalAmbient.green = green;
696 globalAmbient.blue = blue;
697 globalAmbient.alpha = alpha;
    [all...]
Context.h 615 Color globalAmbient;

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