/external/mesa3d/src/compiler/ |
Makefile.glsl.am | 24 EXTRA_DIST += glsl/tests glsl/glcpp/tests glsl/README \ 25 glsl/TODO glsl/glcpp/README \ 26 glsl/glsl_lexer.ll \ 27 glsl/glsl_parser.yy \ 28 glsl/ir_expression_operation.py \ 29 glsl/glcpp/glcpp-lex.l \ 30 glsl/glcpp/glcpp-parse.y [all...] |
Android.glsl.gen.mk | 24 # included by glsl Android.mk for source generation 36 $(intermediates)/glsl \ 37 $(intermediates)/glsl/glcpp \ 38 $(LOCAL_PATH)/glsl \ 39 $(LOCAL_PATH)/glsl/glcpp \ 46 $(intermediates)/glsl \ 50 glsl/ir_expression_operation.h \ 51 glsl/ir_expression_operation_constant.h \ 52 glsl/ir_expression_operation_strings.h) 80 $(intermediates)/glsl/glsl_lexer.cpp: $(LOCAL_PATH)/glsl/glsl_lexer.l [all...] |
Makefile.am | 31 -I$(top_builddir)/src/compiler/glsl\ 32 -I$(top_srcdir)/src/compiler/glsl\ 33 -I$(top_srcdir)/src/compiler/glsl/glcpp\ 62 include Makefile.glsl.am
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Android.glsl.mk | 24 # Android.mk for glsl 52 include $(LOCAL_PATH)/Android.glsl.gen.mk
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Android.mk | 25 include $(LOCAL_PATH)/Android.glsl.mk
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/external/swiftshader/src/OpenGL/compiler/ |
TranslatorASM.h | 21 namespace glsl namespace 29 TranslatorASM(glsl::Shader *shaderObject, GLenum type); 35 glsl::Shader *const shaderObject;
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TranslatorASM.cpp | 19 TranslatorASM::TranslatorASM(glsl::Shader *shaderObject, GLenum shaderType) : TCompiler(shaderType), shaderObject(shaderObject) 26 glsl::OutputASM outputASM(parseContext, shaderObject);
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/external/deqp/android/cts/master/src/ |
vk-waivers.txt | 13 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.clamp_to_edge_repeat 14 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_clamp_to_edge_repeat 15 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.repeat_mirrored_repeat 16 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_repeat_mirrored_repeat 17 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge 18 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_mirrored_repeat_clamp_to_edge 19 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.clamp_to_edge_repeat 20 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_clamp_to_edge_repeat 21 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.repeat_mirrored_repeat 22 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_repeat_mirrored_repea [all...] |
/external/deqp/external/vulkancts/mustpass/1.0.2/src/ |
waivers.txt | 13 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.clamp_to_edge_repeat 14 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_clamp_to_edge_repeat 15 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.repeat_mirrored_repeat 16 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_repeat_mirrored_repeat 17 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge 18 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_mirrored_repeat_clamp_to_edge 19 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.clamp_to_edge_repeat 20 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_clamp_to_edge_repeat 21 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.repeat_mirrored_repeat 22 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_repeat_mirrored_repea [all...] |
/external/mesa3d/src/compiler/glsl/glcpp/tests/ |
glcpp-test | 4 testdir=$srcdir/glsl/glcpp/tests 5 outdir=`pwd`/glsl/glcpp/tests 6 glcpp=`pwd`/glsl/glcpp/glcpp 20 Run the test suite for mesa's GLSL pre-processor.
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glcpp-test-cr-lf | 9 testdir="$srcdir/glsl/glcpp/tests" 10 glcpp_test="$srcdir/glsl/glcpp/tests/glcpp-test" 102 cp `pwd`/glsl/glcpp/tests/subtest-lf/"$base".out subtest-cr/"$base".expected 116 cp `pwd`/glsl/glcpp/tests/subtest-lf/"$base".out subtest-cr-lf/"$base".expected 121 echo "===== Testing with \\\\n\\\\r (bizarre, but allowed by GLSL spec.) =====" 130 cp `pwd`/glsl/glcpp/tests/subtest-lf/"$base".out subtest-lf-cr/"$base".expected
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/external/skia/src/gpu/gl/builders/ |
GrGLShaderStringBuilder.cpp | 36 int count, const SkSL::String& glsl, 43 if (!glsl.isEmpty()) { 44 println("GLSL:"); 45 print_source_lines_with_numbers(glsl.c_str(), println); 52 SkSL::String* glsl) { 70 if (!program || !compiler->toGLSL(*program, glsl)) { 72 print_shaders_line_by_line(skslStrings, lengths, count, *glsl); 91 SkSL::String glsl; local 92 auto program = translate_to_glsl(glCtx, type, skslStrings, lengths, count, settings, &glsl); 97 // Specify GLSL source to the driver 174 SkSL::String glsl; local [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Shader.h | 33 namespace glsl namespace 41 class Shader : public glsl::Shader 76 static bool compareVarying(const glsl::Varying &x, const glsl::Varying &y);
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Program.h | 42 BlockInfo(const glsl::Uniform& uniform, int blockIndex); 228 int getAttributeBinding(const glsl::Attribute &attribute); 232 bool areMatchingUniformBlocks(const glsl::UniformBlock &block1, const glsl::UniformBlock &block2, const Shader *shader1, const Shader *shader2); 234 bool defineUniformBlock(const Shader *shader, const glsl::UniformBlock &block); 280 glsl::Attribute linkedAttribute[MAX_VERTEX_ATTRIBS];
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Program.cpp | 44 Uniform::BlockInfo::BlockInfo(const glsl::Uniform& uniform, int blockIndex) [all...] |
Shader.cpp | 232 infoLog = "GLSL ES 3.00 is not supported by OpenGL ES 2.0 contexts"; 289 bool Shader::compareVarying(const glsl::Varying &x, const glsl::Varying &y) 390 for(glsl::ActiveAttributes::iterator attribute = activeAttributes.begin(); attribute != activeAttributes.end(); attribute++)
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/external/swiftshader/src/OpenGL/libGL/ |
Shader.h | 36 namespace glsl namespace 44 class Shader : public glsl::Shader 79 static bool compareVarying(const glsl::Varying &x, const glsl::Varying &y);
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Shader.cpp | 273 bool Shader::compareVarying(const glsl::Varying &x, const glsl::Varying &y) 374 for(glsl::ActiveAttributes::iterator attribute = activeAttributes.begin(); attribute != activeAttributes.end(); attribute++)
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/external/vulkan-validation-layers/demos/smoke/android/ |
build-and-install | 27 ( cd ..; python3 glsl-to-spirv Smoke.frag Smoke.frag.h ${glslang} ) 28 ( cd ..; python3 glsl-to-spirv Smoke.vert Smoke.vert.h ${glslang} ) 29 ( cd ..; python3 glsl-to-spirv Smoke.push_constant.vert Smoke.push_constant.vert.h ${glslang} )
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/external/mesa3d/doxygen/ |
Makefile | 14 glsl.doxy \
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/external/mesa3d/src/gallium/targets/libgl-gdi/ |
SConscript | 57 LIBS = wgl + ws_gdi + glapi + compiler + mesa + drivers + gallium + glsl + nir + env['LIBS'],
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/external/mesa3d/src/gallium/targets/libgl-xlib/ |
SConscript | 34 glsl,
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/external/skia/bench/ |
GLBench.cpp | 70 SkSL::String glsl; local 78 if (!program || !context->compiler()->toGLSL(*program, &glsl)) { 87 const char* glslPtr = glsl.c_str();
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/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/ |
Android.mk | 113 SPV_GLSL_GRAMMAR=$(SPVHEADERS_LOCAL_PATH)/include/spirv/1.0/extinst.glsl.std.450.grammar.json 119 $(1)/core.insts-1.0.inc $(1)/operand.kinds-1.0.inc $(1)/glsl.std.450.insts-1.0.inc $(1)/opencl.std.insts-1.0.inc: \ 126 --extinst-glsl-grammar=$(SPV_GLSL_GRAMMAR) \ 129 --glsl-insts-output=$(1)/glsl.std.450.insts-1.0.inc \ 143 $(SPVTOOLS_LOCAL_PATH)/source/ext_inst.cpp: $(1)/glsl.std.450.insts-1.0.inc $(1)/opencl.std.insts-1.0.inc
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
Android.mk | 171 $(call generated-sources-dir-for,STATIC_LIBRARIES,libmesa_glsl,,)/glsl
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