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  /external/mesa3d/src/compiler/
Makefile.glsl.am 24 EXTRA_DIST += glsl/tests glsl/glcpp/tests glsl/README \
25 glsl/TODO glsl/glcpp/README \
26 glsl/glsl_lexer.ll \
27 glsl/glsl_parser.yy \
28 glsl/ir_expression_operation.py \
29 glsl/glcpp/glcpp-lex.l \
30 glsl/glcpp/glcpp-parse.y
    [all...]
Android.glsl.gen.mk 24 # included by glsl Android.mk for source generation
36 $(intermediates)/glsl \
37 $(intermediates)/glsl/glcpp \
38 $(LOCAL_PATH)/glsl \
39 $(LOCAL_PATH)/glsl/glcpp \
46 $(intermediates)/glsl \
50 glsl/ir_expression_operation.h \
51 glsl/ir_expression_operation_constant.h \
52 glsl/ir_expression_operation_strings.h)
80 $(intermediates)/glsl/glsl_lexer.cpp: $(LOCAL_PATH)/glsl/glsl_lexer.l
    [all...]
Makefile.am 31 -I$(top_builddir)/src/compiler/glsl\
32 -I$(top_srcdir)/src/compiler/glsl\
33 -I$(top_srcdir)/src/compiler/glsl/glcpp\
62 include Makefile.glsl.am
Android.glsl.mk 24 # Android.mk for glsl
52 include $(LOCAL_PATH)/Android.glsl.gen.mk
Android.mk 25 include $(LOCAL_PATH)/Android.glsl.mk
  /external/swiftshader/src/OpenGL/compiler/
TranslatorASM.h 21 namespace glsl namespace
29 TranslatorASM(glsl::Shader *shaderObject, GLenum type);
35 glsl::Shader *const shaderObject;
TranslatorASM.cpp 19 TranslatorASM::TranslatorASM(glsl::Shader *shaderObject, GLenum shaderType) : TCompiler(shaderType), shaderObject(shaderObject)
26 glsl::OutputASM outputASM(parseContext, shaderObject);
  /external/deqp/android/cts/master/src/
vk-waivers.txt 13 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.clamp_to_edge_repeat
14 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_clamp_to_edge_repeat
15 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.repeat_mirrored_repeat
16 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_repeat_mirrored_repeat
17 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
18 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_mirrored_repeat_clamp_to_edge
19 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
20 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_clamp_to_edge_repeat
21 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
22 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_repeat_mirrored_repea
    [all...]
  /external/deqp/external/vulkancts/mustpass/1.0.2/src/
waivers.txt 13 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.clamp_to_edge_repeat
14 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_clamp_to_edge_repeat
15 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.repeat_mirrored_repeat
16 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_repeat_mirrored_repeat
17 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
18 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_mirrored_repeat_clamp_to_edge
19 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
20 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_clamp_to_edge_repeat
21 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
22 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_repeat_mirrored_repea
    [all...]
  /external/mesa3d/src/compiler/glsl/glcpp/tests/
glcpp-test 4 testdir=$srcdir/glsl/glcpp/tests
5 outdir=`pwd`/glsl/glcpp/tests
6 glcpp=`pwd`/glsl/glcpp/glcpp
20 Run the test suite for mesa's GLSL pre-processor.
glcpp-test-cr-lf 9 testdir="$srcdir/glsl/glcpp/tests"
10 glcpp_test="$srcdir/glsl/glcpp/tests/glcpp-test"
102 cp `pwd`/glsl/glcpp/tests/subtest-lf/"$base".out subtest-cr/"$base".expected
116 cp `pwd`/glsl/glcpp/tests/subtest-lf/"$base".out subtest-cr-lf/"$base".expected
121 echo "===== Testing with \\\\n\\\\r (bizarre, but allowed by GLSL spec.) ====="
130 cp `pwd`/glsl/glcpp/tests/subtest-lf/"$base".out subtest-lf-cr/"$base".expected
  /external/skia/src/gpu/gl/builders/
GrGLShaderStringBuilder.cpp 36 int count, const SkSL::String& glsl,
43 if (!glsl.isEmpty()) {
44 println("GLSL:");
45 print_source_lines_with_numbers(glsl.c_str(), println);
52 SkSL::String* glsl) {
70 if (!program || !compiler->toGLSL(*program, glsl)) {
72 print_shaders_line_by_line(skslStrings, lengths, count, *glsl);
91 SkSL::String glsl; local
92 auto program = translate_to_glsl(glCtx, type, skslStrings, lengths, count, settings, &glsl);
97 // Specify GLSL source to the driver
174 SkSL::String glsl; local
    [all...]
  /external/swiftshader/src/OpenGL/libGLESv2/
Shader.h 33 namespace glsl namespace
41 class Shader : public glsl::Shader
76 static bool compareVarying(const glsl::Varying &x, const glsl::Varying &y);
Program.h 42 BlockInfo(const glsl::Uniform& uniform, int blockIndex);
228 int getAttributeBinding(const glsl::Attribute &attribute);
232 bool areMatchingUniformBlocks(const glsl::UniformBlock &block1, const glsl::UniformBlock &block2, const Shader *shader1, const Shader *shader2);
234 bool defineUniformBlock(const Shader *shader, const glsl::UniformBlock &block);
280 glsl::Attribute linkedAttribute[MAX_VERTEX_ATTRIBS];
Program.cpp 44 Uniform::BlockInfo::BlockInfo(const glsl::Uniform& uniform, int blockIndex)
    [all...]
Shader.cpp 232 infoLog = "GLSL ES 3.00 is not supported by OpenGL ES 2.0 contexts";
289 bool Shader::compareVarying(const glsl::Varying &x, const glsl::Varying &y)
390 for(glsl::ActiveAttributes::iterator attribute = activeAttributes.begin(); attribute != activeAttributes.end(); attribute++)
  /external/swiftshader/src/OpenGL/libGL/
Shader.h 36 namespace glsl namespace
44 class Shader : public glsl::Shader
79 static bool compareVarying(const glsl::Varying &x, const glsl::Varying &y);
Shader.cpp 273 bool Shader::compareVarying(const glsl::Varying &x, const glsl::Varying &y)
374 for(glsl::ActiveAttributes::iterator attribute = activeAttributes.begin(); attribute != activeAttributes.end(); attribute++)
  /external/vulkan-validation-layers/demos/smoke/android/
build-and-install 27 ( cd ..; python3 glsl-to-spirv Smoke.frag Smoke.frag.h ${glslang} )
28 ( cd ..; python3 glsl-to-spirv Smoke.vert Smoke.vert.h ${glslang} )
29 ( cd ..; python3 glsl-to-spirv Smoke.push_constant.vert Smoke.push_constant.vert.h ${glslang} )
  /external/mesa3d/doxygen/
Makefile 14 glsl.doxy \
  /external/mesa3d/src/gallium/targets/libgl-gdi/
SConscript 57 LIBS = wgl + ws_gdi + glapi + compiler + mesa + drivers + gallium + glsl + nir + env['LIBS'],
  /external/mesa3d/src/gallium/targets/libgl-xlib/
SConscript 34 glsl,
  /external/skia/bench/
GLBench.cpp 70 SkSL::String glsl; local
78 if (!program || !context->compiler()->toGLSL(*program, &glsl)) {
87 const char* glslPtr = glsl.c_str();
  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/
Android.mk 113 SPV_GLSL_GRAMMAR=$(SPVHEADERS_LOCAL_PATH)/include/spirv/1.0/extinst.glsl.std.450.grammar.json
119 $(1)/core.insts-1.0.inc $(1)/operand.kinds-1.0.inc $(1)/glsl.std.450.insts-1.0.inc $(1)/opencl.std.insts-1.0.inc: \
126 --extinst-glsl-grammar=$(SPV_GLSL_GRAMMAR) \
129 --glsl-insts-output=$(1)/glsl.std.450.insts-1.0.inc \
143 $(SPVTOOLS_LOCAL_PATH)/source/ext_inst.cpp: $(1)/glsl.std.450.insts-1.0.inc $(1)/opencl.std.insts-1.0.inc
  /external/mesa3d/src/mesa/drivers/dri/i965/
Android.mk 171 $(call generated-sources-dir-for,STATIC_LIBRARIES,libmesa_glsl,,)/glsl

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