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    Searched refs:haptic (Results 1 - 8 of 8) sorted by null

  /prebuilts/misc/windows/sdl2/test/
testrumble.c 38 static SDL_Haptic *haptic; variable
78 SDL_Log("%d Haptic devices detected.\n", SDL_NumHaptics());
98 haptic = SDL_HapticOpen(i);
99 if (haptic == NULL) {
100 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to create the haptic device: %s\n",
106 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No Haptic devices found!\n");
113 if (SDL_HapticRumbleSupported(haptic) == SDL_FALSE) {
117 if (SDL_HapticRumbleInit(haptic) != 0) {
122 if (SDL_HapticRumblePlay(haptic, 0.5, 5000) != 0) {
128 SDL_HapticRumbleStop(haptic);
    [all...]
testhotplug.c 28 SDL_Haptic *haptic = NULL; local
60 SDL_Log("There are %d haptic devices at startup\n", SDL_NumHaptics());
86 haptic = SDL_HapticOpenFromJoystick(joystick);
87 if (haptic)
89 SDL_Log("Joy Haptic Opened\n");
90 if (SDL_HapticRumbleInit( haptic ) != 0)
93 SDL_HapticClose(haptic);
94 haptic = NULL;
97 SDL_Log("Joy haptic open FAILED!: %s\n", SDL_GetError());
102 SDL_Log("No haptic found\n")
    [all...]
testhaptic.c 38 static SDL_Haptic *haptic; variable
45 static void HapticPrintSupported(SDL_Haptic * haptic);
89 SDL_Log("%d Haptic devices detected.\n", SDL_NumHaptics());
109 haptic = SDL_HapticOpen(i);
110 if (haptic == NULL) {
111 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to create the haptic device: %s\n",
116 HapticPrintSupported(haptic);
118 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No Haptic devices found!\n");
128 supported = SDL_HapticQuery(haptic);
140 id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx])
    [all...]
  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_haptic.h 25 * \brief The SDL Haptic subsystem allows you to control haptic (force feedback)
30 * - Open a Haptic Device.
37 * - Close the haptic device with SDL_HapticClose().
41 * SDL_Haptic *haptic;
44 * haptic = SDL_HapticOpen( 0 );
45 * if (haptic == NULL)
49 * if (SDL_HapticRumbleInit( haptic ) != 0)
53 * if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0)
58 * SDL_HapticClose( haptic );
    [all...]
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_haptic.h 25 * \brief The SDL Haptic subsystem allows you to control haptic (force feedback)
30 * - Open a Haptic Device.
37 * - Close the haptic device with SDL_HapticClose().
41 * SDL_Haptic *haptic;
44 * haptic = SDL_HapticOpen( 0 );
45 * if (haptic == NULL)
49 * if (SDL_HapticRumbleInit( haptic ) != 0)
53 * if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0)
58 * SDL_HapticClose( haptic );
    [all...]
  /prebuilts/misc/windows/sdl2/include/
SDL_haptic.h 25 * \brief The SDL Haptic subsystem allows you to control haptic (force feedback)
30 * - Open a Haptic Device.
37 * - Close the haptic device with SDL_HapticClose().
41 * SDL_Haptic *haptic;
44 * haptic = SDL_HapticOpen( 0 );
45 * if (haptic == NULL)
49 * if (SDL_HapticRumbleInit( haptic ) != 0)
53 * if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0)
58 * SDL_HapticClose( haptic );
    [all...]
  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_haptic.h 25 * \brief The SDL Haptic subsystem allows you to control haptic (force feedback)
30 * - Open a Haptic Device.
37 * - Close the haptic device with SDL_HapticClose().
41 * SDL_Haptic *haptic;
44 * haptic = SDL_HapticOpen( 0 );
45 * if (haptic == NULL)
49 * if (SDL_HapticRumbleInit( haptic ) != 0)
53 * if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0)
58 * SDL_HapticClose( haptic );
    [all...]
  /compatibility/cdd/3_software/
3_10_accessibility.md 7 text-to-speech, haptic feedback, and trackball/d-pad navigation.

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