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    Searched refs:hasStencil (Results 1 - 25 of 27) sorted by null

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  /external/swiftshader/src/OpenGL/libGL/
Framebuffer.h 66 bool hasStencil();
Framebuffer.cpp 202 bool Framebuffer::hasStencil()
Device.cpp 571 if(source->hasStencil())
Context.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGLES_CM/
Framebuffer.h 64 bool hasStencil();
Framebuffer.cpp 211 bool Framebuffer::hasStencil()
Device.cpp 456 if(source->hasStencil())
Context.cpp     [all...]
  /external/deqp/modules/egl/
teglSimpleConfigCase.cpp 138 static bool hasStencil (const eglu::CandidateConfig& c) { return c.stencilSize() > 0; }
183 { "stencil", hasStencil },
teglCreateContextExtTests.cpp 1020 static bool hasStencil (const eglu::CandidateConfig& c) { return c.stencilSize() > 0; }
1055 { "rgb565_no_depth_stencil", "RGB565 configs with stencil and no depth", colorBits<5, 6, 5, 0>, noDepth, hasStencil },
1057 { "rgb565_depth_stencil", "RGB565 configs with depth and stencil", colorBits<5, 6, 5, 0>, hasDepth, hasStencil },
1060 { "rgb888_no_depth_stencil", "RGB888 configs with stencil and no depth", colorBits<8, 8, 8, 0>, noDepth, hasStencil },
1062 { "rgb888_depth_stencil", "RGB888 configs with depth and stencil", colorBits<8, 8, 8, 0>, hasDepth, hasStencil },
1065 { "rgba4444_no_depth_stencil", "RGBA4444 configs with stencil and no depth", colorBits<4, 4, 4, 4>, noDepth, hasStencil },
1067 { "rgba4444_depth_stencil", "RGBA4444 configs with depth and stencil", colorBits<4, 4, 4, 4>, hasDepth, hasStencil },
1070 { "rgba5551_no_depth_stencil", "RGBA5551 configs with stencil and no depth", colorBits<5, 5, 5, 1>, noDepth, hasStencil },
1072 { "rgba5551_depth_stencil", "RGBA5551 configs with depth and stencil", colorBits<5, 5, 5, 1>, hasDepth, hasStencil },
1075 { "rgba8888_no_depth_stencil", "RGBA8888 configs with stencil and no depth", colorBits<8, 8, 8, 8>, noDepth, hasStencil },
    [all...]
  /external/swiftshader/src/OpenGL/libGLESv2/
Framebuffer.h 76 bool hasStencil();
Framebuffer.cpp 283 bool Framebuffer::hasStencil()
Device.cpp 623 if(source->hasStencil() && isStencil)
Context.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/renderpass/
vktRenderPassMultisampleTests.cpp 107 const bool hasStencil (tcu::hasStencilComponent(format.order));
109 if (hasDepth || hasStencil)
112 | (hasStencil ? VK_IMAGE_ASPECT_STENCIL_BIT : (VkImageAspectFlagBits)0u);
918 const bool hasStencil (tcu::hasStencilComponent(format.order));
942 hasDepth && hasStencil ? 2u : 1u,
    [all...]
vktRenderPassTests.cpp     [all...]
  /external/deqp/framework/referencerenderer/
rrFragmentOperations.cpp     [all...]
  /external/deqp/modules/gles2/functional/
es2fRandomFragmentOpTests.cpp 98 bool hasStencil = renderTarget.getStencilBits() > 0;
102 dst.stencilTestEnabled = hasStencil && src.stencilTestEnabled;
es2fDepthStencilTests.cpp 384 bool hasStencil = renderTarget.stencilBits > 0;
396 dst.state.stencilTestEnabled = hasStencil && src.params.stencilTestEnabled;
    [all...]
  /external/deqp/modules/gles3/functional/
es3fRandomFragmentOpTests.cpp 98 bool hasStencil = renderTarget.getStencilBits() > 0;
102 dst.stencilTestEnabled = hasStencil && src.stencilTestEnabled;
es3fDepthStencilTests.cpp 384 bool hasStencil = renderTarget.stencilBits > 0;
396 dst.state.stencilTestEnabled = hasStencil && src.params.stencilTestEnabled;
    [all...]
es3fFboInvalidateTests.cpp 122 const bool hasStencil = stencilBits > 0;
124 if (!hasDepth || !hasStencil || (stencilBits != 8))
    [all...]
  /external/deqp/framework/common/
tcuTextureUtil.cpp     [all...]
  /external/swiftshader/src/Renderer/
Surface.hpp 318 bool hasStencil() const;
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp     [all...]

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