/external/swiftshader/src/OpenGL/libGL/ |
Framebuffer.h | 66 bool hasStencil();
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Framebuffer.cpp | 202 bool Framebuffer::hasStencil()
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Device.cpp | 571 if(source->hasStencil())
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Context.cpp | [all...] |
/external/swiftshader/src/OpenGL/libGLES_CM/ |
Framebuffer.h | 64 bool hasStencil();
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Framebuffer.cpp | 211 bool Framebuffer::hasStencil()
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Device.cpp | 456 if(source->hasStencil())
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Context.cpp | [all...] |
/external/deqp/modules/egl/ |
teglSimpleConfigCase.cpp | 138 static bool hasStencil (const eglu::CandidateConfig& c) { return c.stencilSize() > 0; } 183 { "stencil", hasStencil },
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teglCreateContextExtTests.cpp | 1020 static bool hasStencil (const eglu::CandidateConfig& c) { return c.stencilSize() > 0; } 1055 { "rgb565_no_depth_stencil", "RGB565 configs with stencil and no depth", colorBits<5, 6, 5, 0>, noDepth, hasStencil }, 1057 { "rgb565_depth_stencil", "RGB565 configs with depth and stencil", colorBits<5, 6, 5, 0>, hasDepth, hasStencil }, 1060 { "rgb888_no_depth_stencil", "RGB888 configs with stencil and no depth", colorBits<8, 8, 8, 0>, noDepth, hasStencil }, 1062 { "rgb888_depth_stencil", "RGB888 configs with depth and stencil", colorBits<8, 8, 8, 0>, hasDepth, hasStencil }, 1065 { "rgba4444_no_depth_stencil", "RGBA4444 configs with stencil and no depth", colorBits<4, 4, 4, 4>, noDepth, hasStencil }, 1067 { "rgba4444_depth_stencil", "RGBA4444 configs with depth and stencil", colorBits<4, 4, 4, 4>, hasDepth, hasStencil }, 1070 { "rgba5551_no_depth_stencil", "RGBA5551 configs with stencil and no depth", colorBits<5, 5, 5, 1>, noDepth, hasStencil }, 1072 { "rgba5551_depth_stencil", "RGBA5551 configs with depth and stencil", colorBits<5, 5, 5, 1>, hasDepth, hasStencil }, 1075 { "rgba8888_no_depth_stencil", "RGBA8888 configs with stencil and no depth", colorBits<8, 8, 8, 8>, noDepth, hasStencil }, [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Framebuffer.h | 76 bool hasStencil();
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Framebuffer.cpp | 283 bool Framebuffer::hasStencil()
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Device.cpp | 623 if(source->hasStencil() && isStencil)
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Context.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
vktRenderPassMultisampleTests.cpp | 107 const bool hasStencil (tcu::hasStencilComponent(format.order)); 109 if (hasDepth || hasStencil) 112 | (hasStencil ? VK_IMAGE_ASPECT_STENCIL_BIT : (VkImageAspectFlagBits)0u); 918 const bool hasStencil (tcu::hasStencilComponent(format.order)); 942 hasDepth && hasStencil ? 2u : 1u, [all...] |
vktRenderPassTests.cpp | [all...] |
/external/deqp/framework/referencerenderer/ |
rrFragmentOperations.cpp | [all...] |
/external/deqp/modules/gles2/functional/ |
es2fRandomFragmentOpTests.cpp | 98 bool hasStencil = renderTarget.getStencilBits() > 0; 102 dst.stencilTestEnabled = hasStencil && src.stencilTestEnabled;
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es2fDepthStencilTests.cpp | 384 bool hasStencil = renderTarget.stencilBits > 0; 396 dst.state.stencilTestEnabled = hasStencil && src.params.stencilTestEnabled; [all...] |
/external/deqp/modules/gles3/functional/ |
es3fRandomFragmentOpTests.cpp | 98 bool hasStencil = renderTarget.getStencilBits() > 0; 102 dst.stencilTestEnabled = hasStencil && src.stencilTestEnabled;
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es3fDepthStencilTests.cpp | 384 bool hasStencil = renderTarget.stencilBits > 0; 396 dst.state.stencilTestEnabled = hasStencil && src.params.stencilTestEnabled; [all...] |
es3fFboInvalidateTests.cpp | 122 const bool hasStencil = stencilBits > 0; 124 if (!hasDepth || !hasStencil || (stencilBits != 8)) [all...] |
/external/deqp/framework/common/ |
tcuTextureUtil.cpp | [all...] |
/external/swiftshader/src/Renderer/ |
Surface.hpp | 318 bool hasStencil() const;
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/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.cpp | [all...] |