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    Searched refs:hitNormal (Results 1 - 3 of 3) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
HitPoint.java 21 public Vector2 hitNormal;
29 hitNormal = null;
CollisionSystem.java 104 * @param hitNormal The normal of the intersecting surface if an intersection is found.
110 Vector2 hitPoint, Vector2 hitNormal, GameObject excludeObject) {
117 executeRay(startPoint, endPoint, hitPoint, hitNormal, mTileSegmentTester) != -1) {
135 hitNormal.set(tempHitNormal);
140 hitNormal.set(tempHitNormal);
273 * @param hitNormal Set to the normal of the intersecting surface if an intersection is found.
280 Vector2 hitPoint, Vector2 hitNormal, TileVisitor visitor) {
305 hitPoint, hitNormal, currentX, currentY)) {
326 * @param hitNormal Set to the normal of the intersecting surface if an intersection is found.
331 Vector2 hitPoint, Vector2 hitNormal, TileVisitor visitor)
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BackgroundCollisionComponent.java 325 int left, int right, float centerY, Vector2 hitPoint, Vector2 hitNormal,
349 hitPoint, hitNormal, parentObject)) {
360 int bottom, int top, float centerX, Vector2 hitPoint, Vector2 hitNormal,
381 hitPoint, hitNormal, parentObject)) {

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