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    Searched refs:i32MeshIndex (Results 1 - 2 of 2) sorted by null

  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
OGLES2DisplacementMap.cpp 618 int i32MeshIndex = m_Scene.pNode[i32NodeIndex].nIdx;
619 SPODMesh* pMesh = &m_Scene.pMesh[i32MeshIndex];
622 glBindBuffer(GL_ARRAY_BUFFER, m_puiVbo[i32MeshIndex]);
624 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_puiIndexVbo[i32MeshIndex]);
640 if(m_puiIndexVbo[i32MeshIndex])
657 if(m_puiIndexVbo[i32MeshIndex])
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
OGLES3ColourGrading.cpp 826 int i32MeshIndex = m_Mask.pNode[i32NodeIndex].nIdx;
827 SPODMesh* pMesh = &m_Mask.pMesh[i32MeshIndex];
830 glBindBuffer(GL_ARRAY_BUFFER, m_puiMaskVBO[i32MeshIndex]);
832 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_puiMaskIBO[i32MeshIndex]);

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