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Searched
refs:i32MeshIndex
(Results
1 - 2
of
2
) sorted by null
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
OGLES2DisplacementMap.cpp
618
int
i32MeshIndex
= m_Scene.pNode[i32NodeIndex].nIdx;
619
SPODMesh* pMesh = &m_Scene.pMesh[
i32MeshIndex
];
622
glBindBuffer(GL_ARRAY_BUFFER, m_puiVbo[
i32MeshIndex
]);
624
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_puiIndexVbo[
i32MeshIndex
]);
640
if(m_puiIndexVbo[
i32MeshIndex
])
657
if(m_puiIndexVbo[
i32MeshIndex
])
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
OGLES3ColourGrading.cpp
826
int
i32MeshIndex
= m_Mask.pNode[i32NodeIndex].nIdx;
827
SPODMesh* pMesh = &m_Mask.pMesh[
i32MeshIndex
];
830
glBindBuffer(GL_ARRAY_BUFFER, m_puiMaskVBO[
i32MeshIndex
]);
832
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_puiMaskIBO[
i32MeshIndex
]);
Completed in 74 milliseconds