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Searched
refs:idDescriptor
(Results
1 - 2
of
2
) sorted by null
/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/SPIRV/
disassemble.cpp
106
std::vector<std::string>
idDescriptor
; // the best text string known for explaining the <id>
137
idDescriptor
.resize(bound);
213
if (
idDescriptor
[id].size() > 0)
214
idStream << "(" <<
idDescriptor
[id] << ")";
247
if (
idDescriptor
[id].size() > 0)
248
out << "(" <<
idDescriptor
[id] << ")";
322
idDescriptor
[resultId] = (const char*)(&stream[word]);
325
if (
idDescriptor
[resultId].size() == 0) {
328
idDescriptor
[resultId] = "int";
331
idDescriptor
[resultId] = "float"
[
all
...]
/prebuilts/ndk/r13/sources/third_party/vulkan/glslang/SPIRV/
disassemble.cpp
106
std::vector<std::string>
idDescriptor
; // the best text string known for explaining the <id>
137
idDescriptor
.resize(bound);
213
if (
idDescriptor
[id].size() > 0)
214
idStream << "(" <<
idDescriptor
[id] << ")";
247
if (
idDescriptor
[id].size() > 0)
248
out << "(" <<
idDescriptor
[id] << ")";
322
idDescriptor
[resultId] = (const char*)(&stream[word]);
325
if (
idDescriptor
[resultId].size() == 0) {
328
idDescriptor
[resultId] = "int";
331
idDescriptor
[resultId] = "float"
[
all
...]
Completed in 287 milliseconds