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    Searched refs:idDescriptor (Results 1 - 2 of 2) sorted by null

  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/SPIRV/
disassemble.cpp 106 std::vector<std::string> idDescriptor; // the best text string known for explaining the <id>
137 idDescriptor.resize(bound);
213 if (idDescriptor[id].size() > 0)
214 idStream << "(" << idDescriptor[id] << ")";
247 if (idDescriptor[id].size() > 0)
248 out << "(" << idDescriptor[id] << ")";
322 idDescriptor[resultId] = (const char*)(&stream[word]);
325 if (idDescriptor[resultId].size() == 0) {
328 idDescriptor[resultId] = "int";
331 idDescriptor[resultId] = "float"
    [all...]
  /prebuilts/ndk/r13/sources/third_party/vulkan/glslang/SPIRV/
disassemble.cpp 106 std::vector<std::string> idDescriptor; // the best text string known for explaining the <id>
137 idDescriptor.resize(bound);
213 if (idDescriptor[id].size() > 0)
214 idStream << "(" << idDescriptor[id] << ")";
247 if (idDescriptor[id].size() > 0)
248 out << "(" << idDescriptor[id] << ")";
322 idDescriptor[resultId] = (const char*)(&stream[word]);
325 if (idDescriptor[resultId].size() == 0) {
328 idDescriptor[resultId] = "int";
331 idDescriptor[resultId] = "float"
    [all...]

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