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  /external/mesa3d/src/gallium/drivers/ilo/
ilo_resource.h 90 struct ilo_texture { struct
103 struct ilo_texture *separate_s8;
120 static inline struct ilo_texture *
121 ilo_texture(struct pipe_resource *res) function
123 return (struct ilo_texture *)
141 &((struct ilo_texture *) res)->vma;
145 ilo_texture_get_slice(const struct ilo_texture *tex,
156 ilo_texture_set_slice_flags(struct ilo_texture *tex, unsigned level,
172 ilo_texture_set_slice_clear_value(struct ilo_texture *tex, unsigned level,
ilo_resource.c 252 tex_free_slices(struct ilo_texture *tex)
258 tex_alloc_slices(struct ilo_texture *tex)
290 tex_create_bo(struct ilo_texture *tex)
321 tex_create_separate_stencil(struct ilo_texture *tex)
340 tex->separate_s8 = ilo_texture(s8);
348 tex_create_hiz(struct ilo_texture *tex)
381 tex_create_mcs(struct ilo_texture *tex)
400 tex_destroy(struct ilo_texture *tex)
413 tex_alloc_bos(struct ilo_texture *tex)
435 tex_import_handle(struct ilo_texture *tex
    [all...]
ilo_blitter_rectlist.c 152 struct ilo_texture *tex = ilo_texture(res);
287 const struct ilo_texture *tex)
345 struct ilo_texture *tex = ilo_texture(zs->texture);
444 struct ilo_texture *tex = ilo_texture(res);
483 struct ilo_texture *tex = ilo_texture(res);
ilo_transfer.c 92 struct ilo_texture *tex = ilo_texture(res);
192 assert(ilo_texture(xfer->staging.res)->image.tiling ==
345 tex_get_box_origin(const struct ilo_texture *tex,
360 tex_get_box_offset(const struct ilo_texture *tex, unsigned level,
371 tex_get_slice_stride(const struct ilo_texture *tex, unsigned level)
518 tex_tile_choose_offset_func(const struct ilo_texture *tex,
541 tex_staging_sys_map_bo(struct ilo_texture *tex,
562 tex_staging_sys_unmap_bo(struct ilo_texture *tex)
568 tex_staging_sys_zs_read(struct ilo_texture *tex
    [all...]
ilo_blit.h 48 struct ilo_texture *tex;
54 tex = ilo_texture(res);
ilo_blitter_blt.c 238 struct ilo_texture *dst_tex, unsigned dst_level,
295 struct ilo_texture *dst_tex,
298 struct ilo_texture *src_tex,
432 ilo_texture(dst), dst_level, dst_x, dst_y, dst_z,
433 ilo_texture(src), src_level, src_box);
501 success = tex_clear_region(blitter, ilo_texture(rt->texture),
572 return tex_clear_region(blitter, ilo_texture(zs->texture),
ilo_blit.c 160 struct ilo_texture *tex = ilo_texture(res);
ilo_render_gen8.c 153 ilo_texture_get_slice(ilo_texture(surface->base.texture),
ilo_state.c     [all...]
ilo_render_gen6.c 722 ilo_texture_get_slice(ilo_texture(surface->base.texture),
ilo_render_gen7.c 580 ilo_texture_get_slice(ilo_texture(surface->base.texture),

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