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Searched
refs:ioAccessed
(Results
1 - 2
of
2
) sorted by null
/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
localintermediate.h
317
void addIoAccessed(const TString& name) {
ioAccessed
.insert(name); }
318
bool inIoAccessed(const TString& name) const { return
ioAccessed
.find(name) !=
ioAccessed
.end(); }
384
std::set<TString>
ioAccessed
; // set of names of statically read/written I/O that might need extra checking
linkValidate.cpp
187
ioAccessed
.insert(unit.
ioAccessed
.begin(), unit.
ioAccessed
.end());
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