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  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
localintermediate.h 317 void addIoAccessed(const TString& name) { ioAccessed.insert(name); }
318 bool inIoAccessed(const TString& name) const { return ioAccessed.find(name) != ioAccessed.end(); }
384 std::set<TString> ioAccessed; // set of names of statically read/written I/O that might need extra checking
linkValidate.cpp 187 ioAccessed.insert(unit.ioAccessed.begin(), unit.ioAccessed.end());
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