/external/skia/src/sksl/ir/ |
SkSLType.h | 112 Type(String name, SpvDim_ dimensions, bool isDepth, bool isArrayed, bool isMultisampled, 117 , fIsDepth(isDepth) 217 bool isDepth() const {
|
/external/swiftshader/src/OpenGL/libGL/ |
Texture.h | 84 virtual bool isDepth(GLenum target, GLint level) const = 0; 142 virtual bool isDepth(GLenum target, GLint level) const; 194 virtual bool isDepth(GLenum target, GLint level) const;
|
Texture.cpp | 557 bool Texture2D::isDepth(GLenum target, GLint level) const 873 bool TextureCubeMap::isDepth(GLenum target, GLint level) const
|
Device.cpp | 538 bool depthStencil = Image::isDepth(source->getInternalFormat()) || Image::isStencil(source->getInternalFormat());
|
libGL.cpp | [all...] |
/external/swiftshader/src/OpenGL/libGLES_CM/ |
Texture.h | 86 virtual bool isDepth(GLenum target, GLint level) const = 0; 153 bool isDepth(GLenum target, GLint level) const override;
|
Device.cpp | 423 bool depthStencil = egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(source->getInternalFormat());
|
Texture.cpp | 689 bool Texture2D::isDepth(GLenum target, GLint level) const
|
libGLES_CM.cpp | [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Device.cpp | 598 bool isDepth = (flags & Device::DEPTH_BUFFER) && egl::Image::isDepth(source->getInternalFormat()); 599 bool isStencil = (flags & Device::STENCIL_BUFFER) && (egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(source->getInternalFormat())); 610 if((isDepth || isStencil) && !scaling && equalFormats && (!hasQuadLayout || fullCopy)) 612 if(source->hasDepth() && isDepth) 660 else if(isColor || isDepth || isStencil) 682 if(!source || !dest || egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(source->getInternalFormat()))
|
Texture.h | 105 virtual bool isDepth(GLenum target, GLint level) const = 0; 178 bool isDepth(GLenum target, GLint level) const override; 236 bool isDepth(GLenum target, GLint level) const override; 298 bool isDepth(GLenum target, GLint level) const override;
|
Texture.cpp | 888 bool Texture2D::isDepth(GLenum target, GLint level) const 1253 bool TextureCubeMap::isDepth(GLenum target, GLint level) const [all...] |
libGLESv2.cpp | [all...] |
/external/swiftshader/src/Renderer/ |
Surface.hpp | 336 static bool isDepth(Format format);
|
Surface.cpp | [all...] |
/external/mesa3d/src/amd/addrlib/ |
addrinterface.h | 600 BOOL_32 isDepth; ///< TRUE if the surface uses depth sample ordering within [all...] |
/external/deqp/modules/gles31/functional/ |
es31fTextureBorderClampTests.cpp | 471 const bool isDepth = isDepthFormat(format, mode); 477 if (isStencil || isDepth) [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.cpp | [all...] |
/external/mesa3d/src/amd/addrlib/r800/ |
egbaddrlib.cpp | [all...] |
/hardware/qcom/camera/msm8998/QCamera2/stack/common/ |
cam_types.h | [all...] |
/hardware/qcom/camera/msm8998/QCamera2/HAL/ |
QCamera2HWI.cpp | [all...] |
QCamera2HWICallbacks.cpp | [all...] |
/external/skia/src/sksl/ |
SkSLSPIRVCodeGenerator.cpp | [all...] |