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    Searched refs:isDepth (Results 1 - 23 of 23) sorted by null

  /external/skia/src/sksl/ir/
SkSLType.h 112 Type(String name, SpvDim_ dimensions, bool isDepth, bool isArrayed, bool isMultisampled,
117 , fIsDepth(isDepth)
217 bool isDepth() const {
  /external/swiftshader/src/OpenGL/libGL/
Texture.h 84 virtual bool isDepth(GLenum target, GLint level) const = 0;
142 virtual bool isDepth(GLenum target, GLint level) const;
194 virtual bool isDepth(GLenum target, GLint level) const;
Texture.cpp 557 bool Texture2D::isDepth(GLenum target, GLint level) const
873 bool TextureCubeMap::isDepth(GLenum target, GLint level) const
Device.cpp 538 bool depthStencil = Image::isDepth(source->getInternalFormat()) || Image::isStencil(source->getInternalFormat());
libGL.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGLES_CM/
Texture.h 86 virtual bool isDepth(GLenum target, GLint level) const = 0;
153 bool isDepth(GLenum target, GLint level) const override;
Device.cpp 423 bool depthStencil = egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(source->getInternalFormat());
Texture.cpp 689 bool Texture2D::isDepth(GLenum target, GLint level) const
libGLES_CM.cpp     [all...]
  /external/swiftshader/src/OpenGL/libGLESv2/
Device.cpp 598 bool isDepth = (flags & Device::DEPTH_BUFFER) && egl::Image::isDepth(source->getInternalFormat());
599 bool isStencil = (flags & Device::STENCIL_BUFFER) && (egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(source->getInternalFormat()));
610 if((isDepth || isStencil) && !scaling && equalFormats && (!hasQuadLayout || fullCopy))
612 if(source->hasDepth() && isDepth)
660 else if(isColor || isDepth || isStencil)
682 if(!source || !dest || egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(source->getInternalFormat()))
Texture.h 105 virtual bool isDepth(GLenum target, GLint level) const = 0;
178 bool isDepth(GLenum target, GLint level) const override;
236 bool isDepth(GLenum target, GLint level) const override;
298 bool isDepth(GLenum target, GLint level) const override;
Texture.cpp 888 bool Texture2D::isDepth(GLenum target, GLint level) const
1253 bool TextureCubeMap::isDepth(GLenum target, GLint level) const
    [all...]
libGLESv2.cpp     [all...]
  /external/swiftshader/src/Renderer/
Surface.hpp 336 static bool isDepth(Format format);
Surface.cpp     [all...]
  /external/mesa3d/src/amd/addrlib/
addrinterface.h 600 BOOL_32 isDepth; ///< TRUE if the surface uses depth sample ordering within
    [all...]
  /external/deqp/modules/gles31/functional/
es31fTextureBorderClampTests.cpp 471 const bool isDepth = isDepthFormat(format, mode);
477 if (isStencil || isDepth)
    [all...]
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp     [all...]
  /external/mesa3d/src/amd/addrlib/r800/
egbaddrlib.cpp     [all...]
  /hardware/qcom/camera/msm8998/QCamera2/stack/common/
cam_types.h     [all...]
  /hardware/qcom/camera/msm8998/QCamera2/HAL/
QCamera2HWI.cpp     [all...]
QCamera2HWICallbacks.cpp     [all...]
  /external/skia/src/sksl/
SkSLSPIRVCodeGenerator.cpp     [all...]

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